Autodesk Maya Specialists & Designers

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Autodesk Maya Job Cost Overview

Typical total cost of Upwork Autodesk Maya projects based on completed and fixed-price jobs.

Upwork Autodesk Maya Jobs Completed Quarterly

On average, 109 Autodesk Maya projects are completed every quarter on Upwork.

109

Time to Complete Upwork Autodesk Maya Jobs

Time needed to complete a Autodesk Maya project on Upwork.

Average Autodesk Maya Freelancer Feedback Score

Autodesk Maya Upwork freelancers typically receive a client rating of 4.75.

4.75
Last updated: June 1, 2015
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  1. Muhammad umar B.

    Muhammad umar B.

    Senior Expert Unity3D / Cocos2d /Iphone / Ipad / Android Dev

    Pakistan - Last active: 3 days ago - Tests: 2 - Portfolio: 19

    I have 4+ years of experience in developing quality mobile games. I have worked on a diverse set of projects ranging from massive social games such as Family Farm to small fun tap games like the Best Dentist Game. I have experience and projects to back that up on various platforms. I have developed games on Cocos2d, Cocos2dX as well as Unity 3D. I have handled teams as well , during the past year i was handling a team of 20 people which included developers , artists and QA people. So i know what it takes to finish projects and do quality work and have a blast doing it !

    Groups: Application Developers Alliance

    $25.00 /hr
    1,046 hours
    5.00
  2. Thomas V.

    Thomas V.

    Game Maker (Maya, Photoshop, Unity3d, C#, Py, JS) (iOS/Android/Win)

    Japan - Last active: 12/21/2014 - Tests: 1 - Portfolio: 15

    Hello Quick skill overview : - Over 2000 hours on oDesk, a total of 12 jobs and 4.75 rate. - 3D artist in game industry since 2005 (Autodesk-Maya + Photoshop) - Unity3d dev programming since 2010 (C#) - 5 released ios apps working as Programmer & Artist, - 3 released ios app working as Programmer, - 9 released ios apps working as Artist, - plugins integration : Facebook, Twitter, GameCenter, InAppPurchase, Flurry, RevMob, adColony, Kiip, ChartBoost, MoPub, GoogleAnalytic, etc... Let me know if you also want my Resume as a *.doc file. I am a French 3D artist & programmer currently living in Japan, working as freelancer for over-sea. Working for the Game Industry since 2005 : Smartphone (iOS + Android), PsVita, xboxOne and PC, on small or large scale games (Single or MMO) Mainly performing Low Poly assets for Game use. I use to do everything on a character production : Modeling, Mapping, Texturing, Rigging, Skinning, Animation and game integration. I have skill with C# (Unity3d - iOS), Python & MelScript (Maya + external tool), and JavaScript (web development + Photoshop).

    $33.33 /hr
    2,041 hours
    4.79
  3. Sean Fowler

    Sean Fowler

    | Top Rated | 2D / 3D Game Artist

    United States - Last active: 20 hours ago - Tests: 3 - Portfolio: 30

    Hello! My name is Sean Fowler and I am at your disposal, as a 2D / 3D game artist. I have a B.A in Game Art and I already have games out in the iphone app store with very satisfied clients. I define my skill set in game art as a generalist meaning I can do modeling, animation, rigging, rendering, lighting, level design, and character modeling for any game engine such as Unity-3D, Unreal, or Project Mayhem. My Goals: To contribute my creative and administrative qualities to effectively and efficiently see projects from concept to completion, while achieving maximum results for the client. My goal is to utilize my low and high polygon modeling skills to create characters, environments, and props. I seek an organization that I can grow with and learn the business from the ground up. I would picture one that values fun and fosters long-term relationships in their core value.

    $20.00 /hr
    2,529 hours
    4.93
  4. Yulia Maksimova

    Yulia Maksimova Agency Contractor

    iPhone/iPad/Mobile/Web/Flash/Game/App Artist/Animator/Graphic Designer

    Australia - Last active: 07/25/2014 - Tests: 4 - Portfolio: 21

    PERSONAL PORTFOLIO-SITE: http://www.herdofpenguins.com TERMS AND RATE: Please consider, I prefer to work on hourly-based contracts. My rate is $30 per hour (+oDesk fee = $33.33 for the employer). If you need project time/price estimations, feel free to use the numbers given below. ABOUT: I am a freelance 2D artist/animator and illustrator passionate about bright and kind graphics for flash/iPhone/iPad/mobile/etc games/applications and cartoon animation. Also, I am open to new challenges in this and allied fields. ESTIMATIONS: My usual estimations (optimistic-pessimistic) for the first time created* and unique element are: 1. Background/illustration (texture, picture) - 2-6h (depends on complexity: style, details, etc). 2. Character (drawing) - 2-6h. 3. Small object (little by size, details) - 30m - 1h. 4. Middle and big object (many details, textures, big size) - 2-4h. 5. Icon (small image) - 30min - 3h. 6. Standard social icon (facebook, twitter, etc) - 30min - 1h. 7. Button - 30min - 2h. 8. Font selection - 10min - 1h. 9. Logo - 1h-4h (depends on complexity). 10. Character/Object (one animation) - 30min - 2h *All similar, duplicated graphics, recoloring, etc usually take less time.

    Associated with: Herd of Penguins

    $44.44 /hr
    1,533 hours
    4.98
  5. Felipe Zuleta

    Felipe Zuleta

    Graphic Artist

    Colombia - Last active: 05/30/2014 - Tests: 1

    I am a Graphic Artist/Developer with over 10 years of experience in different areas: Web design, Graphic Design, Animation 2D/3D, game development. I count with experience in big Studio productions like Ankama Animations (France) and smaller studios in Vancouver (canada) and colombia for a sample of my work please visit: Graphic Design: www.felipezuleta.com Animation: http://bit.ly/xqckFN Game Design: www.chulecookies.com

    $38.89 /hr
    4,130 hours
    5.00
  6. Riccardo A.

    Riccardo A.

    2d 3d Artist Modeller Animator Iphone Unity3d Developer

    Italy - Last active: 1 month ago - Tests: 3 - Portfolio: 26

    Hello, I'm Riccardo A. ,I'm 28 years old and I've 9 years of experience in 3d animation, modelling and rigging, graphic design and web design and i come from Italy. PORTFOLIO ON-LINE: www.ranimation.it I'm an Industrial and virtual designer and I've studied at Politecnico of Torino in Italy. I've a great experience in modelation, texturing, and animation, of any kind of things. I know very well software like motion builder for the real time representation and I've experience with the system of Mo-cap like Gipsy. I've worked for Pulsar Motion Tecnology a studio of post production, web design, 3d representation, etc... Old work experience are for car designer and modeller in NURBS "A" and "B" class at the IDEA INSTITUTE. I've worked inIphone games as pixel artist and 3d artist as freelance for Javaground USA, I've made Jeopardy(Iphone), Ghostbuster ( Iphone) , 2012 for mobile phone, Poket Gold (Iphone) I've made a mine Iphone games as a programmer and artist using Unity3d, this is the link of the video and the link of the games on appstore: http://itunes.apple.com/us/app/pacios-quest/id348686546?mt=8 http://www.youtube.com/watch?v=9xHyHKGoMMU I've worked at Eutechnyx in a videogame studio in Newcastle Upon Tyne UK as vehicle artist for "Ride to the hell" games for x360 and ps3 and Supercar Challange for PS3.( & lt; span>http://www.eutechnyx.com/ ) I haved work for Milestone srl a video-game studio in Milan, Italy from Septembre 2006 to May 2008 . I've made in Milestone, "SBK 07" for PS2/PSP and "Moto GP 07" PS2 with CAPCOM, the main duties is made the track and the environment modelling and texturing. With the last title "SBK 08" /"MotoGP 2008"/ "WRC 2011"for XBOX 360/PS3/PS2/PSP I've to made the hi poly and low poly model of motorcycle and vehicle for the game and its texturing with also the use of normal mapping, and the responsibilities to check the quality and the functionality of the motorcycle created from the outsource. And also for all the PSP games i've the duty of convert all the tracks from PS2 to PSP I'm a great video gamer, I' ve started with Impossible Mission on C64 and i don't have stop to play video games. My favourite game play are FPS and RPG. I read a lot adventure/sci fi books and Manga. The software i know use are: 3D Studio MAX 2011, Maya 2011, Z-Brush 4, MUDBOX, Character Studio, Adobe Photoshop CS5, MAXscript, Flash MX, Fireworks MX, Freehand MX; Adobe Premiere cs5, Adobe After Effect cs5, Autocad R14, Autocad 2011, Microstation 7.0, Rhinoceros 3.0, Poser 5.0, Sound Forge 6.0, Acid PRO 4.0, DeepPaint 3D, Vegas Video 4.0, Character Studio, Alias Wavefront Studio Tools 11, Canopus Edius, Combustion 4.0, Nuke, Cat 2.0, Java Language, C and C++ Language, Director MX and lingo language, Illustrator, Dreamweaver and HTML , etc... For the rendering i know use Vray and Brazil. Thanks a lot for your attention!

    Groups: BoonEx

    $22.22 /hr
    4,942 hours
    4.88
  7. Nick C.

    Nick C.

    Graphic Artist and Programmer

    Ukraine - Last active: 4 months ago - Tests: 1 - Portfolio: 15

    Hello - my name is Nick Conlon & I'm a games artist & programmer with over 20 years experience in the games & graphic design business. I'm proficient in 3dsmax, Photoshop & Unity as well as an array of other supporting programs such as Illustator, Corel-Draw, Timeline FX, TNet, NGUI, Photon etc. I also design websites. I can program in c# mainly using Unity and have single-handedly developed several titles on iOS and PC.

    $22.22 /hr
    2,573 hours
    0.00