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Unreal Development Kit Jobs

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Hourly - Est. Time: 1 to 3 months, 30+ hrs/week - Posted
I am looking for a talented 3D game expert. I gonna build game like below. https://itunes.apple.com/us/app/jurassic-virtual-reality-vr/id958174054?mt=8 I have prepared all the game assets and can provide necessary packages from Asset Store. I prefer Unreal or Unity3D developer who can work over 60 hours per week.(deadline is very tight) Looking forward to hear from BEST game developers.
Hourly - Est. Time: More than 6 months, 30+ hrs/week - Posted
Looking for Full Stack Developers with several VR development experience like with unity 3-D and Unreal Engine 4 experience and other VR tools to develop Interactive VR environment with independent User interface for educational games. The interface will be used to design various tasks to be executed and experienced by the user in VR. c++ full stack
Hourly - Est. Time: More than 6 months, 10-30 hrs/week - Posted
We represent an app development company with an extremely popular character. Games that feature our character often get 1million+ downloads in the various app stores. We'd like to branch out into making different types of games and want to work with outside developers. It's very difficult to find a reliable developer so... Rather than creating a game from scratch, we would like to take your existing game, reskin it to feature our character, then make some additions to improve it before release. Our character's audience skews young so very simple games that appeal to 3-8 year olds will be preferred but we are open to ideas outside this age range. If we can figure out a partnership here, I foresee that we can make lots of licensed games together in the future. We can discuss payment along with revenue splits. TO APPLY - Provide a link to you or your company's portfolio - Provide a link or links to the games that you'd be interested in reskinning to feature our character
Hourly - Est. Time: More than 6 months, 10-30 hrs/week - Posted
I would like to record game development or game art tutorials that will be about 30 minutes to 2 hours long. These tutorials would be for discreet tasks that could be completed in around that amount of time. You would be capturing you screen and narrating what you are doing in real-time or close to real time. You will need to be able to 1. Capture your screen 2. Record clear audio narration in English describing what you are doing and why you are doing it 3. Deliver the files to us using Dropbox I'm looking for tutorials related to -Unity -Unreal Engine -Construct -iOS and Android games -HTML 5 games -2D Game art (photoshop, illustrator, inkscape) -3D game art (Blender and other 3d programs) I am looking for both technical and artistic tutorials Here's an example of a technical tutorial about HTML 5 game programming https://www.youtube.com/watch?v=riUx2G75mas Here are some examples of game art tutorials https://www.youtube.com/watch?v=0M9R50IeG_M https://www.youtube.com/watch?v=CbStqRRSldw https://www.youtube.com/watch?v=MFvsRvo_78Y&list=PL2U3fqNHarwfyfL-VVOsWcGHs8Us7zxxE --- Please...
Fixed-Price - Est. Budget: $ 800 Posted
Filmmaker and Artist needs help building a very simple project but beautiful art project with Unreal Engine. I want to simulate and improve this demo built with different software on a mac. https://vimeo.com/134271290 Using a Kinect V2 and this Kinect4Unreal plugin (http://www.opaquemultimedia.com/kinect-4-unreal/#about-k4u) I would like to attach various particles to the human skeleton of several users that react to various movement types and spacial relationships. Requirements: General Knowledge of Unreal Engine 4 Expert Knowledge of Blue Print Great Understanding Unreal Particle Systems Passion to Aesthetic Beauty Good Communication Skills Please apply with links to Unreal work samples and a few sentences about why you think you would want to work on this. Pay based on experience. I have a limited total budget for the project we can discuss.
Hourly - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
We seek to develop for our clients, an immersion experience with Oculus Rift. Our client manufactures coatings for floors. We want to develop a software for trade shows that allows the user to be immersed in different worlds with the ability to change the different surfaces and colors of the ground. In short, it's an immersive catalog. Details of the work involved: - Create 3D three areas (airport, hotel lobby and office). The spaces must have large volumes. Users will move in a limited space with a joystick. 3D rendered must be realistic and of good quality. - Integrate and calibrate 3D spaces in the Oculus Rift. - Developing an interactive interface that allows the user to change space, ground reference and ground color. (3 spaces x 30 floors x 20 colors). - Sound design of each spaces The goal is to show the different floors collections and color possibilities. In attachment, you'll find some exemples of 3D quality we looking for. This work could be done by several...
Fixed-Price - Est. Budget: $ 10,000 Posted
I will not go into details here about my game for privacy reasons, however I am looking for someone who can bring my game to life. I have all the basics figured out I just need it designed and programmed. I am willing to discuss different compensation based on experience. Please serious inquiries only! This game has the chance to payout big time!
Hourly - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
We are looking for Unity 3D Game Developer to join our team to work on new exciting projects. The Game Programmers will work directly with the Executive Producer, and with our partners to create framework for creation of new Unity games using various new input methods (VR headsets, motion tracking devices such as Leap Motion). The successful candidate will be part of the Digital Assets of our new venture BiB VR. BiB VR will provide the platform and services to individuals and groups to create a world of possibilities for gaming, personalized 3D cinema, virtual conferencing, remote training and even therapy. The developer will be responsible for the overall implementation of all game-play mechanics. The ideal team member will have prior game development experience, have formidable verbal and written communication skills, be well-organized, and have an excellent analytical sense. We look for seriousness, creativity, unity, uniqueness and quality. No Copy-Paste references. The Scope & Role...
Fixed-Price - Est. Budget: $ {{ job.amount.amount | number:0 }} Open to Suggestion Hourly - Est. Time: {{ [job.duration, job.engagement].join(', ') }} - Posted
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