Autodesk Maya Jobs

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Hourly - Entry Level ($) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Looking for a someone to create a 3d model of an after market toilet bidet that can be used to 3d print the part(s). Any software can be used as long as it can be used with most 3d printers. Finished material is to be plastic. Can pay either for the whole project (bid), or hourly. This I have pictures, stetches, and rough dimensions. The attached picture shows a currently sold after market bidet. Our design will be smaller, slimmer, and more modern.
Skills: Autodesk Maya 3D Modeling 3D Printing 3ds Max
Hourly - Entry Level ($) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Hello! I have a few questions for you if you don't mind. For funding of this project I need to know how long certain tasks will take before we start this project and have enough money, so please respond back as best estimate as possible based on my projects. 1. Do you have any experience in second life aka SL as far as content creation, fit meshing clothes to sl skeleton? 2. I need to know how many hours will your guy/girl take to fit mesh and make small modifications to say a body shape or piece of clothing, boots, shoes, etc? I will be supplying the body shape as well as clothing, boots, etc. All your tech would need to do is slight modification and fit mesh it to our body shape or skeleton. I need to know how many hours to modify it slightly and fit mesh to our SL skeleton or shape? For example, 1-2 hours to do both fit mesh and modify it with say different texture or add a strap to a shoe. 3. Will your technician know how to fit mesh any clothing to our supplied SL Skeleton or SL Body Shape? To make this very clear, I will be supplying all the body shapes, clothing, etc that you just need to modify according to my specific instructions and fit mesh them to the SL Skeleton. For example, when giving you a knee high boot for a woman. I'd need modification to the template and then made into different colors and textures. How many hours would that entail for say 10-12 color or textures? I will supply textures as well. 4. Our shapes and clothing will be coming from turbosquid and daz3D. We need them modified to make them ours. 5. Does anyone work in cinema 4D? 6. Please give me both a hourly rate as well as fixed price per object for example body shape vs ladies shoe, etc. Just so I have some idea on how much money we need to get this project going. Thanks, Marc Weinstock P.S. This job won't be started until early Fall September
Skills: Autodesk Maya 3ds Max Adobe Illustrator Adobe Photoshop
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
We are architecting a project which will use many PNG/JPG files which must be rendered from 3D models of our product. We have a variety of texture maps (different colors, materials, etc) which will be used with the models (each model may be rendered many times, with different textures). In the future, we will add and change both models and texture maps, and need to be able to automatically re-render on demand. So we are looking a programmer that can do the following: 1. Use multiple pictures of our product to create the models/wire mesh of our products. 2. Take various textures of our products and apply to these wire mesh 3. If a standalone 3D rendering engine it must be able to be run from the command line and accept an input format which we can easily generate with a custom script. We are considering POVrat, Yafaray Blender, maya/3dsmax, Mesa3D and Pixomatic are all potential resources, but there may be better. We are a Windows/Linux shop.
Skills: Autodesk Maya 3D Design 3D Modeling 3ds Max
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Looking for an experienced Maya/Unreal artist/technical person to take Maya 2016 assets into Unreal, then into HTC Vive. I am a professor at The Savannah College of Art and Design and know Maya quite well, but do not know much about Unreal or VR conversions into HTC Vive. I own a MSI Dragon edition laptop with GTX 980(Desktop Equivalent) and a new HTC Vive. An example of a Maya scene to port over to the Vive is The quarter ends June 1st. We are looking for a photoreal version of the Maya movie into Unreal 4.11.2, using PBR. Then we would like the best quality possible port into the Vive using the following laptop(Works well with Demo Vive material):
Skills: Autodesk Maya Unreal Engine