3d Rigging Jobs

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Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
Looking for a solid Unity developer to work on an Augmented Reality project using Vuforia and Unity. Duration 2-3 weeks approx.
Skills: 3D Rigging 3ds Max C# Unity
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
i need a 3d character designer to create from this picture/ drawing. Preferable software : Blender/3ds Max, Obj file or relevant. The character should have 9 joints for later rigging/ animation/ posing purpose. The ideal output is 'action figure' like style (attached the example for reference) A bigger/ more detailed drawing can be provided if necessary. Please inform me your detail. Thank you in advance
Skills: 3D Rigging 3D Design 3D Modeling 3D Rendering
Hourly - Expert ($$$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
GENERAL We need someone with advance experience using Ansys, Abaqus, Strand7 or Algor, capable of generating and analysing a finite element model of a spreader frame used as a below the hook lifting aid for modular buildings. This is a simplified frame built with CHS and plates to transfer the building’s weight into the slings comprising the lifting arrangement (maximum size 32mx14m). Refer to the attached files for examples of spreader frames. SCOPE OF WORKS 1. Pre-processing: modelling the frame. Using a suitable program the frame’s geometry is to be generated. The final FE model will consist of several elements that collectively represent the entire structure. Where geometry is complex (i.e. curves, notches, holes, etc.) an increased number of elements to accurately represent the shape will be required. Conversely, sections with simple geometry can be represented by coarser mesh (or fewer elements). It is assumed your experience with FEA will provide insight for the selection of proper elements, their characteristics and level of refinement. You should be able to adequately input material mechanical properties, boundary conditions and different loads cases. 2. Analysis With a proper FE model generated that represents the physical problem, it is expected that the model is solved to obtained output results including deflections values, strain, stress, and reactions. Based on allowable stress criteria, and deformation limits, results are to be interpreted to allow modification of parameters and re-analyse the model as required. 3. Post processing Results obtained from the analysis are considered to be raw data and unfriendly to interpret. As part of the post processing it is expected the software capabilities will be utilised to generate deflected shape of the structure, creating stress plots, close-up views, etc. A graphical representation of the results as part of your deliverable will be essential to provide others with an understanding of the structure’s behaviour. 4. Deliverables The deliverables include: 1) Final FE model (native files), 2) Report with results, interpretation, input/output from software, plots and snapshots of deformed shapes (word and pdf versions) EXPERIENCE Candidate must be able to demonstrate experience in scopes of similar or greater complexity. In your proposal, please include: your qualifications, experience in similar FEA models, including: date, type, size, brief description, and any other information that would be beneficial to highlight. SCHEDULE The scope MUST be completed between the 25th of April and the 2nd of May 2016. Direct and constant support will be provided and its expected progress interaction will occur to ensure work is progressing adequately. ADDITIONAL NOTES - Please submit your expression of interest based on the information provided. Further information will be shared once we further communicate.
Skills: 3D Rigging Finite Element Analysis
Hourly - Entry Level ($) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
I need to have 2 characters rigged and imported into crazytalk animator 2 pipeline. I have 2 character that needs to be done for now. Also later maybe help animating but for now we need them rigged and ready inside crazytalk. I will come back with it in colour this is just example image that is enclosed.
Skills: 3D Rigging 2D Animation
Hourly - Entry Level ($) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
I need a 2D concept artist, able to take my ideas/descriptions and flesh them out. This includes landscapes and characters. I also need a 3D modeller for environmental assets and characters, hopefully also able to do rigging and basic animations for these assets. I also am in need of an artist with exceptional creativity, able to place 3D models in the Unrel Engine to create a navigable and believable 2.5D science fiction landscape/structure. Level environment will be similar to the following YouTube link, however science fiction themed: https://www.youtube.com/watch?v=xOAxJVWIUHU
  • Number of freelancers needed: 3
Skills: 3D Rigging 2D Design 3D Animation 3D Design
Hourly - Expert ($$$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
We are a direct marketing firm specializing in natural supplements, we are looking for experienced freelance 3d Generalists/Motion Graphics Artists to help create marketing videos. We are offering generous pay for someone with high end abilities. Specifically we are looking for someone who can create amazing 3d effects and Motion Graphics. To give you a crystal clear picture of what we are looking for we want someone who can create a video that looks very similar to and is as good or better than this: https://www.youtube.com/watch?v=rYiVlx_vZTI . If you feel like it would be at all a challenge for you to create a video like this please do not apply! We are ONLY looking for experienced pro's. You should be a good all around artist who understands the commercial aspects of the job, while we have a traditional 2d designer on staff you must be able to handle everything related to 3d or motion graphics. Should be extremely proficient in Adobe After Effects as well as 3d Modeling, Rendering, and Animation (Maya, C4D, 3dS, etc). Please provide samples of your work that you feel closest match what we have described. We are constantly working on new projects so we would like to find someone who can deliver top notch material for an ongoing relationship. If you are not up to the job please save us both the trouble and move on. Pay is commensurate with talent & abilities.
Skills: 3D Rigging 3D Animation 3D Design 3D Modeling
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Our group is trying to create an action figure based on a character. There are a total of 5 characters to be made but this is a job for 1 to see if the final product is what we are looking for. It needs to have movable joints (shoulder joints and hip joint). This is for a 3d printed design. If it takes designing it in different pieces to ensure it's moveable once printed on a 3d printer that is fine. This job will lead to the other 4 action figure designs and more projects. please submit examples of work price to create action figure Thank you
Skills: 3D Rigging 3D Design 3D Modeling 3D Printing
Hourly - Entry Level ($) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
I'm looking to make contact with 3d specialists that work inside of Maya. i'm interested in 3d character animators - Modellers - Riggers - Texture/lighting(Vray for Maya) and Matchmovers. I have various projects coming up this year and am looking to make initial contact and look at demo reels of any candidates for future projects. Thankyou
Skills: 3D Rigging 3D Animation 3D Design 3D Modeling
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
We require a fully rigged female adult avatar for our gym training game created in either 3DS MAX or Maya and FBX (high poly) extension for animation in Motion Builder. Rigging should include facial expressions and auxiliary joints. See attached images for guide. Specifications below must be met for approval of project. Project will have 3 stages, avatar outline approval, theme and palette of outfit approval, Rigging approval. 1. Modelling in Maya / 3DS MAX, output FBX extension 2. Avatar will be realistic, athletically fit female adult approx. 25 – 30 years old, 3. White Caucasian. Non-sexualised, hair to be set as changeable (blonde, dark, ginger), eye colour to be changeable. 4. 3 conservative gym type outfit designs (free use of colours) + our suggested design 5. No lighting or cameras attached to the model 6. Rig skeleton with auxiliary joints for the rotation of the extremities a. Arm, clavicle, spine, hair, hand bones, etc. 7. Avatar hairstyle: Ponytail - hair has to be rigged for the control in unity We require examples and portfolios of your previous work and references. We will be requiring further avatars to include adult males and females and children in the future. Also, scene graphics experience would be beneficial.
Skills: 3D Rigging 3D Animation 3D Design 3D Rendering
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
For our immersive 3D Myst like game that has science based puzzles http://theyoungsocratics.com/stemystery/ we want to make a final cinematic/trailer that uses characters with realism close to https://www.cgtrader.com/3d-models/character-people/woman/girl-in-green-top-and-jeans-salopet . We need 4 characters in the final cinematic (those scenes won't be interactive) a dad, a mom and a 13 year old daughter and 15 year old son. We can buy the characters online to save cost but then we will need someone to do the rigging and animation of the characters for the cinematic. Ideally someone who has the ability to do both character and general animation will be helpful though the former is more important for this project. The game is made in Unity so it will be helpful if the applicant knows unity.
Skills: 3D Rigging 3D Animation Character Design Cinematography