Unreal Development Kit Jobs

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Hourly - Intermediate ($$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
We are in need of a professional who is trained in exporting 360 video to assist with some of the workload we have. You MUST have fast internet, be able to communicate constantly, and have a fast enough computer/internet to handle project sizes of over 50GB and exporting at 4k resolution. You're free to use whatever plugin or methods you'd like as long as the result is professional. Unreal Engine Experience is an absolute must, No exceptions. Advanced knowledge is needed* VR Experience is Needed. We are in specific need of someone who can script a control override. Specifically what we're looking for a button that when pressed would override the oculus control and allow a "pilot/driver" to take the user to a specific location. Upon arriving at this location, the player should be given control again. Think of this as a temporary override. A programmer artist who has experience in the creation of video games and the development pipeline. Knowledge in various game engines including Unity, Unreal Engine, and CryEngine is preferred with the first two being a requirement. Knowledge of external packages is heavily preferred as the position has the potential to become long term. C++ & C# Sharp knowledge, even if basic will shine favorable upon the candidate. We have various projects that we are currently engaged in that require skillful, efficient and most of all hardworking artists to be committed to the projects. We work with various clients including both national and international. Good communication is an absolute must as daily check-ins will be required of the projects we are currently working on. You will be required to sign NDA and Independent contractor agreements. Please send your portfolio/resume for further consideration.
Skills: Unreal Engine UnrealScript VFX Animation VFX Design
Hourly - Expert ($$$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Looking for experienced developer for Unreal Engine 4.10, who can make things work in Blueprint without the need for custom C code. The issue is this: UE's basic collision system is not cooperating as it pertains to simple combat. The hero character can punch, swing a sword, and shoot a gun, and while the enemy seems to have no problem attacking you and causing damage, getting it to work the other way around has got me to the point where I need to hire outside help to make it happen. UE's documentation sucks, I am sure you know. What should work, doesn't. Anyways, I need a combat/collision system built either through UE's native collision system, line traces, or however it has to be done to just plain work. Once the system is set up it should be cleanly commented and able to expand beyond a simple one-hero-one-enemy design so that other actors and destructible objects can be effected by hero attacks, and other weapons can be added to it.
Skills: Unreal Engine
Hourly - Intermediate ($$) - Est. Time: More than 6 months, 10-30 hrs/week - Posted
We're looking for a developer proficient with Unreal Engine and the HTC Vive. Being able to do your own testing is important. We'll be introducing interactive elements to our current projects and integrating them with the HTC VIVe headset.
Skills: Unreal Engine Virtual Reality
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
We have to add support of dynamically downloading content for Android. I mean not patch system. I mean possibility to download some assets/content which included in project after installation from Google Play. For example, we have game that requires 200 mb to download (apk + obb). It would be nice to be able to download main part of game at start (suppose it takes 50 mb). And download game levels separately (remaining 150 mb). UE4 have some features for separate packaging, like this https://docs.unrealengine.com/latest/INT/Engine/Deployment/UnrealFrontend/index.html . Or "http chuncks" feature. But I can't make it work
Skills: Unreal Engine Android SDK C++
Hourly - Expert ($$$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
looking to have a virtual 3D rendered real estate tour created using unreal engine for an apartment approx 1000 sqft with 2 bedroom. you must have the ability to render using provided photos of apartment, floor plan, and add in virtual furniture/decor to make the apartment look like it is occupied. as part of your application, please submit an example render that you have done for a previous client so that i can see your quality of work and proof of experience in the real estate field.
Skills: Unreal Engine 3D Animation 3D Modeling 3D Rendering
Hourly - Expert ($$$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
I am looking for an experienced developer in the Unreal Engine that is capable of creating a world class Virtual Reality experience. We have a team of animators in house, but we need help implementing those assets into the unreal engine, level building, and making the experience cinematic. This project will take advantage of head tracking, but that will be the extent of the interactivity.
Skills: Unreal Engine
Hourly - Expert ($$$) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
Hello everybody, I have the idea to build a mobile VR Social Network for a specific group of people. Maybe this sounds interesting but please read carefully. I know that VR is still very young and there is not so much experience or feedback. But i believe VR has a big potential to change the way how people communicate and interact in future. Again please read carefully. Right now i have just the idea! There are no designs and no specific requirements, but let me tell at this moment it isn't that much important. Because i want this app based on the Lean method. Means: Just the Basics first, launching as fast as possible to be tested from real user. I dont want an app with from the beginning with all kind of functions, no becasue i dont know how the people will react on that. VR is a new technology and most of the people dont know Vr already exist. Thats why i want a lean first version only with the basics. After getting feedback we expand the app step by step. I hope you understadn that. I lookes through the internet and found two interesting Social VR Apps: https://www.youtube.com/watch?v=yqSVhY4m624 https://www.youtube.com/watch?v=PHJ0s3vtt2I I will mention what i think the basics should include: 1.) User Profile 2.) Finding other/connecting with others 3.) Communication via Voice-Chat( maybe also normal messages) 4.) Uploading and sharing Content (Photos, Video 360) 5.) Virtual rooms for spending time together. These are for me the basics functions. I am glad if you bring your VR experience and suggest me good ideas and solutions. Dont expect from me that i have a detailed plan. I am telling you this i dont have it. Right now we have just the idea. I wish to create with you a robust concept of this app for the basic version but also to think further. I hope i made my point clear. I am excited to read your proposal. Default proposal i will decline immediately. Thanks for reading.
Skills: Unreal Engine 3D Design 3D Modeling 3D Rendering
Fixed-Price - Intermediate ($$) - Est. Budget: $50 - Posted
We have a nearly finished model that is in need of rig completion. The face needs to be rigged for use with Faceware technology. A ponytail needs rigging to move around like hair (In one piece). And a cloth around the waist that needs apex cloth physics. Facial rigging must cost less than $50 USD, or we will get it done else where.
Skills: Unreal Engine 3D Rigging