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Upwork Autodesk Maya Jobs Completed Quarterly

On average, 62 Autodesk Maya projects are completed every quarter on Upwork.

62

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Average Autodesk Maya Freelancer Feedback Score

Autodesk Maya Upwork freelancers typically receive a client rating of 4.76.

4.76
Last updated: September 1, 2015
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  1. Darrien Murphy

    Darrien Murphy

    BRAND, ART DIRECTOR, 3D, MOTION GRAPHICS, DESIGNER

    United States - Portfolio: 89

    I am brand and identity creator, art director, 3D and motion graphics artist and design strategist for the advertising and entertainment marketing. I have 12 years of experience working for such agencies as TribalL DDB, Element 79, Razorfish, Draft FCB, Arc WW, Critical Mass and Cramer-Krasselt among other. I have worked on accounts such as Gatorade, JCPenney, Porsche, Celebrity Solstice, Kodak, Auto Trader, Radio Shack, Accenture and State Farm among others.

    $44.00 /hr
    0 hours
    5.00
  2. Thomas V.

    Thomas V.

    Game Maker (Maya, Photoshop, Unity3d, C#, Py, JS) (iOS/Android/Win)

    Japan - Tests: 1 - Portfolio: 15

    Hello Quick skill overview : - Over 2000 hours on oDesk, a total of 12 jobs and 4.75 rate. - 3D artist in game industry since 2005 (Autodesk-Maya + Photoshop) - Unity3d dev programming since 2010 (C#) - 5 released ios apps working as Programmer & Artist, - 3 released ios app working as Programmer, - 9 released ios apps working as Artist, - plugins integration : Facebook, Twitter, GameCenter, InAppPurchase, Flurry, RevMob, adColony, Kiip, ChartBoost, MoPub, GoogleAnalytic, etc... Let me know if you also want my Resume as a *.doc file. I am a French 3D artist & programmer currently living in Japan, working as freelancer for over-sea. Working for the Game Industry since 2005 : Smartphone (iOS + Android), PsVita, xboxOne and PC, on small or large scale games (Single or MMO) Mainly performing Low Poly assets for Game use. I use to do everything on a character production : Modeling, Mapping, Texturing, Rigging, Skinning, Animation and game integration. I have skill with C# (Unity3d - iOS), Python & MelScript (Maya + external tool), and JavaScript (web development + Photoshop).

    $33.33 /hr
    2,041 hours
    4.79
  3. Jason Miller

    Jason Miller

    3D Artist / Game Designer / Tech-Artist / Unity Developer

    United States - Tests: 3 - Portfolio: 15

    I am a skilled game developer with over a decade of professional experience developing mobile and console games. I have a range of experience ranging from game art to design and programming. With my skills I can start a prototype and/or bring it to a polished finish.

    $44.00 /hr
    148 hours
    4.67
  4. Evgeniy T.

    Evgeniy T.

    Top Game Developer and Artist | Unity3D | C++/Objective-C | Scala

    Russia - Tests: 2 - Portfolio: 30

    I offer you 12 years of experience in digital graphics and development. My strengths include the ability to both develop your application from the ground up and produce world class graphic designs. I have an extensive work history in game development and a passion for mobile development. I have worked in different roles on various game development projects and on games parts like game logic, graphics, engine and tools. I am more than capable of fully developing your small game project independently. The only skill I do not bring to the table is music/sound effect editing. I also have the leadership skills to manage a development team for your larger projects. I am ready to provide you with the following services: Mobile application/game development (iOs, Android): - Unity3d, Vuforia, Cocos2dx, Marmalade SDK, C++/Objective-C, Java. - Scala, Erlang or Python backends development, web-sites. - Augmented reality application development. IPhone or IPad gaming art & graphics production: - 2D concept art (locations, characters, illustrations …). - 3D modeling, texturing, animation, rendering. - IPhone or IPad application UI design. If you are ready to launch your new mobile development project, or you need a top notch game developer, just send me a message to discuss your pathway to success. Samples of apps/games available on request.

    $27.78 /hr
    333 hours
    5.00
  5. Riccardo A.

    Riccardo A.

    2d 3d Artist Modeller Animator Iphone Unity3d Developer

    Italy - Tests: 3 - Portfolio: 29

    Hello, I'm Riccardo A. ,I'm 28 years old and I've 9 years of experience in 3d animation, modelling and rigging, graphic design and web design and i come from Italy. PORTFOLIO ON-LINE: www.ranimation.it I'm an Industrial and virtual designer and I've studied at Politecnico of Torino in Italy. I've a great experience in modelation, texturing, and animation, of any kind of things. I know very well software like motion builder for the real time representation and I've experience with the system of Mo-cap like Gipsy. I've worked for Pulsar Motion Tecnology a studio of post production, web design, 3d representation, etc... Old work experience are for car designer and modeller in NURBS "A" and "B" class at the IDEA INSTITUTE. I've worked inIphone games as pixel artist and 3d artist as freelance for Javaground USA, I've made Jeopardy(Iphone), Ghostbuster ( Iphone) , 2012 for mobile phone, Poket Gold (Iphone) I've made a mine Iphone games as a programmer and artist using Unity3d, this is the link of the video and the link of the games on appstore: http://itunes.apple.com/us/app/pacios-quest/id348686546?mt=8 http://www.youtube.com/watch?v=9xHyHKGoMMU I've worked at Eutechnyx in a videogame studio in Newcastle Upon Tyne UK as vehicle artist for "Ride to the hell" games for x360 and ps3 and Supercar Challange for PS3.( & lt; span>http://www.eutechnyx.com/ ) I haved work for Milestone srl a video-game studio in Milan, Italy from Septembre 2006 to May 2008 . I've made in Milestone, "SBK 07" for PS2/PSP and "Moto GP 07" PS2 with CAPCOM, the main duties is made the track and the environment modelling and texturing. With the last title "SBK 08" /"MotoGP 2008"/ "WRC 2011"for XBOX 360/PS3/PS2/PSP I've to made the hi poly and low poly model of motorcycle and vehicle for the game and its texturing with also the use of normal mapping, and the responsibilities to check the quality and the functionality of the motorcycle created from the outsource. And also for all the PSP games i've the duty of convert all the tracks from PS2 to PSP I'm a great video gamer, I' ve started with Impossible Mission on C64 and i don't have stop to play video games. My favourite game play are FPS and RPG. I read a lot adventure/sci fi books and Manga. The software i know use are: 3D Studio MAX 2011, Maya 2011, Z-Brush 4, MUDBOX, Character Studio, Adobe Photoshop CS5, MAXscript, Flash MX, Fireworks MX, Freehand MX; Adobe Premiere cs5, Adobe After Effect cs5, Autocad R14, Autocad 2011, Microstation 7.0, Rhinoceros 3.0, Poser 5.0, Sound Forge 6.0, Acid PRO 4.0, DeepPaint 3D, Vegas Video 4.0, Character Studio, Alias Wavefront Studio Tools 11, Canopus Edius, Combustion 4.0, Nuke, Cat 2.0, Java Language, C and C++ Language, Director MX and lingo language, Illustrator, Dreamweaver and HTML , etc... For the rendering i know use Vray and Brazil. Thanks a lot for your attention!

    Groups: BoonEx

    $22.22 /hr
    4,948 hours
    4.88
  6. Mike G.

    Mike G.

    Experienced 2d/3d games artist/animator for iPhone, PC and consoles

    United Kingdom - Tests: 2 - Portfolio: 13

    I am a UK based modeller/animator/designer with around 20 years experience working in the video games industry. During my time I have worked on many well known AAA games for large studios as well other smaller and more diverse enterprises. I always aim to deliver a professional and quality service to whoever provides work for me. I take pride in everything I do and make sure every job gets the attention it deserves. I am fluent in Maya, 3Dstudio Max, Photoshop, Unity-3d, Premier and ZBrush. Get in touch if you think there is a task I can help you with. My rates are sometimes negotiable - usually depends on how busy I am at the time! Regards Mike

    $27.78 /hr
    849 hours
    4.93
  7. Tim Sawicki

    Tim Sawicki

    WebGL developer and Software Engineer with VR experience

    United States - Tests: 4

    My recent work (read: the past 3+ years) has been entirely based in webGL - mostly with 3D models and environments, but also some particle effects. I can work in a number of languages however - and am most familiar with C, C++, GLSL, Java, Python, PHP and Javascript. As a web designer I'm familiar with WebGL implementations, e-commerce, and mySQL database work. I was most recently employed by a virtual reality lab before cuts in funding terminated my position. While there I worked with an accelerometer-based glove apparatus, learned about VR theory and methods of application, worked with a unity-like engine, and modeled in 3DStudioMax and Maya. I was also involved the various upkeep and troubleshooting needs of a VR-capable network of nodes and projectors.

    $50.00 /hr
    680 hours
    4.34