I'm a Technical Artist with 4 years of professional experience in the game industry, working with both programming and art.
- Unity3D (Programming, art setup, fx, optimizations...)
- Shader Development (CG and Surface Shader)
- C# (Gameplay and editor tools)
- 3DSMax (modeling, texturing, rigging, animation)
- ZBrush (sculpting)
I have worked in projects for great companies such as Cartoon Network, EA Games, Unity Technologies, Coca-Cola, Ford, Globo, Olympikus, Petrobras and more.