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90

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Autodesk Maya Upwork freelancers typically receive a client rating of 4.76.

4.76
Last updated: July 1, 2015
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  1. Thomas V.

    Thomas V.

    Game Maker (Maya, Photoshop, Unity3d, C#, Py, JS) (iOS/Android/Win)

    Japan - Last active: 12/21/2014 - Tests: 1 - Portfolio: 15

    Hello Quick skill overview : - Over 2000 hours on oDesk, a total of 12 jobs and 4.75 rate. - 3D artist in game industry since 2005 (Autodesk-Maya + Photoshop) - Unity3d dev programming since 2010 (C#) - 5 released ios apps working as Programmer & Artist, - 3 released ios app working as Programmer, - 9 released ios apps working as Artist, - plugins integration : Facebook, Twitter, GameCenter, InAppPurchase, Flurry, RevMob, adColony, Kiip, ChartBoost, MoPub, GoogleAnalytic, etc... Let me know if you also want my Resume as a *.doc file. I am a French 3D artist & programmer currently living in Japan, working as freelancer for over-sea. Working for the Game Industry since 2005 : Smartphone (iOS + Android), PsVita, xboxOne and PC, on small or large scale games (Single or MMO) Mainly performing Low Poly assets for Game use. I use to do everything on a character production : Modeling, Mapping, Texturing, Rigging, Skinning, Animation and game integration. I have skill with C# (Unity3d - iOS), Python & MelScript (Maya + external tool), and JavaScript (web development + Photoshop).

    $33.33 /hr
    2,041 hours
    4.79
  2. Jason Miller

    Jason Miller

    3D Artist / Game Designer / Tech-Artist / Unity Developer

    United States - Last active: 10 days ago - Tests: 3 - Portfolio: 16

    I am a skilled game developer with over a decade of professional experience developing mobile and console games. I have a range of experience ranging from game art to design and programming. With my skills I can start a prototype and/or bring it to a polished finish.

    $44.00 /hr
    148 hours
    4.67
  3. Aaron W.

    Aaron W.

    Game-play scripter/designer, 3D artist, project manager

    United States - Last active: 05/24/2013 - Tests: 1 - Portfolio: 5

    Professional game-play scripter and designer, having worked on titles for PC (Windows), PlayStation 3, PlayStation 2, PlayStation Portable, iPhone/iPad and Nintendo Wii. Also worked with 3D modeling and animation for said platforms. In addition, I have served as a point of contact for Sony Computer Entertainment (Japan, America, Europe, Asia), Nintendo (America, Europe), Electronic Arts, and THQ.

    $27.78 /hr
    32 hours
    0.00
  4. Vance Wu

    Vance Wu

    Senior 3D Artist

    United States - Last active: 05/18/2014 - Tests: 2 - Portfolio: 1

    I am a 3D artist with 6+ years of experience working with web, mobile, and AAA game projects. I specialize in establishing and maintaining 3D pipelines, whether it's for existing IP or brand new IPs and projects. My key expertise lie in character/environment modeling, texturing, sculpting, lighting, rigging and tools development with Python/PyMel, as well as leading outsource and internal artist management. 1 Tech Crunch Crunchie Award: "CityVille" - Best Time Sink (2010) 1 Academy of Interactive Arts & Sciences Award "CityVille" - Social Networking Game of the Year (2010) Skills: • Proficiency in: Maya • 3ds Max • Photoshop • ZBrush • Unreal • Unity • Motionbuilder • Flash • Illustrator • After Effects • MEL/Python • Javascript • HTML/CSS • SVN/Perforce • Git • 3D hard surface and organic art creation for characters and environments, modeling, UV mapping, texturing, rigging, lighting, rendering, animation and tools development with MEL/Python • Internal/outsource art management, scheduling and creating comprehensive art style guides • UX development, art direction and artist mentoring • Fluency in English and Chinese Mandarin Working Titles: • TinyCo Project (TBA) - 2015 Shipped Titles: • Volt-Air (Android) - 2014 • The Sims 4 (PC) - 2014 • Battlestone (iOS, Android) - 2013 • Germ Smash (iOS) - 2013 • CityVille (Web, iOS) - 2010 • YoVille (Web) - 2009 • PlayStation Home (PS3) - 2009

    $50.00 /hr
    885 hours
    0.00
  5. Voris Suvir

    Voris Suvir

    Talented Designer

    Russia - Last active: 5 days ago - Tests: 5 - Portfolio: 10

    Hi I have been working as a designer for 18 years. After graduating Columbia University, I have been working as a designer in our local IT company. Strengths include graphic design, logo design, web design, branding, illustration, animation, UI design (User Interface design), 3D design, corporate ID design (corporate identity design). Please check this URL http://www.deviantart.com/browse/all/?section=&global=1&q=highhill127 My designing skills: Adobe Photoshop Adobe Illustrator Adobe Flash 3D max Maya After Effect

    $56.00 /hr
    16 hours
    5.00
  6. Charles Stone

    Charles Stone

    Game Designer

    United States - Last active: 11 days ago - Tests: 6 - Portfolio: 2

    I am a junior game designer, recently graduated from Champlain College with a bachelor of science degree in game design and a specialization in systems and narrative design. I have a diverse set of skills related both to game design and general creative writing and am proficient with various programs associated with game design. I am a creative and driven individual who, while still learning, will be a strong asset to any project.

    $30.00 /hr
    20 hours
    0.00
  7. Mike G.

    Mike G.

    Experienced 2d/3d games artist/animator for iPhone, PC and consoles

    United Kingdom - Last active: 21 days ago - Tests: 2 - Portfolio: 13

    I am a UK based modeller/animator/designer with around 20 years experience working in the video games industry. During my time I have worked on many well known AAA games for large studios as well other smaller and more diverse enterprises. I always aim to deliver a professional and quality service to whoever provides work for me. I take pride in everything I do and make sure every job gets the attention it deserves. I am fluent in Maya, 3Dstudio Max, Photoshop, Unity-3d, Premier and ZBrush. Get in touch if you think there is a task I can help you with. My rates are sometimes negotiable - usually depends on how busy I am at the time! Regards Mike

    $27.78 /hr
    849 hours
    4.93
  8. Riccardo A.

    Riccardo A.

    2d 3d Artist Modeller Animator Iphone Unity3d Developer

    Italy - Last active: 3 months ago - Tests: 3 - Portfolio: 26

    Hello, I'm Riccardo A. ,I'm 28 years old and I've 9 years of experience in 3d animation, modelling and rigging, graphic design and web design and i come from Italy. PORTFOLIO ON-LINE: www.ranimation.it I'm an Industrial and virtual designer and I've studied at Politecnico of Torino in Italy. I've a great experience in modelation, texturing, and animation, of any kind of things. I know very well software like motion builder for the real time representation and I've experience with the system of Mo-cap like Gipsy. I've worked for Pulsar Motion Tecnology a studio of post production, web design, 3d representation, etc... Old work experience are for car designer and modeller in NURBS "A" and "B" class at the IDEA INSTITUTE. I've worked inIphone games as pixel artist and 3d artist as freelance for Javaground USA, I've made Jeopardy(Iphone), Ghostbuster ( Iphone) , 2012 for mobile phone, Poket Gold (Iphone) I've made a mine Iphone games as a programmer and artist using Unity3d, this is the link of the video and the link of the games on appstore: http://itunes.apple.com/us/app/pacios-quest/id348686546?mt=8 http://www.youtube.com/watch?v=9xHyHKGoMMU I've worked at Eutechnyx in a videogame studio in Newcastle Upon Tyne UK as vehicle artist for "Ride to the hell" games for x360 and ps3 and Supercar Challange for PS3.( & lt; span>http://www.eutechnyx.com/ ) I haved work for Milestone srl a video-game studio in Milan, Italy from Septembre 2006 to May 2008 . I've made in Milestone, "SBK 07" for PS2/PSP and "Moto GP 07" PS2 with CAPCOM, the main duties is made the track and the environment modelling and texturing. With the last title "SBK 08" /"MotoGP 2008"/ "WRC 2011"for XBOX 360/PS3/PS2/PSP I've to made the hi poly and low poly model of motorcycle and vehicle for the game and its texturing with also the use of normal mapping, and the responsibilities to check the quality and the functionality of the motorcycle created from the outsource. And also for all the PSP games i've the duty of convert all the tracks from PS2 to PSP I'm a great video gamer, I' ve started with Impossible Mission on C64 and i don't have stop to play video games. My favourite game play are FPS and RPG. I read a lot adventure/sci fi books and Manga. The software i know use are: 3D Studio MAX 2011, Maya 2011, Z-Brush 4, MUDBOX, Character Studio, Adobe Photoshop CS5, MAXscript, Flash MX, Fireworks MX, Freehand MX; Adobe Premiere cs5, Adobe After Effect cs5, Autocad R14, Autocad 2011, Microstation 7.0, Rhinoceros 3.0, Poser 5.0, Sound Forge 6.0, Acid PRO 4.0, DeepPaint 3D, Vegas Video 4.0, Character Studio, Alias Wavefront Studio Tools 11, Canopus Edius, Combustion 4.0, Nuke, Cat 2.0, Java Language, C and C++ Language, Director MX and lingo language, Illustrator, Dreamweaver and HTML , etc... For the rendering i know use Vray and Brazil. Thanks a lot for your attention!

    Groups: BoonEx

    $22.22 /hr
    4,942 hours
    4.88