S. Nishikanta S.
I’m a CG Generalist with a focus on photorealistic product modeling and rendering for commercial and other purpose.
The tools I use are 3ds Max, Maya, Vray, Mental Ray, Fusion, Nuke (all sorts of plug-ins for the 3d apps) Most Adobe Products (Photoshop, Premiere, After Effects, Illustrator, etc…) and After Effects plug-ins (Gen Arts Sapphire, Frischluft Lens Care, Magic Bullet, etc…)
I'm proficient in 3d sculpting softwares like ZBrush and Mudbox as well.
4 years of architectural visualization experience have given me a solid foundation for environment design, composition, and photorealistic lighting techniques. Also, having led several projects and artist over the years, I have gained a strong technical background, and have the ability to work comfortably on large and small teams.