Microsoft Kinect Development Jobs

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Hourly - Expert ($$$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
We are looking forward to work with a VR game developer in order to have timing and costs for: - Advice on hardware setup - Advice on custom integration (motion sensor + VR headset + development environment) - Game development & testing Here attached you can find the brief with the expected behaviour of the game.
Skills: Microsoft Kinect Development 3D Design 3D Modeling 3D Rigging
Fixed-Price - Intermediate ($$) - Est. Budget: $50 - Posted
Have to fix a shader error in the Unity code. Below are the warning messages that causing the issue. 1 .Failed to load GpuProgram from binary shader data in 'Unlit-Alpha'. UnityEngine.AssetBundle:get_mainAsset() <LoadModel>c__Iterator1:MoveNext() (at Assets/KinectDemos/FittingRoomDemo/Scripts/ModelSelector.cs:140) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2.GpuProgram creation error: shader program type is unrecognised. You might have a precompiled shader asset from an old Unity version.
Skills: Microsoft Kinect Development Unity
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
Project animation show Animation show would be a an environment where people/kids can interact with a animation / humanoid model projected onto a screen. For example imagine a popular character like Yoda the Jedi master showing up on the screen and explaining about the solar system! The voice over would be provided by an actor who (might be) in the other room. The animation character will also be able to do the physical actions done by the actor in the other room. The proposed system will involve 1. The humanoid character should be able to lip sync according the to voice over by the actor. 2. A sensor (Kinect 2) will capture the movements done by the actor. 3. The kinect would be connected to a computer with Kinect 2 windows SDK which will be used by a unity application though a kinect controller to apply the movements to a humanoid avatar. There are lot of plugins in the unity asset store which already demonstrate the integration between kinect and unity:!/content/56576!/content/18708 Features that can be controlled by the application users (through a menu may be) 1. Ability to select an avatar from a predefined list. When the unity application is built the avatars can be packaged. 2. The background or environment (like a solar system or a garden) should be choosable from a list of options 3. Choose between Live and Recorded. The application should also be able to play pre recorded videos of the avatar performance. The application need not have the capability to record the video. We can assume the video will be available before building the application Note: Kinect plugins, avatars and background assets can be purchased initially from the asset store or can be provided bby us. The project is more of programming, integration and making sure the whole concepts works as a proto type and no big asset development is required.
Skills: Microsoft Kinect Development Unity
Fixed-Price - Intermediate ($$) - Est. Budget: $100 - Posted
We have a Kinect application developed in Unity for virtual dressing rooms. We need an enhancement for the existing application. 1. Getting the user's body measurements. 2. Currently, the projection of clothes is a little distracted - it should be corrected to perfection.
Skills: Microsoft Kinect Development
Fixed-Price - Intermediate ($$) - Est. Budget: $700 - Posted
Kinect v2 data output (Windows) for physiology research project. Data obtained during an interview of a testee. 1) Output Kinect v2 - data (HD Face, Face, Lean, Body, Head angles, Beam Angle, Shape Units, Animation Units) - and its calculates results (abs sum of deviations, standard deviation etc., max, min, average ) within a given periods to CSV files. 2) Take photo with a given intervals 3) Record video Detailed specifications on request. It is nessecary to have Kinect v2.
Skills: Microsoft Kinect Development
Fixed-Price - Intermediate ($$) - Est. Budget: $1,000 - Posted
We are aiming to develop a Kinect v2 application that allows users capture their movement, review the movement, alter the skeleton's orientation, then have the application review whether they have achieved the new gesture while performing the movement again. We would like to start with something simple like the start for a sprinter in track and field. The is sufficient data for the joint angles and geometry that a sprinter should utilize for the 'perfect' sprint start out of the blocks. Track coaches know this and they would know to manipulate the joint angles to achieve the desired outcome. Brief Rundown of Application: -The user would select a 'capture mode' and select which joints they want the Kinect v2 sensor to monitor -Hit record to begin recording the joint movement (both the skeleton stream, and RGB video stream will be recorded) -Switch to a 'review mode' and replay their recording with a skeleton overlay -Then have the ability to click and drag the joints into a new, 'proper' position -Set these new angles as a 'target' -Step back into the view of the sensor in 'practice mode' and perform the gesture, when the 'target' joint angle(s) identified in 'review mode' are recognized by the sensor, then an alert is given to the user. This will be a test application for a future application with many features.
Skills: Microsoft Kinect Development C# C++ Windows App Development
Fixed-Price - Expert ($$$) - Est. Budget: $500 - Posted
Hello we are looking for a kinect developer to work with us on a regular bases for kinect related projects only. Please apply with necessary portfolio and include your rate range for project with relation to complexity. Please note that if you are selected to be a partner further contracts and NDA will be required of you to sign. Please also state other development skills you might have as we have other projects too Also Pay no attention to the budget as the budget varies with the projects Thank you
Skills: Microsoft Kinect Development
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
Hi, we need a software for human full body detection from a depth video stream (like Kinect). We are thinking to use OpenCV, but its not mandatory. The Software will need to run under Linux later. Please tell us if you have developed such a software before.
Skills: Microsoft Kinect Development Artificial Neural Networks Computer vision Embedded Linux