Over the last 8 years, I have developed a wide range of applications. My core competency lies in computer graphics, and game programming.
I've worked in such companies as Nemesis Studios Entertainment, Itransition, JVL, Melesta.
Used tools and technologies:
Code Blocks, Visual studio, XCode, Emacs, vim, gcc, gdb, automake, autoconf, cmake, 3DMax (including SDK), Blender, PhotoShop, RenderMonkey, WinAPI, MFC, SVN, Git, Mercurial, UML, XML, STL, OpenGL, OpenGL ES, HLSL, GLSL, Cg, iPhoneSDK, DirectX, Clear Case, CVS, Nvidia 3D Vision, Anaglyph, PSP (including tools for development and SDK), NVIDIA PerfHUD, NVIDIA Nsight, django, redis, tornado, nodejs, OGRE 3D, fmod(Ex), OpenAL, agg, cairo, HGE, FreeImage, python-ogre, Qt, Tk, OpenCV, FreeType, wxWidgets, Redis, glib, boost.
Platforms: Linux (Ubuntu), Win32, MacOSX, iOS, Android