Opengl Jobs

17 were found based on your criteria {{ paging.total|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Fixed-Price - Intermediate ($$) - Est. Budget: $60 - Posted
Looking for an experienced GLSL programmer to write a glsl shader that will take in a equirectangular panorama texture and then export a cubemap split into 6 textures. The job is quick and simple and shouldn't take very long at all. I have attached an example image to demonstrate exactly what we are after, along with a panorama image so that you don't have to go looking for one.
Skills: OpenGL GLSL
Hourly - Expert ($$$) - Est. Time: 3 to 6 months, 10-30 hrs/week - Posted
Looking for an experienced OpenGL developer for 3-6 months project. Under the supervision of senior developers and PM with experience from top-3 technology companies you will work on an interactive video player and video recorder. ... Under the supervision of senior developers and PM with experience from top-3 technology companies you will work on an interactive video player and video recorder. You must be experienced with OpenGl and Cuda. Successful candidates will get more detailed specification after we sign NDA.
Skills: OpenGL CUDA Qt
Fixed-Price - Expert ($$$) - Est. Budget: $1,000 - Posted
I want develop simple slideshow video editor based on OpenGL ES.(only iOS) - Photos must change scale, move, perspective optioins by timeline - Export Slideshow animate action to Video Just this. ... (only iOS) - Photos must change scale, move, perspective optioins by timeline - Export Slideshow animate action to Video Just this. Please bid only if you have strong skill for OpenGL ES.
Skills: OpenGL ES iOS Development iPhone App Development Mobile App Development
Hourly - Expert ($$$) - Est. Time: More than 6 months, 10-30 hrs/week - Posted
We are a cutting edge company that values innovative talent and challenging the status-quo. Requirements: • Expert knowledge of JavaScript; • Experience with a web-based graphics language • Experience with Three.js or Babylon.js. • Ability to collaborate remotely and communicate effectively asynchronously This is a long term job.
Skills: OpenGL Three.js
Fixed-Price - Intermediate ($$) - Est. Budget: $50 - Posted
Hi, please have a look at the attached document and please let us know if you can help. Regards, Touseef Zafar
Skills: OpenGL C++
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
Looking for an experienced graphics programmer to prototype a volumetric cloud rendering solution for a VR experience. The end result will be an animating cloud pillar similar to a volcanic eruption. The best visual reference would be a time-lapse video of a thunderstorm. Further work and development on this solution is a possibility after this initial prototype is done. Realistic clouds with proper light scattering are not necessary (nor likely to be feasible) so rendering concerns about transparency and the like can be avoided for performance gains. The art-style is flexible. The clouds can be opaque and stylized if that is more accommodating to technical constraints. Believable cloud motion however, is a requirement. The clouds should be properly scaled and would likely have a functional LOD system for performance concerns. The clouds should be fully 3D as they will be flown through. Particles, geometry, shaders, ray-casting, vector-fields or any other technique can be used. Out of the box volumetric cloud solutions do not have all the features needed. The experience must be developed to function within UE4 or Unity 5. There is a slight preference for Unity, but open to using UE4. Applicants must have advanced knowledge of graphics programming and integration with Unity or UE4. Strong math background beneficial. Applicants should enjoy taking on difficult tasks and coming up with creative solutions. More details available upon contact. Deadline is flexible.
Skills: OpenGL 3D Rendering C# C++
Fixed-Price - Expert ($$$) - Est. Budget: $100 - Posted
- Write a widget in QT C++, Open GL and then transfer that to PyQT - Tasks that the code has to do: 1) Take a list of 512 int values ranging from -32768 to 32767 2) Transfer these values to 0 to 255 gray scale values, each int is representing the value of a pixel. 3) The widget will receive 50 upgrades per second for these 512 values which means 50 gray scale strips will be created every second 4) After every update, the new strip has to be placed next to the old strips received earlier and create a gray scale image 5) The widget needs to update these values at real-time and append it at the end of the update collection. 6) Only 200 updates needs to be kept and the strips older than 200 updates should be deleted
Skills: OpenGL C++ PHP PyQt
Fixed-Price - Expert ($$$) - Est. Budget: $12,000 - Posted
Hello Developers, Please see this video --> https://www.youtube.com/watch?v=Ek1ZbGeYLbI and read a little bit about what is lazy eye, here is link for it https://en.wikipedia.org/wiki/Amblyopia There are many VR applications as simple as this https://www.youtube.com/watch?v=tK8uNVLWICY that lets user play the game to help fix the problem of lazy eye. The idea is that one eye is weak in vision compared to other eye, these apps uses VR to basically fade/blur the image/video/frames on the eye which is strong and basically use weaker eye more, this helps weak eye muscles to get better as user practice with time. Now I want you to develop a product that can run in background and user can enable the Lazy eye mode and select which is weak eye, based upon this any VR app which would run will fade/blur and do other effects on that side of video/frames. The VR app user could be running can be a simple app or a complex game. If you are interested in developing for this project, Please share your approach and how will you achieve it. I would be happy to provide more details about effects and object detection we can do. NOTE : It's very important for you to explain in your application what you understood about lazy eye and how are these games able to fix it, this would help me filter spam applications. Please also note, I would like to know your technical approach on how to solve this problem before starting the project. This is not about developing a new app or game for lazy eye but more on how can we make any VR game/app behave such that it can be used for people with lazy eye. I have mentioned budget to be $12000 but I am open to work on it once I understand what are technical challenges involved and how would you solve it and how can we prototype something asap. Budget is not a constraint for right candidate.
Skills: OpenGL ES Android Android App Development C++