Pixologic Zbrush Jobs

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Hourly - Intermediate ($$) - Est. Time: More than 6 months, Less than 10 hrs/week - Posted
Hi, we are a gift design and producing company. We are looking for talented experts in Z BRUSH & RIHNO. 1. We will need you to create models for us every once and while 2. We want our designers to be able to get online lessons as we want the ability to change files with the customer itself. So if you are an expert and willing to give online lessons please apply for this job. Thanks Yariv
Skills: Pixologic Zbrush Rhinoceros 3D
Hourly - Expert ($$$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
We are looking for experienced highpoly modeler to help our team with developing characters for cartoon mobile game. You will be tasked with modeling highpoly characters, based on concepts we will provide. You will have to respond and act on feedback from Art Director. We would like someone who is able to communicate freely and has no problems with delivering previews of work in progress. Ability to create cartoon textures is a plus. Requirements: - passion and creativity are a must - minimum 2 years of professional game development and/or similar media experience - excellent knowledge of zBrush - experience in cartoon style - efficiency, communication and punctuality is a key - full understanding of English and ability to communicate fluently is a must
Skills: Pixologic Zbrush 3D Modeling Texture Artist
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, 10-30 hrs/week - Posted
Job Overview We at Distinctive Games are looking for an experienced 3D Character Artist to model, texture and rig characters based on concept art we provide for our upcoming iOS and Android game titled DEAD RUNNER 2 - the sequel to our critically acclaimed mobile game. Responsibilities Ability to translate character concept art into fully realized characters. Create highpoly and lowpoly character models from concept art provided in 3D Studio Max and ideally ZBrush. Create semi-photorealistic textures for the characters, including diffuse, normal map and specular map. Clean and efficient UV Maps. Rig the models using biped ready for the animation process. Experience Skilled in 3D Studio MAX & ZBrush. Experience with Unity Game Development experience. Experience in modelling, texturing and rigging game-ready characters. Good understanding of the human form. Very high standard of work and an eye for detail. Technical Specifications Each character will require a maximum polygon count as well as Level Of Detail (LOD) versions. 5000 triangles maximum per character 2500 triangles LOD version 1250 triangles LOD version 1 Diffuse Map at 4096x4096 resolution 1 Normal Map at 4096x4096 resolution 1 Specular Map at 4096x4096 resolution Distinctive will provide the following Character concept art. Skeleton to be rigged to the 3D character. Scale (units) to work to. Useful Link For Preparing Models for Unity https://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html
Skills: Pixologic Zbrush 3D Modeling 3D Rigging 3ds Max
Hourly - Expert ($$$) - Est. Time: Less than 1 month, Less than 10 hrs/week - Posted
Looking for a rigger- animator to rig a model made in Zbrush and create a short 1min animation. I am looking for someone who can create human realistic motion. Knowledge of Maya, Zbrush and potentially MARI would be great. Very fast turn around.
Skills: Pixologic Zbrush Autodesk Maya
Hourly - Entry Level ($) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
MyMiniFactory is looking for 3D artists to adapt the 3D scanned content from Scan the world into real-time rendering edible assets. You would work from high-polygonal models from museums around the world, and make them into low polygons models with normal and ambient occlusion maps. expected items: A: Lowpoly quad-mesh UV map FBX file (from 5k to 10k polygons maximum) B: Normal map & Ambient Occlusion Map PNG file 4096x4096 pixels All zipped and properly nammed. "model"-"number ofpolygon"- UV "model"-"texturetype" C: any other files produced in the workflow in a separate folder. Specifications: A: UV map has to be as less warped as possible, with reasonable distance between uv shells, and sorted in a readable way (with attention to space optimisation) B: Maps have to be blended into background C: avoid duplicates and name the file after its use Folder Structure: Files will be transfered through Dropbox, link will be given. File naming and sorting should respect the following nomenclature: https://www.dropbox.com/s/8xhmdzkr2l7zf6c/Folder%20System.png?dl=0 See example here: https://www.dropbox.com/sh/scoxa82mlf1c1fd/AACGLu15bEo_MKv-HDVHp4QGa?dl=0 basic workflow: https://www.dropbox.com/s/90g9f96gwrs9e0p/Low%20Poly%20Pipeline%20final.pdf?dl=0 Advisable Software: zBrush, 3DSMax and PhotoShop (with Flaming Pear plugins) Basic knowledge of Retopology, texture baking and lowpoly techniques are desirable.
Skills: Pixologic Zbrush 3ds Max Adobe Photoshop
Hourly - Expert ($$$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
Hi Friends, I have project about boobleheads. I will be scanning my clients face in 3d and will be applying their face to 3d model. this 3d models are needed like bobblehead. I will give more details in chat. Final products are printing with projet 660 pro full color. Thanks Yigit
Skills: Pixologic Zbrush 3D Modeling 3D Printing Blender3D