Looking for experienced developer for Unreal Engine 4.10, who can make things work in Blueprint without the need for custom C code.
The issue is this: UE's basic collision system is not cooperating as it pertains to simple combat. The hero character can punch, swing a sword, and shoot a gun, and while the enemy seems to have no problem attacking you and causing damage, getting it to work the other way around has got me to the point where I need to hire outside help to make it happen. UE's documentation sucks, I am sure you know. What should work, doesn't.
Anyways, I need a combat/collision system built either through UE's native collision system, line traces, or however it has to be done to just plain work.
Once the system is set up it should be cleanly commented and able to expand beyond a simple one-hero-one-enemy design so that other actors and destructible objects can be effected by hero attacks, and other weapons can be added to it.