Unity 3d Jobs

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Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We are looking for a developer who has at least three years of using the Unity 3D and/or Unreal engine development software. We are looking to create menu's for Virtual Reality applications. Please reply with examples of your work. Thank you!
Skills: Unity
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We are developing a motion control system based on Unity that is going to control a real world industrial machine that moves in 3D space. We need a obstacle avoidance and pathfinding solution that will assist the machine operator in moving in 3D space. Since the object's path/motion in Unity is going to be sent to a real world machine, the phisics and collision avoidance is critical: a collision on the screen will mean a collision in the real world resulting in potencial damage. Some functionalities include: -Free joystick controlled motion in 3D avoiding obstacles. -Move between preset positions avoiding obstacles in the path. -Record and replay paths. -Create a list os waypoints and define a path, avoiding obstacle if they exist. -etc.
Skills: Unity
Fixed-Price - Expert ($$$) - Est. Budget: $300 - Posted
Hi, we have developed the apps in Unity platform: 1. We have total in 2 mini games 2. 4 Static pages with cms Now the problem is that when we created the second game, and the game in the horizontal view but the static pages in the vertical view, and now the view web plugin is some problem to made the static pages header hidden, can you please kindly to help or any solutions? if so please advise. Thanks alot. If you can submit your skype id that will be great, and i will add you to my list and have a discussion.
Skills: Unity
Hourly - Entry Level ($) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
In this first part of a series of small C# jobs, I need functions to be added to a player controller that enable to swap animation controllers at runtime, enabling the player to go from non-combat mode to combat mode and back by key press, and switch combat types by another key press. Inputs and behaviors for the new animation controllers must also be added. A project file will be provided, with an existing controller for walking and horse-riding. I also need a Step Height parameter to be added to the controller, enabling the player to walk over small colliders (walking up stairs, for example). In follow-up jobs, a collider-based hit&damage system will be implemented, as well as some basic bot AI.
Skills: Unity C#
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
Hi, I have a task I would like to work with an experienced developer for. you will be paid whatever hourly rate you propose and the best person for the role, NOT THE CHEAPEST will be selected. So what needs to happen? I have an external runnable.jar file which is included into games it is a suite of things to help them. One of those things I want to integrate is an ad network and I am running into issues getting this to work. So I am reaching out to the professional community to assist me. (and get paid doing it) The hours will be discussed in your proposal once you have seen what needs to happen and then we will go from there, depending on the quality of the work we do together there may me more work in the future.
Skills: Unity C#
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, 30+ hrs/week - Posted
Luz is seeking experienced Cisco Collaboration consultants who are available to provide remote support on internal and client-facing projects on an hourly basis. Qualified applicants must be professional, seasoned and accustomed to fast-paced critical systems support in production environments. Support includes building a Cisco Collaboration Cluster from bare metal. Consultants will be required to: Enter detailed status updates in ticketing system. Log their time in our ticketing system by 1PM on Friday in order to be paid the following week. Provide system diagrams using Visio Complete Change Order requests using provided templates when tasks are service affecting. Task Orders and project specifics will be provided via email but consultants may be required to attend conference calls typically no more than an hour in duration during US EDT business hours. Consultants will be required to respond to Luz Project Leads in a timely manner during live projects therefore hours of availability and unavailability should be supplied along with compensation requirements. May be required to interact with clients therefore strong verbal and written English language skills are a must.
Skills: Unity Cisco CallManager
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
Looking for an experience game developer to walk me through the basics of Unity and Blender. I already have extensive experience in C#, moderate experience with Photoshop, and some experience with 3D Studio Max (many years ago). I'm looking for around 2 hours each evening (8pm - 10pm GMT), for two to three weeks. My goal at the end of this period is to model a specific scene and make it accessible via the HTC Vive.
Skills: Unity 3D Design 3D Modeling Blender3D