Autodesk Maya Jobs

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Hourly - Expert ($$$) - Est. Time: 1 to 3 months, 30+ hrs/week - Posted
I need fast, efficient 3d model/texture artists to build a large number of building and landscape assets in Maya and then convert to Unreal Engine 4. See attached image for reference for the style, look and feel. It is clean, simple and minimalistic. We will provide design sketches and reference material for colours. You will then model and texture in Maya, then convert to Unreal Engine 4. You must be available for daily reviews of your work on Skype, and ready to work full-time on this project. The job will start in about 15 days, and go for about 6-7 weeks (approximately). Please apply with examples of your previous work. ***We expect to review and respond to applications on Monday 9th May***
  • Number of freelancers needed: 4
Skills: Autodesk Maya 3D Modeling Texture Artist Unreal Engine
Hourly - Expert ($$$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Hi, I need estimated time and price on the description below: The idea is a short 3D experience playing with the concept of a cube, taking full advantage of the google cardboard headset. When watching the video the viewer is guided along a 3D passageway full of floating/moving cubes, with client A and client Bs logo and colours as a theme, heading towards an open space at the end of the passage. Then the video briefly explains how the website of client B works, using graphs and .psd or .ai files of their website. At the end, we would have a floating, rotating cube with client As logo that will open, revealing another cube inside, with the client B logo on it. We want the viewer to have a 360 degrees experience but we would like it to be as simple as possible. If interested, please tell average development time and the average cost based on the information above. Thank you
Skills: Autodesk Maya 3D Animation 3D Design 3D Modeling
Hourly - Entry Level ($) - Est. Time: More than 6 months, 30+ hrs/week - Posted
We are seeking a 3d content developer familiar with any of these programs: Maya, Zbrush, 3dsmax, Lightwave, etc. for contract based design work leading toward a possible full time position. Looking for designers who can create high quality models (of buildings, of jewelry, character creation, etc), within these programs while maintaining the lowest poly count possible. Prefer applicants who are familiar with weight painting/rigging of models. Also heavily preferred are applicants who are able to produce quality, baked UV texture maps with their work (but it is not an absolute necessity).
  • Number of freelancers needed: 10
Skills: Autodesk Maya 3D Animation 3ds Max Animation
Hourly - Entry Level ($) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
We are looking for 2D artists to create and animate masks on 2k footage for a science fiction pilot. The masks will have to follow characters or objects, then export the render in alpha for compositing. (Software of your choice) We are also looking for 3D generalists to animate and render some flying cars and drones already modeled. The animation is pretty basic, from one point to another. There are futuristic designed buildings and spacecrafts which would just have to be cleaned up, placed then rendered. (Some scenes are in Maya and others in Max) Tracking will be delivered in FBX file.
  • Number of freelancers needed: 10
Skills: Autodesk Maya 3D Animation 3D Rendering 3ds Max
Hourly - Intermediate ($$) - Est. Time: 3 to 6 months, 30+ hrs/week - Posted
We have an industry-leading computer graphics hair/fur/feather solution available as plugins for 3dsmax and Maya. We are looking to expand functionality to Unity 3d and Unreal game engines as well as to add some new features. Good knowledge of 3d programming (geometry), game engines, Autodesk Maya/3dsmax, unit-testing, and C++ is required. More information can be provided upon request. We are looking for a competent and enthusiastic developer who will be able to work on a schedule to complete tasks in an organized manner and to specification.
  • Number of freelancers needed: 2
Skills: Autodesk Maya 3D Modeling 3D Rendering C++
Hourly - Entry Level ($) - Est. Time: More than 6 months, 30+ hrs/week - Posted
3Dmodeling and show your screen to us (we have to make sure that you are working) by Sky pe's screen sharing,teamviewer , webcam etc We are film company . Make these 2D files turn into 3D files . We have hundreds of 3D model characters for you to draw . You can use any type of software to model those characters . We would be happy with the head(face and hair) and costume and weapon (with texture) as accurate and as recognizable as possible. ( you can use looxis-faceworx-1 (free version, you can ask me for link or google it) to make face . you can use marvellous designer 5.0 (free version) to model the costume to save your time . You can use https://www.mixamo.com/auto-rigger to auto rig and animate. ) OUTPUT file: better on PMX, PMD for MMD(if you know PMX editor , we can give you more $$ ), or Obj , FBX of " T pose " "You have to have the Sky pe's screen sharing or teamviewer or webcam to let us see how you work on our big project and we can discuss in real time ." We will pay USD per day/per month , it is up to you . at least 6 months .
  • Number of freelancers needed: 3
Skills: Autodesk Maya 3D Animation 3D Design 3D Modeling