CGI & 3D Video Game Artist - Game Developer
Diego Matias Martinez – Skype: diego.quarantine | http://www.diegomartinezcgartist.com/
I’ve been working in the videogame industry for more than ten years. Starting as an artist for a mobile game development company in 2001. I worked there producing art for small video games, and other apps, way before the smartphone era. A year later, in 2002 I started working as a Freelance illustrator for editorial companies, making illustrations for children books. At the same time I was working as a video editor and cameraman in a video clip production company making clips, Institutional videos and such. A few years later I joined Sabarasa Ent. team, an Argentinian videogame development company, as a 3D artist. During my time there I grew from a Senior 3D artist to a 3D team leader working for game titles like Timegate´s F.E.A.R. XP, F.E.A.R. Perseus Mandate, http://en.wikipedia.org/wiki/F.E.A.R._Perseus_Mandate Section 8, Sabarasa´s Unbelievaballs, Minor studios´s Atmosphir. After the end of those contracts I started working as Producer for two Nintendo WII titles. Using Agile methodologies I played the role of Scrum Master of Sabarasa´s “Protocol”
(Multiplayer on-line split screen FPS – cancelled on Beta stage. You can see some of it here. http://vimeo.com/26462170 and here http://www.sabarasa.com/games/protocol/)
and Product Owner of Sabarasa´s “Horizon Riders”
(balance board 3rd person shooter released on WiiWare http://www.sabarasa.com/tag/horizon-riders/).
After that, in 2009 I moved on and founded Quarantine Interactive, a small game development company. I worked for the past 5 years developing 3D game art for clients like 3000AD Inc. for whom I've made tons of models for their ambitious MMO Line of Defense, currently in open beta stage.
And also making my own games. Like “Beto’s Nightmare” and “Save the Pie” for Android.
My most recent work: http://www.nosebound.com/
This is a very personal project for which I fulfilled the role of Game Producer and also have been deeply involved in production making all character artworks, some backgrounds, some animation, cut-scene creation, all art integration, programming, dialog's and script writing & game design.
3D High-end, VFX, Digital Composing, Video Game art, Concept Art.
3D Studio Max 2015, Zbrush 6, Mudbox, Vray, Mental Ray, Photoshop, 3Dcoat, Illustrator, Adobe Premiere, Adobe After effects, Bodypaint 3D.
Game Engines we´ve worked with:
Unity 5, Unreal Engine 4, Wintermute Engine, Construct.