My work experience is 3 years already. At that time I worked as 2d and 3d artist in different game projects, my main specialization is characters in game development industry. I also have experience in props modelling for game enviroments, textures and concept art. The tools of my choise are Autodesk Maya, ZBrush, Bodypaint, Adobe Photoshop, I know this softwares very well. In my workflow I also use Marvelous Designer, Ddo, Marmoset.
I work with passion, I try to give all the best in every model. My principle in life - to make each following model better than the previous one.