we need assistance for our coder, someone with good expierence using Kinect 2 + Unity3D.
1) Unity project
2) Video data from Kinekt v2 projected onto the plane
3) There is an object containing the points of conformity of the skeleton joints (shoulder center and the shoulders) and a plane with texture
1) Place an object in front of the plane with the video data
2) Scale object in accordance with the width of the shoulders
Please tell us if you have enough experience with Kinect device + Unity3D.