3D Artist with Game Industry experience
I am a 3D artist who specializes in art asset creation and world building. I have worked on-site for two AAA studios (Sony Bend, WB Games Turbine) and contributed to 4 AAA titles as an environment and weapons artist (Uncharted: Golden Abyss, Defiance, Dungeons and Dragons: Online, Infinite Crisis). I have extensive freelance experience, both in games and for other projects. My game experience includes working for Trion Worlds through Human Head Studios (contributing to Defiance), Koda Labs, Ironbelly Studios, and Motion Logic Studios. My non game work includes product models for Teysis through Duality Creatives, stylized Landmark models for Hangman Digital, and Architectural Visualization work with Arch Virtual. My extensive experience and track record of shipping games makes me a finisher, and perfect for your 3D art needs.
Specialties: Art Asset and Environment Creation
My goals are to work on projects that require creativity, critical thinking, artistic talent, and technical knowledge. I love a challenge and searching for creative solutions. I communicate clearly and am client oriented and strive to make my clients happy.
On the side, I enjoy writing and update a blog site fairly regularly. I am happy to also lend my talents to writing a blog, article, feature, op-ed, or more.