The goal is create a software that can semi-automatically segment high-yield anatomic structures from dicom data sets into .obj files with various algorithmic editing tools. The final rendered .obj files (ventricles, grey matter, bony spine, soft tissues) should be optimized for use in Unity 3D software.
Familiarity with DICOM files and open projects including https://itk.org/ seems to be the best approach; however any novel/alternative solutions will be entertained.
There is currently no software that provides very efficient and intuitive means of segmenting DICOMs into .obj (3D slicer, osirix, etc.), we would like to change that.