Pixologic Zbrush Jobs

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Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
I am looking for an experienced mechanical engineer / 3D modeling expert to model multiple sets of motorcycle handlebars for me. The 3D models should be fully textured so that they looks photorealistic in three.js. Common finishes are chrome and painted black. These are examples of handlebars I need modeled https://www.biltwellinc.com/c1/buy/handlebars/ You will need to be able to create the models by looking at 2D images of the handlebars, and referencing limited provided dimensions. For example: https://www.biltwellinc.com/p45/buy/parts-amp-accessories/handlebars/apes/-apes-handlebars-1-quot-black/#specs Also, they have a 360° view of the handlebars for reference. When applying for this job, please provide examples of WebGL models that you've created that demonstrate the chrome finish and metal painted finish I am looking for. SketchFab is fine too. Also, please tell me which software you intend on using to create the handlebars. Initially, I need about 10 handlebars modeled. Eventually, I will need about 1000 modeled. (I also need a modeler to create a low poly motorcycle model fully textured. I will create a separate job for that, but if you're qualified, I'm happy to have you do both.)
Skills: Pixologic Zbrush 3D Modeling 3D Rendering 3ds Max
Hourly - Intermediate ($$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Hi we are looking for talented modeller to model a UFO for a vfx shortfilm. We would need you to model the thing and UV Texture it completely so that we would only have to do lighting and rendering. We work with Cinema 4D and Octane, just so you know. We would hand over a few inspirational images apart from that you can do whatever you want in matter of style. We don't have a blueprint. We only need the outside of the UFO Please send in some of your work through links, we don't like checking your portfolio on your profile as this takes too much time and isn't really userfriendly.
Skills: Pixologic Zbrush 3D Modeling 3ds Max Autodesk 3D Studio Max
Hourly - Expert ($$$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
We need an animated video demonstrating how our multi-patented women's hair accessory actually works and holds in a customer's hair. The emphasis is not on the woman's hair, it is in how our product slides onto the curve of the head, the bands stretch over the hair, and the second comb tucks down and slides back into the hair along the scalp. We already have CAD files you can utilize, and our CAD designer suggested having ZBrush skills would be useful.
Skills: Pixologic Zbrush 3D Animation
Hourly - Intermediate ($$) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
Unity Engine Experience is an absolute must, No exceptions. Advanced knowledge is needed* MUST be quick and efficient, this is not up for discussion. This is necessary to keep work incoming for you. A prop/environment modeler who has experience in the creation of video games and the development pipeline. Knowledge in various game engines including Unity, Unreal Engine is preferred. Knowledge of external packages is heavily preferred as the position has the potential to become long term. Must have knowledge of next gen work flow including PBR, Hi-Poly baking, and game engine optimizations. We have various projects that we are currently engaged in that require skillful, efficient and most of all hardworking artists to be committed to the projects. We work with various clients including both national and international. Good communication is an absolute must as daily check-ins will be required of the projects we are currently working on. We are a very strict team on responsibility, punctuality, and quality. You will be required to sign NDA and Independent contractor agreements. Please send your reel for further consideration. Looking to make a decision by the end of today.
Skills: Pixologic Zbrush 3D Modeling Game Design Game Development
Hourly - Intermediate ($$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
I'm in need of someone to clean up and make obj files VR ready. Would need experience in some kind of suitable 3D software such as zbrush. This job would be an ongoing position, with the successful applicant being solely responsible for creation of a 3d model database. If you have experience, please feel free to share your work. I would be interested to see before and after as well. More details will be provided to the right candidate.
Skills: Pixologic Zbrush 3ds Max
Hourly - Expert ($$$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
We are looking for experienced highpoly modeler to help our team with developing characters for cartoon mobile game. You will be tasked with modeling highpoly characters, based on concepts we will provide. You will have to respond and act on feedback from Art Director. We would like someone who is able to communicate freely and has no problems with delivering previews of work in progress. Ability to create cartoon textures is a plus. Requirements: - passion and creativity are a must - minimum 2 years of professional game development and/or similar media experience - excellent knowledge of zBrush - experience in cartoon style - efficiency, communication and punctuality is a key - full understanding of English and ability to communicate fluently is a must
Skills: Pixologic Zbrush 3D Modeling Texture Artist
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
Job Overview We at Distinctive Games are looking for an experienced 3D Character Artist to model, texture and rig characters based on concept art we provide for our upcoming iOS and Android game titled DEAD RUNNER 2 - the sequel to our critically acclaimed mobile game. Responsibilities Ability to translate character concept art into fully realized characters. Create highpoly and lowpoly character models from concept art provided in 3D Studio Max and ideally ZBrush. Create semi-photorealistic textures for the characters, including diffuse, normal map and specular map. Clean and efficient UV Maps. Rig the models using biped ready for the animation process. Experience Skilled in 3D Studio MAX & ZBrush. Experience with Unity Game Development experience. Experience in modelling, texturing and rigging game-ready characters. Good understanding of the human form. Very high standard of work and an eye for detail. Technical Specifications Each character will require a maximum polygon count as well as Level Of Detail (LOD) versions. 5000 triangles maximum per character 2500 triangles LOD version 1250 triangles LOD version 1 Diffuse Map at 4096x4096 resolution 1 Normal Map at 4096x4096 resolution 1 Specular Map at 4096x4096 resolution Distinctive will provide the following Character concept art. Skeleton to be rigged to the 3D character. Scale (units) to work to. Useful Link For Preparing Models for Unity https://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html
Skills: Pixologic Zbrush 3D Modeling 3D Rigging 3ds Max