We are building a helper drone for a Virtual Reality education game.
Essentially a virtual teacher.
The drone will work similarly to the helper drone in this video:
TED Talk: You can see a short TED talk here, where I show case the current VR lab assistant we have today, which we would like to complement with this new drone helper:
This helper drone/teacher, needs to be very likable, fun and engaging for the student as they go through the learning experience.
For this project, I'm looking for a SUPER skilled Mecanim animator, who can take a 3D model we build, and bring it to life using great Mecanim animations and states, that we can easily trigger from code.
The time-line for all this is very short, and I'll need it done within 1 week only.
Here is a list of the Mecanim states we would need:
By default the drone will always be floating in mid-air directly in front of the player.
If the player moves and/or looks to a new direction, the drone will immediately fly into a new location to ensure it is always in view of the player (Mecanim states should support this type of movement behavior - flying around to random locations in a smooth way)
Mecanim Animation states:
- Idling (floating in mid air, randomly looking around in the room)
- Focus on Player (still floating, but now the eye focuses on the player. Notice: Drove will still be rotating slightly left/right/up/down and move slightly left right, but the eye will always focus directly on the player - ideally using a Mecanim effect ensuring the focus)
- Talking: The circle icon in the drone display will vibrate to indicate talking/sound equalizing effect. (ideally add support for Unity LipSync to create realistic equalizing effect)
- Icon changes: When drone is asking a question, it will show a quiz question icon in the display.
- Success: Whenever the student finishes a mission, the drone will show a small fireworks animation in the display, and make small movements up/down to indicate it is excited while audio congratulates the student on finishing the mission.
- Move to new location: For this, the animation will ideally have the drone first rotate it’s eye towards the location it’s going, and then move to the location in a ease-in-out animation of about 2 seconds
I believe the right person, with a lot of experience in Mecanim, will be able to build the above relatively easily.
If anything is very tricky, let's discuss it on Skype, and we can maybe simplify some parts so the first version can be delivered in 1 week.
If all goes well, we would like to continue working with you on more projects like this.
IMPORTANT: To help me scan applicants, please submit a Youtube video link of your best looking Unity3D mecanim animation.
I'll use this video as the primary factor for choosing the person for this project.
No video, no project :)
This can be potential for many follow-up projects, and I very much look forward to seeing your work.