MyMiniFactory is looking for 3D artists to adapt the 3D scanned content from Scan the world into real-time rendering edible assets.
You would work from high-polygonal models from museums around the world, and make them into low polygons models with normal and ambient occlusion maps.
Lowpoly quad-mesh UV map
(from 5k to 10k polygons maximum)
Normal map & Ambient Occlusion Map
All zipped and properly nammed.
"model"-"number ofpolygon"- UV
any other files produced in the workflow in a separate folder.
A: UV map has to be as less warped as possible, with reasonable distance between uv shells, and sorted in a readable way (with attention to space optimisation)
B: Maps have to be blended into background
C: avoid duplicates and name the file after its use
Files will be transfered through Dropbox, link will be given.
File naming and sorting should respect the following nomenclature:
See example here:
Advisable Software: zBrush, 3DSMax and PhotoShop (with Flaming Pear plugins)
Basic knowledge of Retopology, texture baking and lowpoly techniques are desirable.