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Hourly - Intermediate ($$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Need to build a small prototype for a game, should be fast and easy to do.
Skills: C# Unity
Hourly - Expert ($$$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
WHAT Our new Unity3D game can use all of the features in our existing Unity3D game, but needs to have TCP/IP feature which accepts x, y, z coordinates that are connected to a plane gameobject (game will be a client). We already have all of the game objects and game levels, but the plane is now going to move based on the received x, y, z values. In Screen 1 of the new game, the user configure game settings, and attempt to make a TCP/IP connection to a server. If the connection is successful, the game will begin. During the game, the user can pause or exit at anytime - our existing game has this implemented. At the end of the game, the data recorded must be printed to a text file. *see attached document below for details WHY This is a project in collaboration with a research lab with high potential for future work. We believe in simple software that real people use in a lab setting to gather data on their performance. HOW We want the new game to have this flow: the user launches the game and sees a Settings Screen. He selects the type of movement (x, y, z) that he wants a plane gameobject to have, and he inputs 6 numbers for max and min values for the chosen x, y, z movements. When he clicks start, the game makes a TCP/IP connection with a server, and starts receiving x, y, z values for the plane each frame. The plane moves according to those values, scaled based on the max/min from settings, and the goal is to move it through hoops on the screen. The game will level up based on performance - making the game faster and making it harder for the user to go through hoops. We already have all of this behavior implemented in the existing game EXCEPT the networking to be implemented in the new game. We also want the game to record data (x, y, z values each frame and level statistics each level) and print a text file with that data at the end. PERKS We are looking for a long-term relationship with a great developer. If this is well built, we will have many more features to add. We also have another Unity projects and would love to start a long-term developer relationship. We will pay hourly and would like to start ASAP.
Skills: C# Game Development TCP/IP Unity
Hourly - Expert ($$$) - Est. Time: 3 to 6 months, 30+ hrs/week - Posted
:) Please see some of our work here: www.punch-agency .com What skills you need: • .NET • C# • iOS Development • RESTful Services •Full-Stack Web Development •MS SQL Server •SOAP/REST (Web Services)
  • Number of freelancers needed: 2
Skills: C# .NET Framework
Hourly - Entry Level ($) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
Hi, We have a web application that we use internally for our company and we are looking for a smart, fast and dedicated developer to help us support it. We currently have a list of items we need to fix and then we will need maintenance on regular basis.
Skills: C# ASP.NET
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
Mandrill is an email service provided by mailChimp that uses a RESTful API. You will need extensive knowledge in JSON and C# as well as experience with API's. I will expect to be able to see or discuss some previous experience in these areas.
Skills: C# json Unity
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Also add some new pages in site as per requirement in my developed site. • ASP.Net, C# and SQL Server • Visual Studio 2008/2010/2012 • Strong Knowledge in .Net Framework • Strong Knowledge in OOPs • Experience in Web Application, WindowsService and WebService Development and Hosting • Authorized.net API Integration • Report in HTML, PDF, Excel • Java script, HTML and XML • IIS Server
Skills: C# ASP.NET Authorize.Net Development SQL
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