Md Khalidur Rahman
3d modeler, animator, rigger, texture and game artist in 3ds max.
Last active: 5 days ago
I have been working as 3d artist since 2006. I have worked in all the areas of 3D and Animation. I have covered every bit that is required to establish myself as a successful 3D Artist. I have the aptitude to take any challenge and learn new things in this area.
I developed my skill to an expert level in 3D Modeling (Low Poly, Ligh Poly - Organic, Mechanical, Architectural), Rigging, Texturing, Animation and Rendering. I am proficient in all of the mentioned area using 3D Studio Max. My expertise in this software can be defined as Advanced Level. I can also use Maya and Poser, But Max is my primary tool used. I am also an expert user of Mudbox for sculpting and texturing.
Now I am seeking opportunities to work in any kind of high and low poly modeling, architectural work, rendering, character and other's rig as well as animation.