Game programmer & Technical Artist
Last active: 03/05/2013
Over the last 4 years, I have helped to develop a wide variety of innovative games through creating audio systems, collision systems, AI behaviour, 3D models, 3D environments, textures, game mechanics, animations, and shaders. My core competency lies in improving piplines between programmers and artists by setting conventions, obtaining required solutions, and creating tools. I have lead teams in creating games from the ground up, and am seeking opportunities to help you turn your ideas into a brilliant game.