I've got a rigged Minecraft character with a facial rig that I really like - however, the way it works using ProBooleans means that I can't subsequently export animations created with that rig.
Hence, I need someone to preserve the way the rig works, the expressions, and the visual control mechanism, but convert it from ProBooleans to morph targets or bones. Either is fine.
I don't mind what tools you use to do the job - provided that the morph targets / bones work in the end and give me the same range of animation - oh, and you don't mess up the UVs in the process!
In total, there are animations for the eyes, eyebrows and mouth. Here's the original character on TurboSquid: http://www.turbosquid.com/3d-models/3d-minecraft/721401