FlipSwitch Games is looking for an experienced game developer to create a realistic fire simulation system within Unity. This includes fire's physical interaction with walls, ceilings, windows, and doorways, as well as the spread of fire over time. This fire simulation will be used in our latest title "EmergeNYC".
What we need is a fluid fire & smoke simulation system that is low on performance, looks realistic, interacts with its surroundings, and has a realistic spread aspect to it.
There are several ways of how we can approach it, whether its particle colliders, or a fluid system such as Fluidity. We want someone who is confident in finding the best way to approach this type of system for this type of project.
The fire will also eventually need to be extinguishable.
Here is a German Firefighting Unity game who is doing something similar:
Must know the Unity Engine Inside & Out
Must be able to work quickly, and efficiently.
Must be able to understand, work with, optimize and modify codes from 3rd Party Assets and other programmers.
MUST communicate, work as a team, speak fluent English.
If you're interested, send your resume/cv, rates and examples of your past experiences to: firstname.lastname@example.org