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Hourly - Expert ($$$) - Est. Time: 3 to 6 months, 10-30 hrs/week - Posted
Need a freelancer for on going work, must have experience with: - hair and fur simulation - modeling and texture - rendering video - animation - vray Must be able to render scenes/video at the same quality as this sample: https://dl.dropboxusercontent.com/u/12624625/Untitled.mp4.mov Add character animations (example below) to pre-existing 3D scenes: http://youtu.be/BRyGmk4jeyA
Skills: 3ds Max 3D Rendering Texture Artist V-Ray
Fixed-Price - Intermediate ($$) - Est. Budget: $45 - Posted
Looking for someone to take this 3dsmax rubix cube: https://drive.google.com/file/d/0BxYOAz86zlLvQ1Q1bUhuMjcxclU/view?usp=sharing and animate it in about 20 seconds from unsolved to solved position. here's a reference animation: https://www.youtube.com/watch?v=fDyihLGbz1Y Please respond back with a playblast of the animation you've done to show you can handle this task
Skills: 3ds Max Animation
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
Looking for a 3D modeler with experience designing for 3D printing to co-design a wearable gopro piece for the session camera. More details to be discussed. Must have experience in 3D modeling.
Skills: 3ds Max 3D Design SolidWorks
Hourly - Entry Level ($) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
I am looking for a 3D designer for some changes of a original car design. The car I want customised is a 1955 Porsche 356 Speedster . I have 2D sketches how I want it to look. Design is meant for illustrations only, not engineering for building a real car. I do not have the 3D design of the original design but I know these can be purchased online. When the 3D model is done I want nice renderings of it to be done.
Skills: 3ds Max 3D Modeling 3D Rendering SolidWorks
Hourly - Intermediate ($$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Hello there! Our team is currently seeking a 3D general artist that is capable of producing particle FX for magic spells. 3D work will include 3D modeling and texturing for props and characters. Characters will require rigging. Our game is being made in Unity, so particle effects will probably be made in Unity as well. Below is our concept art and a 3D model by our current 3D artist. Concept - https://www.dropbox.com/s/0biaxjqmseu8xe1/Male.jpg?dl=0 3D - https://www.dropbox.com/s/ljfxkrorziw8gsd/Male.jpg?dl=0 Perspective - https://www.dropbox.com/s/vehoa45l48tvg5k/Perspective.jpg?dl=0
Skills: 3ds Max 3D Animation 3D Modeling 3D Rigging
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Im looking for someone to develop six animation sequences for use in unity, each sequence will require several different versions to take into account characters body types. Experience with Unity or Unreal would be good but not essential. further information about project: https://docs.google.com/document/d/1mDxuVgHOodwgctWhlFPnPBIKvypo3ZbHFby2VRG22mw/edit?usp=sharing
Skills: 3ds Max 3D Animation 3D Rigging Autodesk Maya