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Hourly - Intermediate ($$) - Est. Time: More than 6 months, 10-30 hrs/week - Posted
Howmuch.net is looking for a Internet Researcher to support the day-to-day operations of our content production. Responsibilities: - Utilize internet, and other research techniques to gather data to the topics we will propose. - Organize data in Google Spreadsheet. - Propose topics for our content production. Desired Characteristics: - Interest in world news, business and/or economics. - Candidate must be able to meet deadlines. - Able to multi-task and prioritize simultaneous research assignments. - A self-starter with good people skills. - Strong interpersonal and organizational skills.
Skills: Data Visualization Data Analytics Economic Analysis Economics
Hourly - Intermediate ($$) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
This software is used for inventory management, quality control and automation of current manual laboratory processes. Must be proficient in C#, visual studio and .NET.
Skills: Microsoft Visual Studio .NET Remoting C#
Hourly - Entry Level ($) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
Hi, I have an excel workbook with 5 different worksheets. I would like to develop an option for the user to click and export to word. I am not very technical, so am not sure if this is possible. Ideally, the option would allow the user to click a button and export the quantitative and qualitative information straight into a pre-defined template to word.
Skills: Visual Basic Microsoft Excel
Hourly - Expert ($$$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
We are looking for someone to help us to translate raw data into Visual data... We have different types of data: * Bullet Points * Tables with Text * Different Types of questions And we need to translate all that data into a visual format... ... We have different types of data: * Bullet Points * Tables with Text * Different Types of questions And we need to translate all that data into a visual format... We would need some advise in what is the best way and we would need some help in translating the raw data into a visual format... ... We would need some advise in what is the best way and we would need some help in translating the raw data into a visual format... We believe an infographic could be an option but we would like to get some input.
Skills: Visual Arts Infographics Visualization
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
Looking for a Google Analytics & Google Tag Manager Expert! To do the following: 1. GA and GTM Setup, Implementation and Configuration 2. Google Analytics Enhanced E-Commerce Tracking installation via GTM 3. Custom reporting and dashboards inside Google Analytics. 4. Setting up goal, conversion funnels, custom dimensions, metrics and other tracking. 5. Implement Google Analytics tracking & configure profiles, filters, events & custom variables etc. 6. Audit existing Google Analytics implementation to verify & ensure the accuracy & relevancy of Google Analytics data. 7. Audit Google Analytics data analyse & provide actionable insights on Analytics data. 8. Google Analytics Custom Metrics & Dimension implementation via Google Tag Manager We have alot of historical data and need helping making it actionable. In your cover letter please tell me about other Google Analytics projects you have done in the past and some screenshots of dashboards you have made for others.
Skills: Data Visualization Analytics Google Analytics Google Tag Manager
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
I have a restaurant pos system i need to add tablet order mainly 8" size please see the attachment UserID = GetUserIDByPassword(password) If userid > 0 then strRoleName = GetRoleNameByUserID(UserID) If RoleName = “Waiter” then Go to Order Page Else Go to waiter selection page > Select Waiter > Go to order Page End if End if Order Page TABLE NUMBERS CREATE TABLE [dbo].[tblTables]( [Table_Number] [int] NOT NULL, [Status] [nvarchar](20) NULL, [GroupID] [int] NOT NULL, CONSTRAINT [PK_tblTables] PRIMARY KEY CLUSTERED CREATE TABLE [dbo].[tblUser_tblGroup]( [UserID] [int] NOT NULL, [GroupID] [int] NOT NULL, CONSTRAINT [PK_tblUser_tblGroup] PRIMARY KEY CLUSTERED intGroupid = GetGroupIDByUserID(UserID) Each waiter will be assigned to to table group such as group 1,2 or 3 The waiter by default will see table that has been assigned if he/she want to select different tables other than one that has been assigned to he/she will click button that shows selected tables To show the tables("Get_Tables", intGroupID) Loop through If table status = “Occupied” then set button color to red To take on order: Add new order or add new item for existing order. To add new order he/she will select table (not occupied) i.e. table with no existing order. When let us say table 23 is clicked then you update table status to “Service” change the color disable table selection to avoid selecting other table number. Enter tblreceipt CREATE TABLE [dbo].[tblReceipt]( [Receipt_ID] [int] NOT NULL, [Receipt_Date] [date] NOT NULL, [Table_Number] [int] NOT NULL, [Amount] [real] NOT NULL, [Status] [nvarchar](30) NOT NULL, [Phone] [nvarchar](20) NULL, [Room_Number] [nvarchar](30) NULL, [UserID] [int] NOT NULL, [Company_ID] [int] NOT NULL, [IsSelected] [nchar](10) NULL, [Waiter] [nvarchar](30) NULL, [Receipt_Time] [time](7) NULL, [Is_From_Web] [int] NULL, [waiterID] [int] NULL, [Order_Nbr] [int] NULL, [Reset_Order] [nchar](10) NULL, CONSTRAINT [PK_tblReceipt] PRIMARY KEY CLUSTERED ( [Receipt_ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO ALTER TABLE [dbo].[tblReceipt] ADD CONSTRAINT [DF_tblReceipt_Reset_Order] DEFAULT (N'No') FOR [Reset_Order] To get max Order_Nbr you use SELECT ISNULL(MAX(Order_Nbr) + 1, 1) AS id FROM tblReceipt WHERE(Reset_Order = N'No') You enter information for the tblreceipt intReceiptid = GetLastReceiptIDByUser To display the menu Here is the field for the table menu you don’t need to enter any information you just read menu from CREATE TABLE [dbo].[tblItems]( [Item_Number] [int] IDENTITY(1,1) NOT NULL, [Item_Name] [nvarchar](50) NOT NULL, [Price] [real] NOT NULL, [Category] [nvarchar](30) NOT NULL, [Rank] [int] NULL, [Status] [nvarchar](20) NULL, [Dept] [int] NULL, [Tab_Number] [int] NULL, [COGS_Item] [nchar](10) NULL, [Menu_Nbr] [nvarchar](20) NULL, CONSTRAINT [PK_tblItems] PRIMARY KEY CLUSTERED ( [Item_Number] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] To display the menu ALTER PROCEDURE [dbo].[Get_Mune_By_Tab_Number] -- Add the parameters for the stored procedure here @Var1 int AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; -- Insert statements for procedure here SELECT Item_Number, Item_Name, Price, Tab_Number ,Menu_nbr FROM tblItems WHERE (Status = N'Available') AND (Tab_Number = @Var1) ORDER BY Rank,Item_Name END Add receipt Details CREATE TABLE [dbo].[tblReceipt_Details]( [Receipt_DetailID] [int] IDENTITY(1,1) NOT NULL, [Receipt_ID] [int] NOT NULL, [Item_Number] [int] NOT NULL, [Quantity] [int] NOT NULL, [Price] [real] NOT NULL, [Sub Total] [real] NOT NULL, [Status] [int] NOT NULL, [Invoiced] [nchar](10) NULL, [Note] [nvarchar](50) NULL, CONSTRAINT [PK_tblReceipt_Details] PRIMARY KEY CLUSTERED ( [Receipt_DetailID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] When you click print you update this feils “UpdateTableStatus", "Occupied", intSelected_Table "UpdateReceiptStatusByID", "Open", ReceiptID “SetReciptTableIsSeletedByReceiptID", "Yes", ReceiptID UPDATE tblReceipt_Details SET Status = 2 FROM tblReceipt INNER JOIN tblReceipt_Details ON tblReceipt.Receipt_ID = tblReceipt_Details.Receipt_ID WHERE (tblReceipt.Receipt_ID = @Var1) To add new item for the existing order you select table number ReceiptID = ("GetReceiptNumberByTable", intSelected_Table, Waiterid) SELECT Receipt_ID, UserID FROM tblReceipt WHERE (Table_Number = @Var1) AND (Status = N'Open') AND (UserID = @Var2) END We print not printed receipt only i.e. receipt with status = 1 good luck
Skills: Visual Basic HTML5 Mobile UI Design
Fixed-Price - Expert ($$$) - Est. Budget: $1,433 - Posted
Live 3D Network Graph A live interactive (Pan/Tilt/Zoom) 3D network graph representing the internal structure of a special Book or dynamically user-selected parts of the Book is required where: x-axis = chapter number. Range = 1 to 114 y-axis = verses per chapter. Range = 3 to 286 z-axis = words per verse. Range = 1 to 128. Word length = 1 to 11 letters. There are 29 unique letters. Each NODE (x,y,z) represents a Word and must be a 3D sphere with 1 to 11 pixels diameter depending on the number of letters in its Word. Each LINK (x1,y1,z1 to x2,y2,z2) must have 1 to 11 parallel LINE depending on the number of letters per Word it is connecting. Each LINE must have 1 of 29 colors representing the the letter within its LINK's Word. There are many exact repeated words, verses, and sets of verses throughout the book. The software must search the entire text and automatically construct a 3D network connecting longest repeated patterns first then by nearest distance when multiple repetitions have the same width. There are 29 colours. Letter values can be dynamically calculated using Primalogy http://heliwave.com/Primalogy.pdf or other letter-value systems. The book has 77878 words with 14637 unique words. The longest repeated verse-span has a word-span of 26 words in 4 consecutive verses found in chapter 23 and 70. The most repeated verse has a span of 4 words and is repeated 31 times in very close proximity within chapter 55 The Merciful. Words may be repeated multiple times but we only need to connect the longest spans skipping over nearer repetitions. Span length takes precedence over distance. Book's text and numerical query software can be downloaded as an open-source C# Windows application from http://qurancode.codeplex.com Ali Adams http://heliwave.com
Skills: Data Visualization
Fixed-Price - Expert ($$$) - Est. Budget: $50 - Posted
v=qVsV9X7S4Sc This "Atari XL XE Version of Koronis Rift" is the version that I want you to Code The "Look and Feel" of of the Game that you Code must "Look and Feel" like in the Atari XL XE Version Requirements for the "Koronis Rift" Game Engine ======================================= 1) It must be compilable in Visual Studio 2015 Pro 2) It must be coded in Visual C 3) It must use the Allegro 5.2.0 Graphics Library 4) I have attached a Visual Studio Solution TEMPLATE for the "Koronis Rift" Engine which must be used 5) In the Visual Studio Solution are the following C Code "Common Functions.c" "Koronis Rift Template.c" 6) "Common Functions.c" are just some common function calls to abort the program if an error occurs "Koronis Rift Template.c" is the TEMPLATE for the "Koronis Rift" Engine which will contain the entire 3D "Koronis Rift" Engine 7) "Koronis Rift Template.c" is FULLY documented 8) The Construction of the 3D Landscape must conform to the following : a) You will calculate the 3D Landscape and Plot the 3D Landscape to a 2D Array of 640x480 in Size b) You will then use the "al_put_pixel()" Function to Plot the 3D Landscape from the 2D Array to the Back Buffer b) Then you will call the "al_flip_display()" to Flip the Drawn 3D Landscape to Screen c) You are only allowed to use the "al_put_pixel()" Function to draw the "Koronis Rift" 3D Landscape d) You are not allowed to use any other 3D Primitives from Allegro or Visual C to calculate or draw the 3D Landscape e) The 3D Landscape must be calculated mathematically on a 2D Off Screen Buffer Array of 640x480 f) The 3D Landscape from the 2D Off Screen Buffer Array then will be Transferred to the Back Buffer using the "al_put_pixel()" Function g) After which the "al_flip_display()" Function is called to Display the 3D Landscape to Screen h) The Dimensions of the 2D Off Screen Buffer Array of 640x480 must be changable i) So if I wish to change the Screen Size of the 2D Off Screen Buffer Array to 1024x768, your code must cater for this h) You will need to Implement the Cockpit i) You will need to Implement the Enemies j) You will need to Implement the Empty Ships which you will Salvage k) The Enemies is to be Implemented as 2D Sprites in a 3D Environment l) The Empty Ships is to be Implemented as 2D Sprites in a 3D Environment m) Input for the 3D Game Engine will be from the KEYBOARD n) All Coding must be Modular and be confined to Procedures() Calls o) So that the "While(1){​}​" Loop will contain only Procedures() such as -> Process Keyboard Input() Calculate 3D Landscape() Plot 3D Landscape to Offscreen 2D Array () Plot 3D Landscape from Offscreen 2D Array to Back Buffer() Calculate Enemies() Plot Enemies to Back Buffer() Calculate Empty Ships() Plot Empty Ships to Back Buffer() Calculate Cockpit() Plot Cockpit to Back Buffer() Flip Back Buffer to Screen() p) The Look and feel of the game that you code must look and feel like in the Original Game q) The "3D Rift Landscape" that you code "Must" look and feel like in the Game too r) Do not use any "Bilinear Filtering" on the Graphics so that the Game will look "Pixilated" and with "Sharp Edges" s) All Coding and Calculations must be "Fully Commented" t) You will "Explain Fully" how you Calculate the 3D Landscape on the Offscreen 2D Array t) All Coding must be "Elegant and Robust" as well u) The Landscape must be calculated by using a 2D Array Height Map w) The size of the 2D Array Height Map must be variable https://www.dropbox.com/s/9xuveauwoaw3kj7/KORONIS%20RIFT%20VISUAL%20STUDIO%20TEMPLATE.zip? ... v=qVsV9X7S4Sc This "Atari XL XE Version of Koronis Rift" is the version that I want you to Code The "Look and Feel" of of the Game that you Code must "Look and Feel" like in the Atari XL XE Version Requirements for the "Koronis Rift" Game Engine ======================================= 1) It must be compilable in Visual Studio 2015 Pro 2) It must be coded in Visual C 3) It must use the Allegro 5.2.0 Graphics Library 4) I have attached a Visual Studio Solution TEMPLATE for the "Koronis Rift" Engine which must be used 5) In the Visual Studio Solution are the following C Code "Common Functions.c" "Koronis Rift Template.c" 6) "Common Functions.c" are just some common function calls to abort the program if an error occurs "Koronis Rift Template.c" is the TEMPLATE for the "Koronis Rift" Engine which will contain the entire 3D "Koronis Rift" Engine 7) "Koronis Rift Template.c" is FULLY documented 8) The Construction of the 3D Landscape must conform to the following : a) You will calculate the 3D Landscape and Plot the 3D Landscape to a 2D Array of 640x480 in Size b) You will then use the "al_put_pixel()" Function to Plot the 3D Landscape from the 2D Array to the Back Buffer b) Then you will call the "al_flip_display()" to Flip the Drawn 3D Landscape to Screen c) You are only allowed to use the "al_put_pixel()" Function to draw the "Koronis Rift" 3D Landscape d) You are not allowed to use any other 3D Primitives from Allegro or Visual C to calculate or draw the 3D Landscape e) The 3D Landscape must be calculated mathematically on a 2D Off Screen Buffer Array of 640x480 f) The 3D Landscape from the 2D Off Screen Buffer Array then will be Transferred to the Back Buffer using the "al_put_pixel()" Function g) After which the "al_flip_display()" Function is called to Display the 3D Landscape to Screen h) The Dimensions of the 2D Off Screen Buffer Array of 640x480 must be changable i) So if I wish to change the Screen Size of the 2D Off Screen Buffer Array to 1024x768, your code must cater for this h) You will need to Implement the Cockpit i) You will need to Implement the Enemies j) You will need to Implement the Empty Ships which you will Salvage k) The Enemies is to be Implemented as 2D Sprites in a 3D Environment l) The Empty Ships is to be Implemented as 2D Sprites in a 3D Environment m) Input for the 3D Game Engine will be from the KEYBOARD n) All Coding must be Modular and be confined to Procedures() Calls o) So that the "While(1){​}​" Loop will contain only Procedures() such as -> Process Keyboard Input() Calculate 3D Landscape() Plot 3D Landscape to Offscreen 2D Array () Plot 3D Landscape from Offscreen 2D Array to Back Buffer() Calculate Enemies() Plot Enemies to Back Buffer() Calculate Empty Ships() Plot Empty Ships to Back Buffer() Calculate Cockpit() Plot Cockpit to Back Buffer() Flip Back Buffer to Screen() p) The Look and feel of the game that you code must look and feel like in the Original Game q) The "3D Rift Landscape" that you code "Must" look and feel like in the Game too r) Do not use any "Bilinear Filtering" on the Graphics so that the Game will look "Pixilated" and with "Sharp Edges" s) All Coding and Calculations must be "Fully Commented" t) You will "Explain Fully" how you Calculate the 3D Landscape on the Offscreen 2D Array t) All Coding must be "Elegant and Robust" as well u) The Landscape must be calculated by using a 2D Array Height Map w) The size of the 2D Array Height Map must be variable https://www.dropbox.com/s/9xuveauwoaw3kj7/KORONIS%20RIFT%20VISUAL%20STUDIO%20TEMPLATE.zip? ... v=qVsV9X7S4Sc This "Atari XL XE Version of Koronis Rift" is the version that I want you to Code The "Look and Feel" of of the Game that you Code must "Look and Feel" like in the Atari XL XE Version Requirements for the "Koronis Rift" Game Engine ======================================= 1) It must be compilable in Visual Studio 2015 Pro 2) It must be coded in Visual C 3) It must use the Allegro 5.2.0 Graphics Library 4) I have attached a Visual Studio Solution TEMPLATE for the "Koronis Rift" Engine which must be used 5) In the Visual Studio Solution are the following C Code "Common Functions.c" "Koronis Rift Template.c" 6) "Common Functions.c" are just some common function calls to abort the program if an error occurs "Koronis Rift Template.c" is the TEMPLATE for the "Koronis Rift" Engine which will contain the entire 3D "Koronis Rift" Engine 7) "Koronis Rift Template.c" is FULLY documented 8) The Construction of the 3D Landscape must conform to the following : a) You will calculate the 3D Landscape and Plot the 3D Landscape to a 2D Array of 640x480 in Size b) You will then use the "al_put_pixel()" Function to Plot the 3D Landscape from the 2D Array to the Back Buffer b) Then you will call the "al_flip_display()" to Flip the Drawn 3D Landscape to Screen c) You are only allowed to use the "al_put_pixel()" Function to draw the "Koronis Rift" 3D Landscape d) You are not allowed to use any other 3D Primitives from Allegro or Visual C to calculate or draw the 3D Landscape e) The 3D Landscape must be calculated mathematically on a 2D Off Screen Buffer Array of 640x480 f) The 3D Landscape from the 2D Off Screen Buffer Array then will be Transferred to the Back Buffer using the "al_put_pixel()" Function g) After which the "al_flip_display()" Function is called to Display the 3D Landscape to Screen h) The Dimensions of the 2D Off Screen Buffer Array of 640x480 must be changable i) So if I wish to change the Screen Size of the 2D Off Screen Buffer Array to 1024x768, your code must cater for this h) You will need to Implement the Cockpit i) You will need to Implement the Enemies j) You will need to Implement the Empty Ships which you will Salvage k) The Enemies is to be Implemented as 2D Sprites in a 3D Environment l) The Empty Ships is to be Implemented as 2D Sprites in a 3D Environment m) Input for the 3D Game Engine will be from the KEYBOARD n) All Coding must be Modular and be confined to Procedures() Calls o) So that the "While(1){​}​" Loop will contain only Procedures() such as -> Process Keyboard Input() Calculate 3D Landscape() Plot 3D Landscape to Offscreen 2D Array () Plot 3D Landscape from Offscreen 2D Array to Back Buffer() Calculate Enemies() Plot Enemies to Back Buffer() Calculate Empty Ships() Plot Empty Ships to Back Buffer() Calculate Cockpit() Plot Cockpit to Back Buffer() Flip Back Buffer to Screen() p) The Look and feel of the game that you code must look and feel like in the Original Game q) The "3D Rift Landscape" that you code "Must" look and feel like in the Game too r) Do not use any "Bilinear Filtering" on the Graphics so that the Game will look "Pixilated" and with "Sharp Edges" s) All Coding and Calculations must be "Fully Commented" t) You will "Explain Fully" how you Calculate the 3D Landscape on the Offscreen 2D Array t) All Coding must be "Elegant and Robust" as well u) The Landscape must be calculated by using a 2D Array Height Map w) The size of the 2D Array Height Map must be variable https://www.dropbox.com/s/9xuveauwoaw3kj7/KORONIS%20RIFT%20VISUAL%20STUDIO%20TEMPLATE.zip?
Skills: Microsoft Visual C++ Game Programming