1. Responsible for developing the surgical simulation system.
2. Responsible for optimizing the graphics rendering efficiency, and fixing the bugs.
3. Lead team members to solve the key technical problems.
1. Proficiency in at least one of the 3D engines such as OSG, Hoops, Open GL, OGRE, Direct X, etc.
2. Proficiency in the application of VR(virtual reality), 3D mouse, stereo glasses, data helmets, force feedback devices and force feedback data gloves;
3. Proficiency in C++, VC++, MFC ,etc.