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Unity 3d Jobs

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Hourly - Intermediate ($$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Need to build a small prototype for a game, should be fast and easy to do.
Skills: Unity C#
Hourly - Expert ($$$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
WHAT Our new Unity3D game can use all of the features in our existing Unity3D game, but needs to have TCP/IP feature which accepts x, y, z coordinates that are connected to a plane gameobject (game will be a client). We already have all of the game objects and game levels, but the plane is now going to move based on the received x, y, z values. In Screen 1 of the new game, the user configure game settings, and attempt to make a TCP/IP connection to a server. If the connection is successful, the game will begin. During the game, the user can pause or exit at anytime - our existing game has this implemented. At the end of the game, the data recorded must be printed to a text file. *see attached document below for details WHY This is a project in collaboration with a research lab with high potential for future work. We believe in simple software that real people use in a lab setting to gather data on their performance. HOW We want the new game to have this flow: the user launches the game and sees a Settings Screen. He selects the type of movement (x, y, z) that he wants a plane gameobject to have, and he inputs 6 numbers for max and min values for the chosen x, y, z movements. When he clicks start, the game makes a TCP/IP connection with a server, and starts receiving x, y, z values for the plane each frame. The plane moves according to those values, scaled based on the max/min from settings, and the goal is to move it through hoops on the screen. The game will level up based on performance - making the game faster and making it harder for the user to go through hoops. We already have all of this behavior implemented in the existing game EXCEPT the networking to be implemented in the new game. We also want the game to record data (x, y, z values each frame and level statistics each level) and print a text file with that data at the end. PERKS We are looking for a long-term relationship with a great developer. If this is well built, we will have many more features to add. We also have another Unity projects and would love to start a long-term developer relationship. We will pay hourly and would like to start ASAP.
Skills: Unity C# Game Development TCP/IP
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
Our team is building a racing title in Unity (version 5), and we're looking for one freelance dev to help with some of the components. The major tasks are: 1. Clean up the way the car drives 2. Help with car selection and customization 3. Connect with multiplayer functionality We have a good bit of work completed, but we'd like to have someone else come alongside and help with these and possibly additional tasks to get the title released sooner. We are not in search of an agency, we really want someone who will prove him or herself as someone we can trust with future projects. In this project we're working with Git, so you should be comfortable with at least the concepts of version control. Communication and a positive work ethic are two important things for our team. This project is also targeted for mobile devices, so knowledge of enhancements for iOS and Android will make you stand out. Interested candidates should provide a resume, and a link to previous work.
Skills: Unity Game Development Game Programming
Hourly - Intermediate ($$) - Est. Time: 1 to 3 months, Less than 10 hrs/week - Posted
I am looking for a talented unity/web developer to create a simple-to-use Mandrill integration for use within Unity. Mandrill is an email service provided by mailChimp that uses a RESTful API. You will need extensive knowledge in JSON and C# as well as experience with API's. I will expect to be able to see or discuss some previous experience in these areas. Ideally, you will be able to brainstorm the best way to approach this. I have some experience in these areas but not much, as my skillset lays elsewhere. I can contribute some overall objectives and help with research but successful applicants will be comfortable taking some lead on this project.
Skills: Unity C# json
Hourly - Expert ($$$) - Est. Time: More than 6 months, 30+ hrs/week - Posted
Find a Top Unity Game Developer for Racing Game like Run Sheldon - Must Individual Developer - Require High Skill - Over 6 years of experience In Unity Must High talented in Unity. Dont apply if you low leve in unity. Plz dont waste your time. It prefers have experience in online(photon or app42 or parse)
Skills: Unity Game Development
Hourly - Entry Level ($) - Est. Time: Less than 1 week, 10-30 hrs/week - Posted
I have developed a augmented reality app for iOS using Unity, Vuforia and Xcode. I have the app working on my iPhone but Xcode is throwing up an error when I run the app on my iPad. The error crashes the app and it only happens when I click on a particular button. This button is supposed to bring up the iOS native sharing dialogue to let the user share an image via mail, message, print etc. I need someone to tell me what the problem is and fix it for me. I think this will be a very simple job for a developer. I am a designer so have no coding ability hence why I'm stuck.
Skills: Unity
Hourly - Expert ($$$) - Est. Time: Less than 1 week, Less than 10 hrs/week - Posted
Solve Unity's problem with HTTPS binding from App to server. App works fine with HTTP, but Unity seems to lack of easily available support (plug-in?) for https. Is there plug-in available for unity or other solution that fix https problem. The problem is not huge? but require more knowledge than hours?
Skills: Unity Internet Security SSL
Hourly - Intermediate ($$) - Est. Time: 3 to 6 months, Less than 10 hrs/week - Posted
Hi, we´re looking for someone to help us creating the networking/multiplayer for our game. It´s technically quite similar to rust. We have a 4x4 km large map and up to 50 players. We want you to advise wich networking platform would suit our game best and you should take over the whole task. Master server, database etc. Looking forward to your proposal. Best, Sebastian
Skills: Unity C# Game Development
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
We are looking for a 3D modeller to create low resolution models and textures from already modeled high resolution meshes that will be used in a video game currently in development using Unity 3D. Once the low resolution model is completed they will need to be unwrapped and textures created. The list below specifics the vertex limit and textures sizes we need for each model. List of assets Giant Dust Mite Low res model vertex limit (in Unity): 1800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission Giant Spider Low res model vertex limit (in Unity): 1800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission Invisible Monster Low res model vertex limit (in Unity): 2800 Textures (4096x4096): Diffuse, Normal, Specular, Gloss, Emission If possible we would like them to be modeled using 3DS max. Each applicant when applying for the job will need to give us a quote on how long they think it will take them to complete the assets along with their costs. You also need to mention any modelling programs you use and your experience with that program. Applicants will need to be available for communication some time between 10am-4pm AEDT if possible so we can communicate and quickly resolve problem/questions. Applicants will need to use a project management tool called Shotgun which we will use to track assigned tasks and view or provide feedback on progress if necessary. Any previous experience with shotgun is worth noting in your application.
Skills: Unity 3D Modeling 3ds Max Game Development
Hourly - Intermediate ($$) - Est. Time: Less than 1 month, 30+ hrs/week - Posted
We are looking for a 3D modeller to create models and textures from already designed concepts that will be used in a video game currently in development using Unity 3D. Each model we require already has a concept designed, we are just waiting on having the orthographic views drawn up which will be finished, before the start date. Using the orthographic views we need to have a high resolution model and low resolution model made. Once both models are finished they also need to be unwrapped and have the following textures made a diffuse, a normal, a specular, a gloss and self-illumination. Note not all models need every texture made for them. If possible would like them to be modeled using 3DS max. List of required assets along with vertex limits and texture sizes. Shelter: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 1200 Texture Size: 4096x4096 Solar Farm: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 800 Texture Size: 4096x4096 Super Sonic Fence: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 500 Texture Size: 4096x4096 Teleporter: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 1200 Texture Size: 4096x4096 Thermobulb: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination, Opacity map Low res model vertex limit (in Unity): 800 Texture Size: 4096x4096 Transmogrifier: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 1200 Texture Size: 4096x4096 Workbench: High res model, Low res model, Diffuse, Normal, Specular, Gloss, Self-illumination Low res model vertex limit (in Unity): 1200 Texture Size: 4096x4096 Concept images of the assets are attached so that you have an idea of the shape and complexity of the models we need. Each applicant when applying for the job will need to give us a quote on how long they think it will take them to complete the assets along with their costs. You also need to mention any modelling programs you use and your experience with that program. Applicants will need to be available for communication some time between 10am-4pm AEDT if possible so we can communicate and quickly resolve problem/questions. Applicants will need to use a project management tool called Shotgun which we will use to track assigned tasks and view or provide feedback on progress if necessary. Any previous experience with shotgun is worth noting in your application.
Skills: Unity 3D Modeling 3ds Max Game Development
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