Games speak louder than words
Having experience of 7+ years in the games development industry, I have worked on a number of game titles released for iPhone, iPad, Android, HTML5, Windows, Mac, Nintendo Wii and Sony PSP.
Creating a good game is an art that requires a lot of experience, an extremely detail oriented work style, lots and lots of testing, and most important - A ZEAL TO CREATE A GAME THAT IS ACTUALLY FUN TO PLAY. I am truly committed to the games I work on, often go beyond expectations, and am very easy to work with as I have quite a good experience of interacting with the non technical clients as well. My work style allows me to keep my clients updated on a regular basis and am very easily reachable anytime on my Skype, Email and ODesk. My services include
- GAME ARCHITECTURE, GAME PLAY MECHANICS AND LEVEL DESIGN
- SOUND & MUSIC
GAME ARCHITECTURE, GAME PLAY MECHANICS AND LEVEL DESIGN
Be it designing a game concept from scratch, building up/tweaking game play mechanics or designing levels of a game, I love doing them all. I also give regular brainstorming sessions to all of my projects to come up with potential ideas that have proved to add serious value to the projects. I have got appreciated by most of my clients for suggesting features and design elements in their games that they didn't think of.
Programming a game is one of the most challenging portions of game development. The design doc only specifies the functionality of an element but to implement it to make it look and feel awesome is the creativity and skill of the programmer. For experienced programmers the problem generally is not how to write a solution. There are always more than 101 solutions to a particular problem and to choose and implement the most correct and robust one is what tells a programmer's experience.
I have a 5+ years of experience writing code for games and game creation tools. Till now I have created a number of games for various platforms including iPhone, iPad, Android, HTML5, Windows, Mac, Linux, Nintendo Wii and Sony PSP. My programming practices include a number of conventions including well documented code, self explaining variable and file names, clean and modular code structure and short code blocks. I am crazy about writing code blocks as short as possible.
I use the latest cutting edge tools and editors (some of which I have written myself) which allow rapid prototyping and saves a lot of time. IF YOU HAVE A GAME CONCEPT TO BE DEVELOPED, PLEASE ASK ME TO CREATE A PROTOTYPE FOR YOU FREE OF COST, AS WITH MY TOOLS, IT MIGHT JUST BE A MATTER OF FEW MOUSE CLICKS AND DRAGS AND DROPS FOR ME.
I am well versed with a number of SDKs including Chartboost, Revmob, Playhaven, Apploving, Nextpeer, Facebook, Twitter,
I also have a wide range of experience of creating multiplayer games (including cross platform) and I am completely familiar with major and minor catches of multi player and network game programming. Be it through Nextpeer, Game Center or a custom server, I can code them all.
I work with artists who have proved themselves in the gaming industry. My artists take time to completely go through the whole game design concept, visualise the scene elements and come up with the most creative graphics contents which are great looking and at the same time very easy to interact with. These artists have several years of experience with the most cutting edge tools of the industry and take immense pride in their work.
SOUND & MUSIC
Sound and Music creation for a game is a part of games development where a lot of games developers lack and make mistakes. The thing that makes games music creation different from other traditional music creations is that the music by no means should distract the player but still add an essence to the theme and mood of the game. Only a true game musician understands this. My sound engineer is a highly skilled musician, composer and arranger and has a vast experience of creating music and sound effects for games including Rangy Lill's and Route 66. He uses the latest music creation softwares like Logic Pro, Pro Tools, Celemony Melodyne, FL Studio, etc. and has a huge sound bank created by himself especially for games.
A game, unlike other softwares, is considered only half done at its beta. The rigorous testing and the valuable feedbacks of the hardcore gamers is what makes a game truly outstanding. My testing team comprises of 3 game freaks who spend most of their time playing games - not just because they are into this profession but because of interest. Their bug catching abilities are amazing and they also attend the brainstorming sessions with me to give suggestions from the game players' point of view. A lot of times my testing team has surprised me by pointing out hidden bugs in the game which I thought did not exist.