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Game Development Jobs

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Hourly - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Job description: - Update game graphics (provided by designer) - Guide owner to submit the game to google play - May need to use admob ** Let me know your hourly rate/ project charge

Hourly - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Looking for an experienced Unity3D programmer to work with us on our mobile games which intended for children, and are mostly 2D. We can either work per-task or with a fixed-price for the entire project. Your responsibilities will include working independently and resolving issues, and handling the publishing process to both Google Play and the Appstore. Requirements: 1. 3 years of experience working with Unity3D. 2. Experience in developing mobile games. 3. Fluent English 4. Available on voice 5. Working on a schedule Looking forward to hearing from you!

Hourly - Est. Time: More than 6 months, 10-30 hrs/week - Posted
I would like to record game development or game art tutorials that will be about 30 minutes to 2 hours long. These tutorials would be for discreet tasks that could be completed in around that amount of time. You would be capturing you screen and narrating what you are doing in real-time or close to real time. You will need to be able to 1. Capture your screen 2. Record clear audio narration in English describing what you are doing and why you are doing it 3. Deliver the files to us using Dropbox I'm looking for tutorials related to -Unity -Construct 2 -iOS and Android games -HTML 5 games -2D Game art (photoshop, illustrator, inkscape) -3D game art (Blender and other 3d programs) I am looking for both technical and artistic tutorials Here's an example of a technical tutorial about HTML 5 game programming https://www.youtube.com/watch?v=riUx2G75mas Here are some examples of game art tutorials https://www.youtube.com/watch?v=0M9R50IeG_M https://www.youtube.com/watch?v=CbStqRRSldw https://www.youtube.com/watch?v=MFvsRvo_78Y&list=PL2U3fqNHarwfyfL-VVOsWcGHs8Us7zxxE --- Please...

Hourly - Est. Time: More than 6 months, 10-30 hrs/week - Posted
I would like to record game art tutorials that will be about 30 minutes to 2 hours long. These tutorials would be for discreet tasks that could be completed in around that amount of time. You would be capturing you screen and narrating what you are doing in real-time or close to real time. You will need to be able to 1. Capture your screen 2. Record clear audio narration in English describing what you are doing and why you are doing it 3. Deliver the files to us using Dropbox I'm looking for tutorials related to -2D Game art (photoshop, illustrator, inkscape) -3D game art (Blender and other 3d programs) I am looking for both technical and purely artistic tutorials Here are some examples of game art tutorials https://www.youtube.com/watch?v=0M9R50IeG_M https://www.youtube.com/watch?v=CbStqRRSldw https://www.youtube.com/watch?v=MFvsRvo_78Y&list=PL2U3fqNHarwfyfL-VVOsWcGHs8Us7zxxE --- Please let me know in your reply 1. what programs / skills that you...

Hourly - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
I would like to create the next biggest WII game. The game would have Motion Path behavior where there will be rotating objects in sync with one another. There will be custom speed option for motion path as well. It will be used for exercise, and also the objects will move to the beat of music. So it can be programmed to music. It will be a cool fun game for kids of all ages! I am not sure all who would be involved. I would think an engineer and an IT person. Help!

Hourly - Est. Time: Less than 1 month, 30+ hrs/week - Posted
We have a game that has been in development for the past 6 months, and need a little extra bandwidth to complete the project in the next couple of weeks. The job entails completing coding for the behaviours of several bosses and player mods. The successful candidate will be a strong communicator, and have at least a year of experience with Unity3D (4.6) in C#. We would like to see 3+ years of coding experience in C#. Experience with SOOMLA's In-App-Purchase solution for iOS and Android will also be very desirable. There is an exciting phase 2 of this project that will offer interesting long-term work with a server implementation. Server dev experience would be beneficial for this role as it will lend itself to the second project.

Hourly - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
We have a prototype iOS and Android app, using iBeacon (currently), that needs to be updated and finished. Here are the original specs: Need someone to create a relatively simple side scrolling game using parallax that responds to cues from the signal strength of a Bluetooth Low Energy (BLE) beacon. Ideal candidate will have experience with iOS and Android games and will be able to animate provided graphics or can help to create graphics as needed. We have detailed specifications that we will provide to QUALIFIED candidates. Qualified candidates respond immediately. We are ready to finish this ASAP!

Hourly - Est. Time: Less than 1 month, 10-30 hrs/week - Posted
HI out there......... I am looking for someone to create me a game maker template for multiplayer.. I would like * A memory card game template, just simple but with images for the front and back ... to fit 1024 x 768 * A source displayed that shows stars * Multiplayer showing last source * Output to be HTML ( Game maker does this ) * don't worry about branding at this point * This is to be created in Game Maker ...... * 4 x 4 card display... If successful I am looking for a partnership, but lets get the template done first ... For ideas ple

Hourly - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
I'm looking for someone to debug a real-time architectural visualization project for an interior retail store. I've basically built most of the level in Unreal Engine 4 but my coding and debugging skills are very limited. Basically I need to optimize the lightmaps and UVs and get the level to the point where I can create an .exe file to deploy to my client. I can pay hourly or fixed rate. The level should be optimized for as photorealistic a look as possible. After the debugging, I would also like to consult with you as to how you went about the debugging, what you did to get the lightmaps to look right, etc. Basically I'm looking for a game level design consultant that I can call on from time to time. This job will lead to more work going forward. I've attached a screenshot of the scene. You can see the lightmaps are kind of unrealistic looking and don't look right on the archway (soffit). This is a problem throughout the level.