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Autodesk Maya Jobs

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Hourly - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
• The total poly count for each model should be between 20k – 30k quads • Each model needs to have a good flowing topology • Both models need to have UV’s • Keep the same separate pieces as the source models • Export each model as and OBJ and an FBX
Hourly - Est. Time: More than 6 months, 30+ hrs/week - Posted
Hi all, I have a video lecture which I have to animate. I am planning to have over 500 videos similar to this...All i want is to have a demo of how the finalised product will be. I am having a 5 sec long video.. I have attached sketch of animation I want. Please quote for doing a similar job with a video of length 10 mins. The animation will differ from video to video. Some may be complex and some may be simple. Note:- Share your email id's so that I can send you link of the video. This is a very small task and successful candidates will have work upto 5 years... This position is going to be a really long term. Thanks, Ashish
Hourly - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
Hi, I need an experienced 3d modeler/renderer that can provide me with excellent rendered views of home interiors. I would be providing you with architectural autocad files of the floor plans so you can build 3d models from there. I pay per modelling hour and would provide you with access to my cloud rendering cluster for processing shots. I need finished renders with decoration and great attention to detail. Please provide high-res samples of rendered shots in your portfolio. As you can see I'm one of Upwork's top buyers so you would be working with someone professional and experienced that values high-quality work.
Hourly - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We're seeking a 3D animator to create some character animations to be used for an upcoming / near finished mobile game: developed via Unity3D. The animations are being used for in game cutscenes, rather than gameplay. Facial animations will also be needed. A Maya rigged character will be provided, however experience in editing rigs in Maya would be preferred as the rig may need improving upon. The output would be a Maya / fbx file with a series of animations on the timeline. You will NOT need to worry with implementing into the engine. Looking for a reliable 3D animator that can demonstrate good animation principles, preferably worked on game animations before, & understand the process of making animation for games.
Hourly - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
Simulate the realistic behavior of stitched garments (cloth) on a rigid mannequin in a game environment using 3ds Max or Maya and perform the following: 1. Creating a cloth fabric (creation of cloth mesh of shirt and trousers, attached are reference picture for the cloth fabric) 2. Creating a cloth 3. Setting the cloth properties a. Cloth collision b. Cloth particle motion constraint c. Cloth particle separation constraint d. Cloth self-collision e. Cloth intercollision (between shirt and trouser) f. Set Cloth GPU acceleration --> The final output should be produced in a format that can be imported into Motionbuilder software platform. --> Please bid only if you're able to start immediately.
Hourly - Est. Time: 3 to 6 months, 30+ hrs/week - Posted
The Famous Group is looking for a Unity 5 Artist who will deliver the most visually engaging environments and effects possible. This is a contract position and you must be able to work on-site at our office in Culver City, CA. You will: Create new visually engaging environments Improve on existing environmental quality Research new methods of creating richer visuals You must: Have the flexibility to work on different themes and styles focusing towards a desired audience Possess an up to date visually stunning portfolio Desired Skills and Experience Multiple years of experience with Unity and an example project or game Experience with Unity's Effects, MecAnim and UI system essential Expert in modeling and texturing Good understanding of optimization for mobile Expert skills with Maya Produce consistently high quality art work Ability to multi-task and meet critical deadlines Clear communication and presentation skills Is a plus: Some VR Experience
Hourly - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
We are looking for a IT professional with 3D experience to setup a Compute Cloud EC2 RenderFarm for Autodesk Maya using back burner manager. The ideal freelancer will have; 1.Experience with setting up Amazon Elastic Compute Cloud (Amazon EC2) 2.Windows server skills, networking and using a RenderFarm. 3.Setting up Instances, Spot Instances and networking storage for RenderFarm 4.Setting up Cloud RenderFarm with Autodesk Maya using back burner manager. 5.Installing Maya, setup back burner manager and plugins needed for maya. 6.Set up of FTP System for file transfers to and from server. 7.Testing RenderFarm and FTP to make sure all systems are working correctly.
Hourly - Est. Time: More than 6 months, 10-30 hrs/week - Posted
I would like to record animation, modeling, rigging, that will be about 30 minutes to 2 hours long. These tutorials would be for discrete tasks that could be completed in around that amount of time. You would be capturing your screen and narrating what you are doing in real-time (or close to real time). You will need to be able to 1. Capture your screen (using a program like Camtasia or Screen-o-Matic) 2. Record clear audio narration in English describing what you are doing and why you are doing it 3. Deliver the files to us using Dropbox I'm looking for tutorials related to - Blender - Blender associated tools used in game development and motion graphics I am looking for both technical and design related tutorials Here is an example Blender tutorial: https://www.youtube.com/watch?v=DiIoWrOlIRw --- Please let me know in your reply 1. what skills that you know how to teach 2. what type of tutorial you're interested in doing (give me a subject for your first...
Hourly - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
We're making a racing game and need a great low poly artist who can make really cute characters and fun environments for a racing game. We're thinking a simple racetrack type environment but are open to some ideas. It's a unique puzzle / racing / dressup game - you'll love the idea we're doing when we talk to you. Please link your portfolio and some of your previous experience with 3D modeling, animation, rigging, and environments for mobile games. You must be able to: Model Rig Animate