Lead Generalist Programmer
Last active: 02/17/2014
I get done in time all that stuff you don't want to deal with.
- Console, PC, Mobile (iOS, Android), Browser (HTML5, Flash) game development
- Network programming (highload projects backend, multiplayer games)
- Graphics programming and optimization
- Engine programming
- Asset pipeline planning and implementation
- Toolset programming
- Project management
- Low-level hardware programming and optimization
- Team leading, mentoring
Platforms: PS3, Xbox360, WiiU, Flash, Android, iOS, Windows, MacOS, *nix, Amazon EC2, Amazon RDS
Frameworks: UnrealEngine 3, UDK, Unity3d, Flex SDK, Corona SDK, Airplay SDK (now Marmalade SDK), 3D Studio Max SDK, J2ME, NDK
Concepts: console games development, networking, operating systems, GPU\GPGPU programming, low level programming, programming patterns, high load server systems, cross-platform games development, social network games development, microprocessor technologies
Designed and implemented automated cooling system for space apparatus which is currently orbiting around the Earth.
Implemented automatic control system for electronic beam welding machine. System controls machine using video data from welding chamber and processes it in real-time. Solution involves GPGPU calculations
Became Unreal Engine 3 contributor by porting the engine to Flash
Ported FreeHeroes 2 to Flash
Developed 2 homebrew game engines (gLider, Velox Engine), authored more than four proprietary code frameworks (and the whole technology stack) for mobile and browser MMO games
The accumulated audience of all games I’ve been credited in as a developer is little over 5 million people.