I need someone who has industry standard skills and who has a portfolio of high quality characters to demonstrate your work.
The character will be a humanoid monster, featured within a game that will be released on PC and a current gen platform which will be discussed in private.
The character will need to be retopologized, unwrapped, including the baked normal for the low poly mesh. The mesh will need to be textured using PBR methods for the UnrealEngine4.
Someone who has talent with concept art will have a big advantage, as the current concept is not locked down and the final look will need to be discussed with you.
I need someone who can work full-time on this project.
Full credit will be given, and a possibility of further work on the title.