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Opengl Jobs

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Hourly - Intermediate ($$) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
I'd like to an OpenGL ES 2.0 pipeline that in every pass will: * load 2 textures of the same size (e.g. the last 2 frames from a video) ... I'm currently using an OpenGL ES 2.0 emulator esUtil from (https://github.com/danginsburg/opengles-book-samples/). ... I'd love to run it on windows if at all possible. We must use OpenGL ES 2, which has been causing me problems. Notes: * Here is an example of a low pass filter shader, that you can basically copy: http://stackoverflow.com/questions/15752679/performance-issue-of-glimageprocessing-re-implemented-with-opengl-es-2-shaders * For testing, you can generate some test images, or read them from disk.
Skills: OpenGL ES
Hourly - Expert ($$$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Qualifications sought: - 1 to 3 years of experience required, outstanding ability with C++, C++ Builder and Visual Studio 2010 - Knowledge of OpenGL and Qt - Basic knowledge of C# - Strong knowledge of electronics - Analog to Digital Converter knowledge - Signal processing - Knowledge of image processing & image analysis - Knowledge of data fitting, interpolation, filtering and basic mathematics - Some Familiarity with assembly language; understands USB and serial communication protocol - Knowledge of drivers and communicating with auxiliary devices - Some hands-on experience populating circuit boards and building electrical/mechanical components - Familiarity with Labview and Pspice - Undergraduate degree in CS, EE or ME is desirable but not required
Skills: OpenGL Algorithm Development Data Visualization Image Processing
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Fixed Price Budget - ${{ job.amount.amount | number:0 }} to ${{ job.maxAmount.amount | number:0 }} Fixed-Price - Est. Budget: ${{ job.amount.amount | number:0 }} Open to Suggestion Hourly - Est. Time: {{ [job.duration, job.engagement].join(', ') }} - Posted
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