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On average, 21 Pixologic Zbrush projects are completed every quarter on Upwork.


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Pixologic Zbrush Upwork freelancers typically receive a client rating of 4.68.

Last updated: October 1, 2015

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Salman Ijaz

Salman Ijaz

Character Artist

Pakistan - Tests: 2 - Portfolio: 5

I'm a Freelance Character and Creature Artist. Currently I'm using all the latest tools for creating versatile characters for my clients. I have over 3 years of experience in using the following softwares. Maya, Zbrush, Mari, KeyShot, 3ds MAX, Marvelous Designer, Marmoset Toolbag, xNormal and Unfold 3D. I also have experience in 3D modeling of high and low polygon characters for Indie-Games and platforms like IOS and Android. My Additional skills include composting, rigging, lighting, rendering and animation. I possess a vast knowledge of history of art, culture, fashion and architecture in conjunction with rich experience and skills in both traditional and digital visual art; with all its aspects like color, perspective, proportions, anatomy etc. Client's satisfaction with my work is my main focus and i also make sure i complete the given project 2, 3 days before the deadline.

$16.67 /hr
0 hours

Eric G.

Eric G. Agency Contractor

Passion for Art

Spain - Tests: 2 - Portfolio: 37

3D Animation for advertising, photorrealistic architectural, medical and engineering previz and animation. Industrial, architectural and cartoony 3D modeling. Motion graphics, Video editing and postproduction. High quality architectural and presentation renders ready to print in big formats. Props for videogames. Flexibility to deliver intermediate stages of a project in a wide range of software formats: 3DstudioMAX, Lightwave, Maya, Cinema4D, Modo, Softimage XSI...etc

Associated with: Luxmotion

90% Job Success
$25.00 /hr
9 hours

Jose Carlos Saldaña

Jose Carlos Saldaña Agency Contractor

Concept art, animation 2D, 3D and desingner

Spain - Portfolio: 52

Designer with over two decades of experience in digital illustration, 2D and 3D animation, dominating all media, whether online or offline.. Working for advertising agencies and audiovisual production companies.

Associated with: Luxmotion

$27.00 /hr
12 hours

Vance Wu

Vance Wu

Senior 3D Artist

United States - Tests: 2 - Portfolio: 1

I am a 3D artist with 6+ years of experience working with web, mobile, and AAA game projects. I specialize in establishing and maintaining 3D pipelines, whether it's for existing IP or brand new IPs and projects. My key expertise lie in character/environment modeling, texturing, sculpting, lighting, rigging and tools development with Python/PyMel, as well as leading outsource and internal artist management. 1 Tech Crunch Crunchie Award: "CityVille" - Best Time Sink (2010) 1 Academy of Interactive Arts & Sciences Award "CityVille" - Social Networking Game of the Year (2010) Skills: • Proficiency in: Maya • 3ds Max • Photoshop • ZBrush • Unreal • Unity • Motionbuilder • Flash • Illustrator • After Effects • MEL/Python • Javascript • HTML/CSS • SVN/Perforce • Git • 3D hard surface and organic art creation for characters and environments, modeling, UV mapping, texturing, rigging, lighting, rendering, animation and tools development with MEL/Python • Internal/outsource art management, scheduling and creating comprehensive art style guides • UX development, art direction and artist mentoring • Fluency in English and Chinese Mandarin Working Titles: • TinyCo Project (TBA) - 2015 Shipped Titles: • Volt-Air (Android) - 2014 • The Sims 4 (PC) - 2014 • Battlestone (iOS, Android) - 2013 • Germ Smash (iOS) - 2013 • CityVille (Web, iOS) - 2010 • YoVille (Web) - 2009 • PlayStation Home (PS3) - 2009

$50.00 /hr
885 hours

Rich Ahee

Rich Ahee Agency Contractor

Music Videos to Feature Films and all in between

United States - Portfolio: 3

I am experienced in creating original promotional and artistic video content for a variety of industries. I have produced visually cohesive, stylish presentations by skillfully employing various creative techniques. My main focus is quality while working with strict deadlines and time sensitive material. I have a pro-active and collaborative work ethic and can effectively communicate concepts and ideas in a concise and easy to understand manner. My strong organizational skills allow me to handle multiple projects effectively and efficiently. I am also a 3d artist proficient in modeling, lighting, rendering, and texturing.

Associated with: Lorray Digital Media Group

$30.00 /hr
0 hours

Hector Z.

Hector Z. Agency Contractor

3D Graphic Designer - Animation and Visual Effects

Bolivia - Portfolio: 4

I provide digital services using the latest technology available to produce 3D renders, animated videos, virtual tours, and portraits. I offer my clients a product of excellent quality that allows them to establish a clear, open, and creative platform of communication for clients, employees, and administrative personnel, enabling them to show their strengths in national and international markets. I create renders and virtual tours for architecture, 3D animation, animated videos, digital layouts, and digital scenes in which people can interact. I am the perfect ally to help you transmit your message to the world.

Associated with: Hector Z.

84% Job Success
$24.00 /hr
0 hours

Riccardo A.

Riccardo A.

2d 3d Artist Modeller Animator Iphone Unity3d Developer

Italy - Tests: 3 - Portfolio: 29

Hello, I'm Riccardo A. ,I'm 28 years old and I've 9 years of experience in 3d animation, modelling and rigging, graphic design and web design and i come from Italy. PORTFOLIO ON-LINE: I'm an Industrial and virtual designer and I've studied at Politecnico of Torino in Italy. I've a great experience in modelation, texturing, and animation, of any kind of things. I know very well software like motion builder for the real time representation and I've experience with the system of Mo-cap like Gipsy. I've worked for Pulsar Motion Tecnology a studio of post production, web design, 3d representation, etc... Old work experience are for car designer and modeller in NURBS "A" and "B" class at the IDEA INSTITUTE. I've worked inIphone games as pixel artist and 3d artist as freelance for Javaground USA, I've made Jeopardy(Iphone), Ghostbuster ( Iphone) , 2012 for mobile phone, Poket Gold (Iphone) I've made a mine Iphone games as a programmer and artist using Unity3d, this is the link of the video and the link of the games on appstore: I've worked at Eutechnyx in a videogame studio in Newcastle Upon Tyne UK as vehicle artist for "Ride to the hell" games for x360 and ps3 and Supercar Challange for PS3.( & lt; span> ) I haved work for Milestone srl a video-game studio in Milan, Italy from Septembre 2006 to May 2008 . I've made in Milestone, "SBK 07" for PS2/PSP and "Moto GP 07" PS2 with CAPCOM, the main duties is made the track and the environment modelling and texturing. With the last title "SBK 08" /"MotoGP 2008"/ "WRC 2011"for XBOX 360/PS3/PS2/PSP I've to made the hi poly and low poly model of motorcycle and vehicle for the game and its texturing with also the use of normal mapping, and the responsibilities to check the quality and the functionality of the motorcycle created from the outsource. And also for all the PSP games i've the duty of convert all the tracks from PS2 to PSP I'm a great video gamer, I' ve started with Impossible Mission on C64 and i don't have stop to play video games. My favourite game play are FPS and RPG. I read a lot adventure/sci fi books and Manga. The software i know use are: 3D Studio MAX 2011, Maya 2011, Z-Brush 4, MUDBOX, Character Studio, Adobe Photoshop CS5, MAXscript, Flash MX, Fireworks MX, Freehand MX; Adobe Premiere cs5, Adobe After Effect cs5, Autocad R14, Autocad 2011, Microstation 7.0, Rhinoceros 3.0, Poser 5.0, Sound Forge 6.0, Acid PRO 4.0, DeepPaint 3D, Vegas Video 4.0, Character Studio, Alias Wavefront Studio Tools 11, Canopus Edius, Combustion 4.0, Nuke, Cat 2.0, Java Language, C and C++ Language, Director MX and lingo language, Illustrator, Dreamweaver and HTML , etc... For the rendering i know use Vray and Brazil. Thanks a lot for your attention!

Groups: BoonEx

83% Job Success
$22.22 /hr
4,948 hours

Randy Blain

Randy Blain

Unity Project Development Digital and Fine Arts Expertise

United States - Tests: 1 - Portfolio: 32

Take your game concept across multiple platforms with Unity! I'm Randy Blain and I've been working daily with the Unity Game Engine for successful commercial applications since 2009 in a full range of capacities including as a coder, developer, art assets producer, and team leader. You're here because you have a vision for a dynamic, engaging, and fluid game experience. I'm here to translate your vision into a salable end product. What I offer is unique in that I have a comprehensive understanding of game mechanics paired with a background in digital and fine arts that gives your game vision the chance to shine. I have been involved in sound, video and film recording, as well as game advertising, artwork creation and management, illustration and sculpture for over twenty years, during which time I have kept involved with the web design and advertising components of game marketing. My ability to direct the creative design workflow and make efficient use of digital art assets will save you money while resulting in a superior game that competes favorably in an increasingly chaotic and fractured international gaming market. Players have commented that my game environments and animations are immersive and addicting. I attribute my ability to direct the production of hyperreal digital components to my fine arts training and my profound concern for the effects of lighting as it interacts with textured and reflective surfaces, shadows, shade, and its movement through negative space. To this end, while I am highly adaptable across platforms and love to digest and implement the latest tools, techniques, and technologies, I find the Unity game engine to offer the most flexible and comprehensive currently extant SDK when the aim is to create a cohesive and captivating game experience. Paired with your storyline and character vision, we have the potential for truly profitable and flexible game construction. As I have frequently worked with teams in which there are both creative and financial partners involved in a project, I can happily provide documentation that contributes to a cohesive workflow within the organization. In addition to my collected experience in digital formats, I would invite you to view my fine arts portfolio, animations on my youtube channel here, and musical outfits and A lifelong creative collaborator, it thrills me to be working at a time in history when the combined forces of economic demand and technological advancement have enabled me to enjoy successful artistic expression with others through the captivating medium of the game. I look forward to exploring your vision together!

$28.00 /hr
0 hours