Hourly - Est. Time: Less than 1 month, 30+ hrs/week -
We have a game that has been in development for the past 6 months, and need a little extra bandwidth to complete the project in the next couple of weeks. The job entails completing coding for the behaviours of several bosses and player mods.
The successful candidate will be a strong communicator, and have at least a year of experience with Unity3D (4.6) in C#. We would like to see 3+ years of coding experience in C#. Experience with SOOMLA's In-App-Purchase solution for iOS and Android will also be very desirable.
There is an exciting phase 2 of this project that will offer interesting long-term work with a server implementation. Server dev experience would be beneficial for this role as it will lend itself to the second project.
There is a small issue in cloud recognition in vuforia that has to be fixed.
The Script attached to this does the following
1. It uses cloud recognition to track the targets and downloads the metadata for respective target
2. The metadata file contains data in json format
Sample Json Format
Here type 1 represents image, type2 represents Video.
3. Placing image over Augmented space is achieved through the script, but when dynamic url is provided to videoplayback component, it shows 'Error'.
Script has to be modified in the way that video url from metadata is dynamically downloaded and cached , played when the respective target is found
Racing games are too confusing and heavy on mobile these days. We're trying to fix that - http://www.facebook.com/JungleFriendStudios
Here are two screenshot mockups.
These diagrams should be pretty self explanatory.
Green line represents the direction you want your car to turn in. If you turn too fast, you'll lose your speed. The better your cars steering is, the faster you can turn without losing your speed.
Emphasis is on showing as much of the map as possible. We also need to show how many laps remain in the game.
- 15 different cars (easy to program by just changing the car attributes)
- IAPS with Real Money and Currency
- Earnable Currency via multiplayer and single player
- Ad Support
- 8 Different Powerups/Attacks similar to mario cart.
- Intelligent Computer AI
- Auto acceleration for...
I am looking for a Unity3d expert or Android Expert who can develop a game for me in a low budget with high quality graphics and theme.
I want to make this game for fun like temple run or candy crush so please let me know your best budget and time duration for such type of development.
I want to have this on Android Market as well as Facebook Games so anyone can play anywhere and there will be a coin system too to purchase things or jump to 2nd level without play.
Please let me know everything for this and show me your working portfolio.
I am in need of a company that can produce a whole game from scratch-up.
The game is a first person war 3d game it has to be a very good one.
It can only be a company to my belief as the project is very very veyr big.
Please check the game Stickwars on the Appstore/IOS... I'm wanting to create a very similar game to this and I need it to be on both IOS and Android devices.
I will provide ALL animations/illustrations & sounds, I simply need a good coder to code the back end. I require around a 4 week turn around, but then happy to spend another week or 2 to finalise ALL bugs.
I am looking for a Unity3d developer who is also able to modify 3d assets.
You will need to change the colours of 10 3D image assets that I will provide you with.
I then need you to replace the existing 3D assets in my game with the ones that you changed the colours of.
The end result should be a package ready to deploy on iOS that is the game with the new 3D image assets.
If you are interested in applying, please make sure you include the word ice at the top of your application.
Hourly - Est. Time: Less than 1 month, 10-30 hrs/week -
High Velocity Games LLC is a small start up game company located in Encino CA, and is currently focusing on completing their first mobile game. The final product of this planned project has been designed thus far to be ported to a more robust PC game as well, with the tools and pipeline already in place for this. The mobile version is the current main focus.
A majority of work for this mobile game has up to this point been either implemented with a few rough edges, or is in the completion stages of the art/animation/design related assets. The company is nearing the point where it is in need an experienced and proficient game programmer to help lock down game mechanics and give overall consulting advice and assistance in best game programming practices for getting the game out to the Android and iPhone app stores.
The ideal candidate for this game programmer position would live close enough to San Fernando valley area to where meeting in person could be possible. Ideally this candidate...
Hourly - Est. Time: More than 6 months, 30+ hrs/week -
I'm looking for a Unity developer who can take over almost finished game project. There are few bugs to be fixed and IAPs, ad networks etc.
Apply with the best game project you have worked on.
The project consists on implementing an AR app (IOS and Android) and making it available for the public to download it.
How it works?
- After downloading the app the user points the tablet/cellphone to a real object/product.
- The app recognizes the object (previously scanned) and shows a 3D object (it’s the real object but modelled in 3D).
- When the user touches/click on the object (on the platform screen) it starts an animation.
- When the animation ends, it appears a new screen/layout that contains a random number.
- This layout can:
- Be sent to the user’s email (after the user fill up the form), and the user’s data stored on a DB
- Shared on FB
- It should be possible to limit the number of interactions for each user