Pixologic Zbrush Jobs

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Hourly - Expert ($$$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Looking for an experienced dedicated 3D Artist to join a content development team of a full-presence VR experience platform. Responsibilities: - 3D-modeling and texturing of game characters & environment (objects and scenes), optimization for integration into the game engine (UE 4), - delivery of the correct UV-coordinates and unwrapping, - texture mapping, - skinning. Requirements: - understanding of Hi and Low Poly modeling and texturing principles, the ability to optimize models, - experience in developing his own concepts, the ability to precisely interpret provided concepts into models, - perfect aesthetic sense, - basic knowledge and experience in animation and rigging would be a plus. Work: 30+ hours per week or full time job. Time to Begin: ASAP
Skills: Pixologic Zbrush 3D Design 3D Modeling 3D Rendering
Hourly - Intermediate ($$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Hi we are looking for talented modeller to model a UFO for a vfx shortfilm. We would need you to model the thing and UV Texture it completely so that we would only have to do lighting and rendering. We work with Cinema 4D and Octane, just so you know. We would hand over a few inspirational images apart from that you can do whatever you want in matter of style. We don't have a blueprint. We only need the outside of the UFO Please send in some of your work through links, we don't like checking your portfolio on your profile as this takes too much time and isn't really userfriendly.
Skills: Pixologic Zbrush 3D Modeling 3ds Max Autodesk 3D Studio Max
Hourly - Intermediate ($$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
I'm in need of someone to clean up and make obj files VR ready. Would need experience in some kind of suitable 3D software such as zbrush. This job would be an ongoing position, with the successful applicant being solely responsible for creation of a 3d model database. If you have experience, please feel free to share your work. I would be interested to see before and after as well. More details will be provided to the right candidate.
Skills: Pixologic Zbrush 3ds Max
Hourly - Expert ($$$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
We are looking for experienced highpoly modeler to help our team with developing characters for cartoon mobile game. You will be tasked with modeling highpoly characters, based on concepts we will provide. You will have to respond and act on feedback from Art Director. We would like someone who is able to communicate freely and has no problems with delivering previews of work in progress. Ability to create cartoon textures is a plus. Requirements: - passion and creativity are a must - minimum 2 years of professional game development and/or similar media experience - excellent knowledge of zBrush - experience in cartoon style - efficiency, communication and punctuality is a key - full understanding of English and ability to communicate fluently is a must
Skills: Pixologic Zbrush 3D Modeling Texture Artist
Hourly - Entry Level ($) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
MyMiniFactory is looking for 3D artists to adapt the 3D scanned content from Scan the world into real-time rendering edible assets. You would work from high-polygonal models from museums around the world, and make them into low polygons models with normal and ambient occlusion maps. expected items: A: Lowpoly quad-mesh UV map FBX file (from 5k to 10k polygons maximum) B: Normal map & Ambient Occlusion Map PNG file 4096x4096 pixels All zipped and properly nammed. "model"-"number ofpolygon"- UV "model"-"texturetype" C: any other files produced in the workflow in a separate folder. Specifications: A: UV map has to be as less warped as possible, with reasonable distance between uv shells, and sorted in a readable way (with attention to space optimisation) B: Maps have to be blended into background C: avoid duplicates and name the file after its use Folder Structure: Files will be transfered through Dropbox, link will be given. File naming and sorting should respect the following nomenclature: https://www.dropbox.com/s/8xhmdzkr2l7zf6c/Folder%20System.png?dl=0 See example here: https://www.dropbox.com/sh/scoxa82mlf1c1fd/AACGLu15bEo_MKv-HDVHp4QGa?dl=0 basic workflow: https://www.dropbox.com/s/90g9f96gwrs9e0p/Low%20Poly%20Pipeline%20final.pdf?dl=0 Advisable Software: zBrush, 3DSMax and PhotoShop (with Flaming Pear plugins) Basic knowledge of Retopology, texture baking and lowpoly techniques are desirable.
Skills: Pixologic Zbrush 3ds Max Adobe Photoshop
Hourly - Intermediate ($$) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
Hello, We are looking for two 3D artists for our game project. You will need to do the modeling of the world, characters and animations too. If you have some years of experience as 3D artists it is good but if you don’t it is also fine. We don’t need a 3D guru. As long as you can do the intermediate things like creating a character and modeling game objects, it is okay. Some experience with Unity3D and Unreal Engine would be a plus too :) So if you are interested, just apply!!! Murphy
Skills: Pixologic Zbrush 3D Animation 3D Design 3D Modeling
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
Hi, we´re in the process of creating a prototype for an openworld sci-fi game. Therefore we´re looking for 3d artists for different tasks. 1. modeling and texturing of technical objects (items and enviroment) 2. character artists who shall work on our main character and create clothing and armor. Detailed information will be provided during personal conversations. Best, Sebastian
Skills: Pixologic Zbrush 3D Design 3D Modeling Adobe Photoshop