Unity 3d Jobs

251 were found based on your criteria {{ paging.total|number:0 }} were found based on your criteria

show all
  • Hourly ({{ jobTypeController.getFacetCount("0")|number:0}})
  • Fixed Price ({{ jobTypeController.getFacetCount("1")|number:0}})
Fixed-Price - Expert ($$$) - Est. Budget: $800 - Posted
We require an API to provide tracking options throughout a mobile application to send data to a Google Analytics account. The API integration must allow for: 1. Application crashes which are notified via email alert to a developer team. 2. User profiling 3. Conversion/goal tracking 4. Event capture/application usage tracking with hierarchical data definition, for example, operating platform > application version > application section > action (started|completed|…) If Google Analytics is not appropriate for this type of tracking, we are prepared to look at alternatives that meet the tracking criteria. The mobile application shall be available on both iOS and Android, but the API must be integrated within the Unity 5 environment.
Skills: Unity C#
Fixed-Price - Entry Level ($) - Est. Budget: $250 - Posted
We have an ongoing project in Unity3D using Kinect v2 where the user can choose from a range of characters, see themselves live and play around with gestures, etc. For this we would need 5-6 different 3D models to be made which should be high quality, fully rigged and textured properly. It is an ongoing project, we will be using the developer to work with us for long term jobs as well. Kindly share links/videos of sample 3D models and examples of the same while applying.
Skills: Unity 3D Modeling Game Development
Fixed-Price - Expert ($$$) - Est. Budget: $1,000 - Posted
Framework - Unity3D 5.3.4+ As far as is practically possible, the social media connection framework must allow for: • The singleton management of multiple connections to a range of different social media BUT only a single connection allowed to each social media service • Polymorphic definition of a connection handler such that each social media service has its own handler, all accessible through a common interface definition to provide, at a base level (please extend, if necessary): ◦ Open a secure connection ◦ Close a connection ◦ Check the state of a connection ◦ Access and navigate the image library of the social media service ◦ Allow the download of the selected image(s) to the local device Initially, we require connectivity with Facebook, Dropbox and Instagram, but it is anticipated that other networks will need to be accessed in the future, so the expectation is that new social media connection handlers will be created from an abstract base class, in the same format as those required for this brief. Image Extraction The user must be presented with the directories and image files from the selected social media network, as a scrollable collection of thumbnail images. Directories can be navigated by selecting them, with the option to move up a level. Any selected images will be added to a collection of images ready for download, allowing the user to select images throughout the hierarchy, then download them all in one go through the click of a button. For simplicity, any images selected against one social media network must be downloaded before the user can switch to another network. Notes The UI for this brief needs only be a series of buttons to show the functionality working; beyond the presentation and functionality of the image hierarchies in the social media networks, there is no need for full UI development.
Skills: Unity C#
Fixed-Price - Expert ($$$) - Est. Budget: $400 - Posted
We need an API to provide the following functionality in Unity3D 5.3.4 : • Accept any model • Allow the user to apply one or more images of their choice to the model (these will come from a library – there is no need to add an image upload feature) • Allow the user to place the image(s) anywhere on the given model – simple buttons to move incrementally will suffice • Allow the user to rotate the image(s) on the model – simple buttons to rotate incrementally will suffice • Allow the user to scale the image(s) on the model – simple buttons to scale the image incrementally will suffice • Allow the user to change the z-index order of the images (aka move backward, move to back, move forward and move to front) – simple buttons to move a selected image up/down the z-index stack will suffice • Allow the user to select an image mapped to the model and apply the relevant position, scale and rotation adjustments above – each image should be adjustable independently of the others • Generate a single texture from the collection of textures (aka flattening the layers), taking into account position, orientation and scale. • All actions to be applied in real time • Allow the user to apply a single template to the model, to guide the placement of the texture. This template is simple an image with outlines and should NOT be included in the final single texture generation. Any basic object can be used for test purposes, but we can provide a specific model to be used, if preferred.
Skills: Unity C#
Fixed-Price - Intermediate ($$) - Est. Budget: $70 - Posted
I have several levels designed using the Unity Flight Kit asset (http://dustyroom.com/flight-kit-manual/). I would like someone that is familiar to help add a timer and level selection screen. The levels would unlock as completed and the best time would be saved next to each level.
Skills: Unity Game Development JavaScript
Hourly - Expert ($$$) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
FishyTale Digital is looking for an experienced Unity Developer to join our start up team focused on exploring and building out immersive storytelling experiences for multiple platforms. You will play a key role in developing new and engaging content and leveraging emerging technologies. The ideal candidate thrives in a fast paced, entrepreneurial environment where you can leverage your talents and pursue your interests in the rapidly evolving world of emerging technologies. Duties and responsibilities • This position will involve the development of content across a variety of platforms including Mobile (iOS & Android), PC, tvOS, Consoles (Xbox/PS4), virtual reality (VR), augmented reality (AR), and mixed reality (MR). • Lead the development of rapid prototyping initiatives. • Act as the key Unity Developer point of contact for Designers, Artist & Producers. • Assist in creating road maps from a development perspective as we move from prototype to product. • Developing Editor Tools used for content creation in the Unity Editor. • Develop gameplay systems and implement mini-game and puzzle logic. • Play a key role in the continuous optimization of all components for various product platforms. • Collaborate with Production and Development teams. Knowledge, Skills & Abilities: ¥ 3+ years of Unity experience, ideally focused on 3D experiences. ¥ 5+ years of software development experience across web & mobile technologies. ¥ Experience with Android and iOS, leveraging graphics capabilities. ¥ Strong working knowledge of C# and Javascript. ¥ Passion for exploring emerging technologies. ¥ Comfortable in a fast paced startup environment where ambiguity is part of the process. ¥ Experience working with multidisciplinary teams including 3D Artists, Designers and Storytellers. ¥ Strong 3D math and graphics experience. ¥ Familiarity with 3D software and working with 3D assets. ¥ Experience with multiple game engines and development tools (Unity Engine, Unreal) ¥ Bachelors in Computer Science, Game Development or related field, or equivalent experience. Bonus Qualifications • XCode • C++ • Objective-C • Java • Microsoft Visual Studio • AngularJS • XML • JavaScript • HTML • CSS • Microsoft Azure This is an exciting opportunity to take part in creating the next generation of kids storybooks and educational titles for immersive platforms and devices.
Skills: Unity Android App Development C# Game Development
Fixed-Price - Intermediate ($$) - Est. Budget: $1,000 - Posted
Hi, My name is Trevor and i am looking for a someone to help start and complete a FPS game i had come up with. I would like to mention that i am 16 and have no programming experience. So i would like to have someone who lives somewhat near me, which is New York around 40 min from the city. I have an idea for a first person shooter game which i think would do great but need help getting it out there. So this is why i have chosen to get help from someone who is an experienced C# programmers, who uses Unity 3D game engine and is experienced with it, and may also have some other qualifications such as maybe small animating or UI though not necessary. I would like Unity 3D for a couple reasons, one, i have an account there with many useful assets to help in the project which some i intend on using, and two because i have tried the engine out for myself and like it because its easy to use and figure out and the graphics are good enough for me and this game. And one last point i would like to make is as i have mentioned i am young, so i don't have much money, so if possible i would need someone flexible with payments and such (and the budget is unknown so please ignore that). Thank you very much for checking this post out, if anyone is interested please email me at mooneytrevor @ gmail . com (no spaces of course) As i do not wont to use the Upwork chat system for contacting among other reasons as well. Thank you.
Skills: Unity C# Game Development
Fixed-Price - Expert ($$$) - Est. Budget: $150 - Posted
We need an API that will perform image processing on a texture, covering the following image effects: • Sepia • High Contrast • Vintage • Black & White • Aquatic • Grey Wash Flexibility should be provided for further image effects to be added in the future. Each image effect should operate on a Texture2D instance and allow the user to define a range from 0.0 to 1.0, defining the level to which the effect should be applied (0.0 for no effect, 1.0 for fully applied effect). Each image effect shall be selectable by a custom UI with a slider for setting the level of the effect. Each image effect shall be presented in real-time, so that as the user adjusts the level of the effect, the changes are seen immediately.
Skills: Unity C#
Fixed-Price - Expert ($$$) - Est. Budget: $250 - Posted
unity project so work in ios and android project type : Game discrition : i need 2D basic game for ios and android where user can score.i will discuss idea in pm tournament mode and single mode Tournament Mode - Win prizes like Camera Drones, earphones, power banks and other electronics. Just score and win real world Prizes. - Single play - Enjoy the addictive game - Free to play - Simple art style - Flat design - Weekly tournament from every Sunday to Sunday -- admin panel to upload prize image and check users details ,add users edit scores etc
Skills: Unity Cocos2d Game Design Game Development