3D Artist with 3DS Max focus
Last active: 1 day ago
My name is Adam Beardsley, and I'm a 3D Modeler. I have been working with 3D development since I was introduced to Maya 7 in 2006 - and persisted since. My expertise includes familiarity with Maya, 3DS Max, Mudbox, and various game engines. I am skilled in modeling, unwrapping, and texturing props, assets, characters, and environments; with a reliable track record of getting the job done right and on time.
I have a wide variety of related skills, which I've used in studios and game jams to integrate multiple programs into a working pipeline. Working in a game studio taught me to work from concept and take revisions, while my experience in game jams have taught me to work quickly and efficiently in a high-stress environment. I've worked on video game and film projects alike, and since I can connect with the members of a team at any level of production, I invariably perceive and resolve issues before they become problems.