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Pixologic Zbrush Job Cost Overview

Typical total cost of Upwork Pixologic Zbrush projects based on completed and fixed-price jobs.

Upwork Pixologic Zbrush Jobs Completed Quarterly

On average, 29 Pixologic Zbrush projects are completed every quarter on Upwork.

29

Time to Complete Upwork Pixologic Zbrush Jobs

Time needed to complete a Pixologic Zbrush project on Upwork.

Average Pixologic Zbrush Freelancer Feedback Score

Pixologic Zbrush Upwork freelancers typically receive a client rating of 4.72.

4.72
Last updated: August 1, 2015

Popular Pixologic Zbrush Searches

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  1. Szabi M.

    Szabi M.

    Creative graphic designer, web/print/concepts

    Romania - Last active: 13 days ago - Tests: 1 - Portfolio: 47

    I am a graphic designer from Europe with 8+ years of experience in the industry, and an excellent freelance reputation. I like my work to be creative, unique, memorable, of high quality and presentable anywhere from New York to Tokyo. What sets me apart from my competition is my experience, and i don't juggle 10 projects at a give time, so you get my full attention. If you want quality results, and you had enough of dealing with amateurs, send me a message :)

    $23.00 /hr
    13 hours
    5.00
  2. Denys Golovin

    Denys Golovin

    3D artist

    Spain - Last active: 5 days ago - Portfolio: 38

    Over the last 8 years I have been doing different types of CG. I have experience in 3D modeling, digital sculpting, animation and post production. As a self taught 3D artist, I greatly enjoy 3D modeling, character animation, visualization and everything concerning CG. As a freelancer, my goal is to provide the highest quality products according to client's needs and expectations.

    $22.00 /hr
    194 hours
    4.97
  3. Vance Wu

    Vance Wu

    Senior 3D Artist

    United States - Last active: 05/18/2014 - Tests: 2 - Portfolio: 1

    I am a 3D artist with 6+ years of experience working with web, mobile, and AAA game projects. I specialize in establishing and maintaining 3D pipelines, whether it's for existing IP or brand new IPs and projects. My key expertise lie in character/environment modeling, texturing, sculpting, lighting, rigging and tools development with Python/PyMel, as well as leading outsource and internal artist management. 1 Tech Crunch Crunchie Award: "CityVille" - Best Time Sink (2010) 1 Academy of Interactive Arts & Sciences Award "CityVille" - Social Networking Game of the Year (2010) Skills: • Proficiency in: Maya • 3ds Max • Photoshop • ZBrush • Unreal • Unity • Motionbuilder • Flash • Illustrator • After Effects • MEL/Python • Javascript • HTML/CSS • SVN/Perforce • Git • 3D hard surface and organic art creation for characters and environments, modeling, UV mapping, texturing, rigging, lighting, rendering, animation and tools development with MEL/Python • Internal/outsource art management, scheduling and creating comprehensive art style guides • UX development, art direction and artist mentoring • Fluency in English and Chinese Mandarin Working Titles: • TinyCo Project (TBA) - 2015 Shipped Titles: • Volt-Air (Android) - 2014 • The Sims 4 (PC) - 2014 • Battlestone (iOS, Android) - 2013 • Germ Smash (iOS) - 2013 • CityVille (Web, iOS) - 2010 • YoVille (Web) - 2009 • PlayStation Home (PS3) - 2009

    $50.00 /hr
    885 hours
    0.00
  4. Mike G.

    Mike G.

    Experienced 2d/3d games artist/animator for iPhone, PC and consoles

    United Kingdom - Last active: 27 days ago - Tests: 2 - Portfolio: 13

    I am a UK based modeller/animator/designer with around 20 years experience working in the video games industry. During my time I have worked on many well known AAA games for large studios as well other smaller and more diverse enterprises. I always aim to deliver a professional and quality service to whoever provides work for me. I take pride in everything I do and make sure every job gets the attention it deserves. I am fluent in Maya, 3Dstudio Max, Photoshop, Unity-3d, Premier and ZBrush. Get in touch if you think there is a task I can help you with. My rates are sometimes negotiable - usually depends on how busy I am at the time! Regards Mike

    $27.78 /hr
    849 hours
    4.93
  5. Randy B.

    Randy B.

    Fine and Digital Arts, Unity Game Dev Technical Director/Engineer

    United States - Last active: 13 days ago - Tests: 1 - Portfolio: 24

    Since 2009 working daily commercially with the Unity game engine as a coder, developer and team leader and art assets producer. Full understanding of game mechanics and can produce any kind of system or subsystem needed within the confines of the technical limitations of the Unity engine. Involved in sound and video/film recording, advertising, artwork, illustration and sculpture for 20+ years. Involved in web design for 15+ years. Experience extends from CEO and Apple Developer of Unity game engine based games company, Creative Designer/Director in the advertising field, Editor/Art Director of Science Fiction publications through Industrial Design, Theatrical Costume and Stage Set Design to most aspects of Web Design and implementation. Have a full skill set in all multimedia formats and have been behind as well as in front of the camera, have recorded top 10 musical outfits and played onstage in a number of musical outfits from The North American Gypsy Theatre to several Hard Rock and Neo Classical stage bands. I am a self-starter and what I do not know I will find out about and study till I digest what I need. I am very quick once I know the direction I need to head. Currently a 3D and Special Effects Technical Director, Digital Cinema Imaging Technician, Concept Artist and Creative Director, Unity game engine and Apple developer Mr Blain has over 30 years experience in all facets of the entertainment, game and web technologies programming and arts fields. An award winning science fiction and fantasy artist, trained in Renaissance and Baroque techniques of The Italian and Dutch Masters, his eye for detail, a penchant for digesting the latest cutting edge tools and technologies, the ability to translate imaginative vision into completed works, as well as managing large projects with little oversight necessary has landed him a diverse range of projects over the years. Having started in the field at 14 as a Junior Sci Fi Editor for Penguin Books in Toronto, Canada, he studied Illustration at The New School For Social Research in NYC, after having danced off Broadway and being involved with a performance troupe whose founding members went on to become the first Cirque de Soleil cast. He then was Art Director for a sci fi magazine called "Aura", prior to moving to Atlanta in 1982 where he became Ted Turner's Art Director for Turner Outdoor and later produced the TNT logo as that network started up. Mr. Blain has produced,recorded and engineered soundtracks, albums and songs for local and national artists in his Sound Studio since 1984. He did all of the preproduction renders, stage light plots, mechanical puppets miniatures and designed the full sized (45 foot eagle) puppets and 80 foot revolving stage with 60 foot video screens, as well as producing a hard bound limited to one edition book for Prince Abdul of Saudi Arabia of the entire concert storyboards and renders for the cancelled Michael Jackson "Ones" tour. In the mid to late 80's Mr. Blain was art director, script polisher and sculptor for Fantasy Factory Productions out of Atlanta. He was involved with latex appliance, set building and decoration and fake blood sfx as well as any artwork, storyboards or collaterals needed. In the 90's Mr Blain was the Project manager and Lead Artist on The Great Fish sculpture in Buckhead ( The Southeast's largest freestanding statue with 10.5 tonnes of .999 fine coper cladding it in over 2700 hand pounded scales ad 3600 pieces of hand cut copper foil.) This work landed him the contract with Coca Cola for the Coca Cola Olympic City Icon Tower, a monster at 175 tonnes and 167 feet tall. He was also the hand behind several other well known Atlanta landmarks or statues, as well as many custom architectural installs for top restaurants and corporate lobbies. Since 2000 Mr Blain has concentrated his studies and expertise on the then emerging 3D and digital cinema fields keeping abreast of ongoing developments and tools, the use of various softwares and the implementation of various 3D, compositing, special effects and color grading pipelines. He has also released several games on iOS and desktop and web platforms and developed several cutting edge custom components for the Unity game engine for various clientele. Mr. Blain as well has much performance experience as a frontman and composer/songwriter for several bands, has had supporting cast roles in a few movies, is a scriptwriter, and been cameraman on several dozen shoots of all kinds. He, as well, has excellent written and communication skills, deals well with clientele and vendors and offers prompt attention to issues that will arise during any large project.

    $28.00 /hr
    0 hours
    5.00
  6. Riccardo A.

    Riccardo A.

    2d 3d Artist Modeller Animator Iphone Unity3d Developer

    Italy - Last active: 3 months ago - Tests: 3 - Portfolio: 29

    Hello, I'm Riccardo A. ,I'm 28 years old and I've 9 years of experience in 3d animation, modelling and rigging, graphic design and web design and i come from Italy. PORTFOLIO ON-LINE: www.ranimation.it I'm an Industrial and virtual designer and I've studied at Politecnico of Torino in Italy. I've a great experience in modelation, texturing, and animation, of any kind of things. I know very well software like motion builder for the real time representation and I've experience with the system of Mo-cap like Gipsy. I've worked for Pulsar Motion Tecnology a studio of post production, web design, 3d representation, etc... Old work experience are for car designer and modeller in NURBS "A" and "B" class at the IDEA INSTITUTE. I've worked inIphone games as pixel artist and 3d artist as freelance for Javaground USA, I've made Jeopardy(Iphone), Ghostbuster ( Iphone) , 2012 for mobile phone, Poket Gold (Iphone) I've made a mine Iphone games as a programmer and artist using Unity3d, this is the link of the video and the link of the games on appstore: http://itunes.apple.com/us/app/pacios-quest/id348686546?mt=8 http://www.youtube.com/watch?v=9xHyHKGoMMU I've worked at Eutechnyx in a videogame studio in Newcastle Upon Tyne UK as vehicle artist for "Ride to the hell" games for x360 and ps3 and Supercar Challange for PS3.( & lt; span>http://www.eutechnyx.com/ ) I haved work for Milestone srl a video-game studio in Milan, Italy from Septembre 2006 to May 2008 . I've made in Milestone, "SBK 07" for PS2/PSP and "Moto GP 07" PS2 with CAPCOM, the main duties is made the track and the environment modelling and texturing. With the last title "SBK 08" /"MotoGP 2008"/ "WRC 2011"for XBOX 360/PS3/PS2/PSP I've to made the hi poly and low poly model of motorcycle and vehicle for the game and its texturing with also the use of normal mapping, and the responsibilities to check the quality and the functionality of the motorcycle created from the outsource. And also for all the PSP games i've the duty of convert all the tracks from PS2 to PSP I'm a great video gamer, I' ve started with Impossible Mission on C64 and i don't have stop to play video games. My favourite game play are FPS and RPG. I read a lot adventure/sci fi books and Manga. The software i know use are: 3D Studio MAX 2011, Maya 2011, Z-Brush 4, MUDBOX, Character Studio, Adobe Photoshop CS5, MAXscript, Flash MX, Fireworks MX, Freehand MX; Adobe Premiere cs5, Adobe After Effect cs5, Autocad R14, Autocad 2011, Microstation 7.0, Rhinoceros 3.0, Poser 5.0, Sound Forge 6.0, Acid PRO 4.0, DeepPaint 3D, Vegas Video 4.0, Character Studio, Alias Wavefront Studio Tools 11, Canopus Edius, Combustion 4.0, Nuke, Cat 2.0, Java Language, C and C++ Language, Director MX and lingo language, Illustrator, Dreamweaver and HTML , etc... For the rendering i know use Vray and Brazil. Thanks a lot for your attention!

    Groups: BoonEx

    $22.22 /hr
    4,942 hours
    4.88
  7. Ravikumar Sampath

    Freelance Zbrush 3D artist

    India - Last active: 1 day ago - Tests: 1 - Portfolio: 4

    I am motivated and passionate 3D Artist with a keen eye for high quality and aesthetics. I also have a solid understanding of the game art and creation process. I can work closely to create highly accurate 3D models based on provided concept art or can create characters based on own concepts. I have a good understanding of topology and mesh flow and also the requirements for animators in a specific model. For viewing more of my works visit my portfolio at : https://www.behance.net/Dbzmaniac

    $10.00 /hr
    0 hours
    5.00
  8. Akshansh B.

    Akshansh B. Agency Contractor

    Game & Mobile App Developer

    India - Last active: 7 days ago - Tests: 4 - Portfolio: 9

    As a long-experienced developer on various mobile platforms I have created many useful and outstanding applications for both iOS (Objective-C) and Android (Java) platforms. I've been working as a Project Leader on several mobile projects, and as such I have master in all phases of iphone and android app development, being capable of transforming a rough idea on a shipped app. I also have a strong expertise on games programming, including Unity3D game development and Cocos2d.

    Associated with: Devlon Infotech Pvt Ltd

    $20.00 /hr
    0 hours
    0.00