Join a new team of developers and designers to create an exciting new free to play game; all while getting paid to do it!
This game is free to play with some paid components through custom skins and rapid repair; a continuously successful model. This game involves remotely controlled battle robots of various size classes competing against each other in various contests to win special components and funds to make them better in future battles.
This role is the Construct 2 Base Developer and it requires a talented individual to provide the Construct 2 development scripting for the Base portion of the game. You will receive all UI designs, graphics, text sheets, and sound files; only Construct 2 specific layouts and scripting is required. A Senior Developer will then work on this system to integrate the Battle System and Backend Server and Database. Examples will be given on how to easily make Construct 2 communicate with the Backend Server in the Events.
Some of the Base UI has already been developed. This existing work is be improved on using various Construct 2 effects.
This contract will specifically require the following screens to be built in Construct 2, this includes the layouts with displaying user data, user interactions, effects, sound and music. The developer will be provided with all assets and designs:
A title screen and login page
The Base screen, where you can interact with the following screens:
The Hangar, where you can view Mechs and equip weapons and components.
The Factory, where you can purchase new Mechs, weapons, and components.
The Warehouse, where you can view weapons and components not equipped.
The Garage, where you can order the repair queue for your Mechs.
The Laboratory, where you can fuse awarded artifact components.
The Storefront, where you gain Funds from Fame and Friends, along with purchase Nanites.
A top status bar, which shows current resources, and access to settings
A settings screen, where user change controls, sound, and other options
A purchase screen, where users can buy Nanites with real world funds
A battle setup screen, where the user sets their Map preference before entering the queue.
A battle loading screen, shown while waiting for players to load the Battle portion with some
information on the other Players and Battle to come.
All source code and intellectual property provided becomes the exclusive property of James W. Clohessy.
All Developers must report their status regularly 2-3x per week.
To apply, the applicant MUST provide a sample of their talents. Please provide an example of original work you created in Construct 2.
Best of luck, and thank you for your interest!