You've landed at the right place. oDesk is now Upwork. Learn about the new platform.

Unity 3d Jobs

168 were found based on your criteria {{ paging.total | number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("hourly") | number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("fixed") | number:0}})
show all
only
only
only
show all
only
only
only
only
only
show all
only
only
only
Looking for the Team App?
Download the New Upwork Team App
Fixed-Price - Intermediate ($$) - Est. Budget: $300 - Posted
I want to make a game , so I need someone to help me with the following things: 1. Game design and prepare a full Document containing the: They plan and define all the elements of a game: its setting; structure; rules; story flow; characters; the objects, props, vehicles, and devices available to the characters; interface design; and modes of play. Once the game is devised, the Game Designer communicates this to the rest of the development team who create the art assets and computer code that allow the game to be played. 2-Help me follow programmer and designer until I finish the game.
Skills: Unity 3D Modeling Game Design Game Development
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Need to build a small prototype for a game, should be fast and easy to do.
Skills: Unity C#
Hourly - Expert ($$$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
WHAT Our new Unity3D game can use all of the features in our existing Unity3D game, but needs to have TCP/IP feature which accepts x, y, z coordinates that are connected to a plane gameobject (game will be a client). We already have all of the game objects and game levels, but the plane is now going to move based on the received x, y, z values. In Screen 1 of the new game, the user configure game settings, and attempt to make a TCP/IP connection to a server. If the connection is successful, the game will begin. During the game, the user can pause or exit at anytime - our existing game has this implemented. At the end of the game, the data recorded must be printed to a text file. *see attached document below for details WHY This is a project in collaboration with a research lab with high potential for future work. We believe in simple software that real people use in a lab setting to gather data on their performance. HOW We want the new game to have this flow: the user launches the game and sees a Settings Screen. He selects the type of movement (x, y, z) that he wants a plane gameobject to have, and he inputs 6 numbers for max and min values for the chosen x, y, z movements. When he clicks start, the game makes a TCP/IP connection with a server, and starts receiving x, y, z values for the plane each frame. The plane moves according to those values, scaled based on the max/min from settings, and the goal is to move it through hoops on the screen. The game will level up based on performance - making the game faster and making it harder for the user to go through hoops. We already have all of this behavior implemented in the existing game EXCEPT the networking to be implemented in the new game. We also want the game to record data (x, y, z values each frame and level statistics each level) and print a text file with that data at the end. PERKS We are looking for a long-term relationship with a great developer. If this is well built, we will have many more features to add. We also have another Unity projects and would love to start a long-term developer relationship. We will pay hourly and would like to start ASAP.
Skills: Unity C# Game Development TCP/IP
Fixed-Price - Expert ($$$) - Est. Budget: $3,000 - Posted
This is what is needed for the detection and AR experience: (1) User comes in front of the screen and what he sees is the camera (kinect) view as a mirror view (2) He is given a can or a bottle to hold in front of the screen (3) Three or Four different cans or bottles need to be identified as different markers (4) The app detects the specific marker and shows up some 3D objects on / around the can or bottle OR the user's body turns into a 3D object OR the user's face transforms into a 3D object (5) A photo is taken with a nice frame and an option is given to email the photo. When the photo is emailed, links to share on social media go along with the photo to the user's email The content Examples could be : 1. when a fruit drink can is pointed at the screen, a huge bunch of fruits fall from the top 2. The person turns into a fruit 3. His face turns into a fruit with a face or a smiling fruit etc 4. When a fruit beer bottle is pointed, some interesting object comes out of the bottle like a genie or something else 5. Or when the user holds one of the cans, he automatically gets a nice hat and sunglasses on himself and when the can moves away they disappear 6. Similar ideas can be explored such as these 7. Number of ideas and markers depends on your ability to develop this in the timeframe > 3D Content can be bought from repositories, thus there is no need as such to create 3D assets > Exact content details will be given to you > You will need to make image prototypes of how the augmentation will look, we will approve it asap Most importantly, the timeframe: Testing to be done by 18th feb Project will be confirmed by tomorrow or max day after. So you have around 10 days only.
Skills: Unity Augmented Reality Microsoft Kinect Development
Fixed-Price - Intermediate ($$) - Est. Budget: $350 - Posted
Looking for someone that can create a WEB GL project and connect it to a server. Will provide the artwork from this pack https://www.assetstore.unity3d.com/en/#!/content/12910 App simple spins the wheel from some input data so that the wheel lands on a number 0-99.
  • Number of freelancers needed: 5
Skills: Unity C#
Fixed-Price - Intermediate ($$) - Est. Budget: $100 - Posted
Hi, I'm looking for Unity experienced developer with physical iOS and Android devices to test and deliver bug free game. Our game is almost finished and needs final polishing. Here is what have to be done: - Code cleanup - Chartboost bug fix - Add IAP for GooglePlay and AmazonStore - Add system warning that game containg IAP when game will run first time on device - Rate this game button - doesn't work - Change particle effect when item is found - we do not have any particle effect, so you have to design one - some images are not sharp or when game is tested on physical devices - possible sprite packer issue
Skills: Unity Game Development
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
Our team is building a racing title in Unity (version 5), and we're looking for one freelance dev to help with some of the components. The major tasks are: 1. Clean up the way the car drives 2. Help with car selection and customization 3. Connect with multiplayer functionality We have a good bit of work completed, but we'd like to have someone else come alongside and help with these and possibly additional tasks to get the title released sooner. We are not in search of an agency, we really want someone who will prove him or herself as someone we can trust with future projects. In this project we're working with Git, so you should be comfortable with at least the concepts of version control. Communication and a positive work ethic are two important things for our team. This project is also targeted for mobile devices, so knowledge of enhancements for iOS and Android will make you stand out. Interested candidates should provide a resume, and a link to previous work.
Skills: Unity Game Development Game Programming
Fixed-Price - Entry Level ($) - Est. Budget: $20 - Posted
I have a game. It's very simple. I need to modify it a little bit. I need it to be done as soon as possible, max- 2,5 days I am really sorry for the time The game is attached. You can use it as a reference, or you can work directly in this game Here are the instructions ● Create a maze game that has a play area of at least 25x25 Unity units ● Add walls and obstacles using simple 3D Gameobjects ● Create a start and finish point ● Add a functional end goal – make something happen to indicate the game has been won ● Add at least 3 different creative types of “traps” and place them in the maze. Make it obvious that the traps are dangerous (can be discussed) ● Add a functional lose state – make something happen to indicate the game has been lost ● Use the keyboard as input with a rigidbody ● Use Javascript and comment (explain) your codes! ● Make it fun to play
Skills: Unity JavaScript
Looking for the Team App?
Download the New Upwork Team App
Fixed Price Budget - ${{ job.amount.amount | number:0 }} to ${{ job.maxAmount.amount | number:0 }} Fixed-Price - Est. Budget: ${{ job.amount.amount | number:0 }} Open to Suggestion Hourly - Est. Time: {{ [job.duration, job.engagement].join(', ') }} - Posted
Skills: {{ skill.prettyName }}
Looking for the Team App?
Download the New Upwork Team App