Autodesk Maya Jobs

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Hourly - Expert ($$$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
We are looking for a talented 3D Modeler and Animator for a PC game we are in the early stages of developing. You must have broad exposure to 3D game art including high/low poly modeling, texturing, texture baking, UV mapping, creating LOD, 3D landscapes and working with game engines (Unity, UE4). Experience with various types of lighting and particle systems is preferred. You should have an excellent portfolio that demonstrates the skills above.
Skills: Autodesk Maya Adobe Photoshop Pixologic Zbrush Unity
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
We are looking for 2 freelancer. One will be in charge of modeling 10 low-poly characters in T position. The other must build 10 different levels (Houses, buildings). Please include in the proposal the price of extra models in case we need to include more. The characters dont need to be rigged. Send Resume and Work samples. the assets will need to be ready to use in unity.
Skills: Autodesk Maya 3ds Max Blender3D
Hourly - Expert ($$$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Looking for help with a retail rendering that we have begun and need to finish seeing through in a pinch. I have attached a previous project to show the level of quality we need to achieve. Our usual guy is leaving for vacation and we need to keep going with a project for Tuesday at noon, pacific time. The current project folder is organized, he has been working in Maya + V-ray, so that is ideal to continue the project with ease. I'm guessing this is a day or two days worth of work, with additional needs throughout the next week and a half to see the project through. Looking for someone efficient and highly skilled, ready to crush! Will pay top agency pricing. Our agency, Hovercraft Studio, does work like this on a regular basis and is looking for additional long term resources. Thanks!
Skills: Autodesk Maya Architectural Rendering V-Ray
Hourly - Expert ($$$) - Est. Time: 3 to 6 months, 30+ hrs/week - Posted
Duties and Responsibilities: • Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments. • Create realistic next gen textures and materials for use on architecture and terrain. • Work from photo reference, style sheets, and concept during the art creation process. • Adhere to the aesthetic and technical standards set by the Art Director and Environment Lead. • Take direction from the Art Director and work with the Environment Lead and designers in achieving the overall vision for the game art. Requirements: • Experience creating photorealistic set pieces, props, textures, and materials on next gen console platforms. • Ability to show examples of top notch props and textures made for next gen console games. • Work well in a large team environment, be proactive, and have excellent communication skills. • Master level experience creating clean and efficient models with proper UV layouts inside Autodesk Maya. • Master level experience using Adobe Photoshop to create photorealistic textures for next gen materials based on concepts and/or photo reference. • Deep understanding of next gen materials and shaders and is able to achieve the desired surface qualities needed across a variety of environment assets. • Skilled at balancing art quality and performance in the game engine. • A passion for making great games • Passion for gaming
Skills: Autodesk Maya Adobe Photoshop
Hourly - Expert ($$$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
A big opportunity to showcase your skills with lots of Iron Man like UI after effects. There are also tech devices with UI overlays, gunfire, blow ups, and a flying high tech object. Looking for someone who brings cool visual ideas to the project.
Skills: Autodesk Maya Adobe After Effects