Senior Programmer in C++, Games, and Unity.
I'm a games programmer with 20 years experience. I've shipped a number of titles, including "The Sims 2: Life Stories", and my own massively-multiplayer game, "Starport: Galactic Empires."
I've worked for Microsoft, Aspyr, and Electronic Arts, among others.
Recently, I've been concentrating on using the Unity 3D Engine to make games. In 2014 I released a golf simulation for iOS and Android called "Golf Masters", made with Unity.
I'm especially interested right now in using Unity to make games that connect with a server for internet play. I'm also skilled in physics simulations, artificial intelligence, and 3D graphics, and am interested in working in those areas.