Unity 3d Jobs

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Fixed-Price - Intermediate ($$) - Est. Budget: $25 - Posted
I need a simple and elegant fractal demo in Unity, using C# and recursion. I need two 2D examples: A snowflake-type shape (based on recursive poly-lines). Also, some 2D sequence of semi-overlapping, primitive geometric shapes, with color shading/gradients to create a nice optical effect. Also, I need one 3D example: a semi-transparent sequence of 3D shapes to create a nice crystal-like object. Code needs to be clear, concise, and elegant. Application should be simple and attractive, showing how you can do more with less.
Skills: Unity C#
Fixed Price Budget - Entry Level ($) - $50 to $100 - Posted
Hi there I am looking for a Unity dev to help me with some simple C# conversions to Playmaker actions. I have the C# scripts and Playmaker documentation (for creating actions). The job is quite simple but you will need to have an understanding of how Playmaker works (with states) to understand how to transfer the C# code. Cheers.
Skills: Unity C#
Fixed-Price - Intermediate ($$) - Est. Budget: $100 - Posted
Fun Unity 5 C# visual effects demo, for a class we're teaching, as follows: 1) User presses "space" then a cyan translucent, electrically glowing orb fades into view. 1)a) Surface of orb has interesting effects protruding, e.g. particles, spikes and/or other interesting shapes. 1)b) Code must be extensible, with comments making it clear where and how our students could modify / extend what is protruding from the orb 1)b)i) random cylinders (random width/height/color/opacity), 1)b)ii) random electrical effects (be creative, have fun), and 1)b)iii) random histograms standing on their end (i.e. rotated such that the x-axis protrudes form the orb) (all commented adequately so we'll know how to remove before sharing with our students) 1)c) Your code should have an "orb" class and classes for each type of protruding shape, helping demonstrate effective OO concepts. 2) User presses "space" again and another such orb appears, green, a small distance from the first on the X axis. This one has just histograms of type 1)b)iii), again commented to help us know how to remove / change / extend. 3) User presses "space" a third time and a flowing yellowish glossimer / electrical filament animates between the two orbs, wrapping a sort of electrical field around both. The filament expands, becoming a third such orb of similar structure, with the original two now seen orbiting each other within the third. This orb also has histograms of type 1)b)iii), again commented to help us know how to remove / change / extend. As a teaching sample, all source code must be thoroughly commented to help our students understanding how it works. Feel free to suggest assets from the Unity Asset Store if helpful as input for the work. Your deliverable must include a: All source code: C# & compatible with Unity 5.2.2f1 b: Build instructions (note any compilers, tools & 3rd-party components & where we find current & future versions) c: Complete install/setup/configuration instructions We will have future work, and will be impressed if you use this first project to demonstrate - code quality, - your mastery of making cool stuff in Unity 5, - good communication skills, and - attention to detail. By accepting this project you agree to the attached Consulting Terms and Conditions (v082515), attached hereto and incorporated hereby. Please let me know what you feel is an appropriate budget & timeframe for this first project.
Skills: Unity C# Game Development
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
We have completed the development of a simple Android basketball shooting game project built on Unity. We are currently using Parse to run a simple leaderboard system (that displays the scores of top players with country detection via geolocation services). However, as Parse is going to shut down and we have very little backend knowledge, we are looking for a freelancer who is good at both Unity and Azure to migrate the leaderbaord from Parse to Azure, either using Azure App Services APIs or deploy Parse Server on Azure Managed Services Thanks in advance!
Skills: Unity Game Development Mobile App Development Microsoft Windows Azure
Fixed Price Budget - Intermediate ($$) - $500 to $2,500 - Posted
Building a social drawing app that divides photographs into equal, smaller squares that multiple people can draw in build in Unity. User Experience flow for a functional prototype: 1. Create new drawing 2. A little drawing canvas(which is a 1/25 square cutout from a larger picture) appears on the screen 3. Choose the brush and the color, which the user uses to color in the screen 4. Use finger to color on screen and fill in 5. Finalize the drawing 6. Upload the drawing to the canvas(where all of the other drawings that users have colored and uploaded are populated) 7. See the whole canvas with all of the currently finished drawings 8. Choose to a) Draw on the same picture b. Draw on a different picture c. upload user's own picture Necessary functions of the prototype: • Color pallet with red, orange, blue, yellow, green, red, purple • Brushes: fine tip pen, wide tip marker, wider tip paint brush • Background image and parts of neighboring squares shown on drawing surface to color over • Ability to save and upload drawing • Ability to look at gallery of pictures participated in Backend to be developed for the prototype: 1. Developed in Unity 2. Ability to store photographs online(Amazon Web Servers) 3. Break up photographs into a 5x5 grid of 25 4. When a user chooses to draw, they are sent one of these squares at random to draw over a. When done drawing, submit it b. A submitted drawing is then put into its original place in the picture c. All submitted drawings are shown to the user after they submit it. This results in a partially filled in drawing made up of 25 squares that are gradually filled in Please message for wireframe
Skills: Unity
Fixed-Price - Expert ($$$) - Est. Budget: $1,300 - Posted
Looking for an experienced Unity 2d and 3d game developer . Its an small project which can be completed in 30 days. Idea and initial pencil sketch will be shared. Person with good exposure to gaming is required so that it can be taken further in creating the assets required and in designing levels and also developing it.
Skills: Unity 3ds Max Adobe Illustrator Adobe Photoshop
Fixed-Price - Intermediate ($$) - Est. Budget: $500 - Posted
Hi - Looking for an experienced Unity developer to edit placement of AdMob ads within my game so that they don't appear during the game, disrupting game-play. I also want to change some levels as well as ad more levels and improve the physics in the game. I look forward to chatting.
Skills: Unity
Fixed Price Budget - Expert ($$$) - $5 to $1,500 - Posted
Need a Unity and iOS developer to add in-app purchase to existing iOS app. The app has been featured in the Kids section of the iOS App Store twice in 2016. App can be found here: https://itunes.apple.com/us/app/happy-valley-friends-letters/id1063663950?mt=8 Other updates to app needed: 1. Reduce memory usage during game level opening. (get below 500mb for early iOS devices). 2. Intro Animation polish. 3. Asset replacement. Please ask any questions. Thanks, Knock Knock Lab Team
Skills: Unity iOS Development
Fixed-Price - Intermediate ($$) - Est. Budget: $70 - Posted
I have two apps made in Unity. I need someone to do the following: 1) Add/Edit Push Notification SDK in the app 2) Add Facebook SDK to the app 3) Provide APK and IPA Please email if you're able to do this along with how long it will take you.
Skills: Unity