Xbox Freelancers

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  1. Alexander G.

    Alexander G.

    Experienced Game Developer - Unity3D, iOS, Android, PC, PS2, PSP, Wii

    Ukraine - Last active: 22 hours ago - Tests: 2 - Portfolio: 8

    I have more than 10 years of game development experience as a main programmer in the following areas: OOP, C++, Engine Development, Graphics (DX, OGL, console APIs), Physics (ODE, PhysX), Sound, AI and Tools. I also have experience in integration of various third-party libraries like script languages, Flash player, SpeedTreeRT. I'm looking for opportunities to develop games for you or to help you in related areas.

    $33.33 /hr
    6,305 hours
    4.53
  2. Robert Pale

    Robert Pale

    C++ Designer and Optimizer

    United States - Last active: 22 hours ago - Tests: 23

    I'm a self taught programmer with experience largely in C++, but also in Haskell, PHP, Pawn, Lua, and NASM. I have a full decade of work in game modding communities, and have worked on linux patches, game engines, and the intricacies of the C++ compiler and object model for many years now. If you need to squeeze more speed out of your code, or come up with expressive and elegance solutions to unusual or involved problems, that's what I excel at.

    $50.00 /hr
    826 hours
    5.00
  3. Brandon Simonds

    Brandon Simonds

    Veteran Game Designer

    United States - Last active: 1 day ago - Tests: 1 - Portfolio: 7

    Veteran game designer with over 15 years’ experience designing highly successful video games across multiple platforms and genres. Expert user experience creator with an eye for clean, engaging, and intuitive interface designs. Creative and technical expertise seamlessly blends for rapid design, iteration, and prototyping new concepts. Continual involvement in social media, industry trends, and emerging technology. Adept at gamification, monetization, and free-to-play design methodologies.

    $38.89 /hr
    25 hours
    4.94
  4. Surabhi V.

    Surabhi V.

    **Could try me before hire** iOS / Android / Unity3D

    India - Last active: 22 hours ago - Tests: 2 - Portfolio: 50

    To be Best in -- Lamp -- .NET -- E-commerce -- Mobile Applications (iOS, Android , Blackberry, Windows) -- Mobile Games (iOS, Android, Windows) -- Product Architect -- Cloud Computation *My objective is to achieve significant growth and name in market space adapting innovative and technically correct IT services model. *I have skilled in Apple's, Blackberry, Android, Windows Mobile, Java/Symbian developer tools like Xcode, Interface Builder, iOS, Cocoa Touch framework, Objective C, Eclipse, Netbeans, etc Leveraging the best of Mobile's technologies and using Social and other APIs. Skills: Social Integration (FB/Twitter/Renren/Weibo/QQ) GPS programming In App Purchase Push Notification Xml, Json Image Processing Audio and Video Streaming Ads(iAd/Chartboost/Revmob/TapJoy/Admob/Flurry) Webservice API(PHP/JSP/Perl/Python/MySQL) *I am strict on meeting optimum time-to-market periods. Understanding the core processes of mobile app development and build third-party applications that are as interactive and easy-to-use as native applications and Cross platform ( Phonegap, Titanium). * Mobile Games Skills: Corona SDK, Cocos2D, Cocos2D-x , Game Salad, iTorque 2D, Sparrow, Unity 3D , EMO , Mono Frameworks, illustrator and Photoshop.

    $17.78 /hr
    839 hours
    4.84
  5. Benjamin Rice

    Benjamin Rice

    Programmer, with GameDev experience

    United States - Last active: 22 hours ago - Tests: 8 - Portfolio: 6

    I have been obsessively in front of a computer keyboard since the age of 11. That was 34 years ago. I don't have any oDesk feedback yet, because so far, all my clients have kept me for possible future work. But you can see that I have worked many hours on oDesk over the past couple years. I am a native English speaker, and a thorough communicator. C#, Unity3D, UI & Networking are things I am particularly interested in and have experience with. But I also have experience in nearly every aspect of game design and development, because nearly all my projects were developed solely by myself. I also have experience with C/C++, Ruby, Regular Expressions, AutoIT automation & scripting, LSL scripting Papyrus scripting (Skyrim modding), dBase scripting & some pretty large and elaborate batch file scripts. Also a little bit of PERL. I have employed BEPU Physics, Farseer Physics (although I successfully made my own collision and response systems with algorithms I invented prior to that), & LibOpenMetaverse libraries. I am willing to learn just about any other language/environment. I've been using Unity3D for over a year, and am willing to learn ALL aspects of it (that I may not be currently familiar with) on my own time. Because I want to know it inside and out. I've been programming with C# since 2007 (8 years). I useding XNA for about 4 years. I finished a music game with them about 5 years ago. Which you can download & play (see below). I've worked for an employer on a C# / OpenTK game, and for their C++/OpenGL (Gnomescroll) game for exactly 1 year. It is like a sci-fi version of Minecraft, and had fairly regular activity from its player base. I've personally been working on an ambitious first person shooter adaptation of the original Rogue recently. With procedural weapon spells. I have yet to record a video of my latest project (a 2D procedural platformer), but you can view some short clips of some of the other games/engines I've made or worked on at: http://www.youtube.com/corpusc I made quite elaborate automated avatars in the virtual world Second Life with C# and LibOpenMetaverse. I made utilities and tools to help admin a group of Quake 2 servers with Ruby. I made a tool that would gather auction data from EverQuest 2's StationExchange website (they unfortunately dismantled that service shortly afterwards) and alert me when great deals were about to close so I could buy to resell. I'm also an artist, although I haven't put much time into it since my younger days. All my pictures being entirely traditional media. But have a look at my logo designs below. Also some of the textures in Gnomescroll were made by me.

    $16.39 /hr
    681 hours
    5.00
  6. IQBAL SINGH

    IQBAL SINGH Agency Contractor

    CG Artist/ Generalist

    India - Last active: 1 month ago - Tests: 4 - Portfolio: 26

    I am a 3d/VFX Artist always seeking for work. Always ready for new challenges. I have work experience, Worked in studios before. I know the pipelines of this industry and how the stuff works. Specialise in 3d Modeling, Texturing and Sculpting. I am a hard working individual always giving my best when committing myself to any job that offers professional growth while being resourceful , innovative and flexible. I am extremely responsible and organized, having strong pride in the presentation of my work. I work well alone or as a team member. I always ready for new challenges and to expand my knowledge. Softwares : Autodesk Maya, Autodesk 3DS Max, Unity3D, Adobe Photoshop, Adobe After Effects, Adobe Premiere Pro, Pixologic ZBrush, Eyeon Fusion

    Associated with: S.A.R., Panda Studios

    $11.00 /hr
    30 hours
    4.90
  7. Richard R.

    Professional Video Game Writer and Producer

    United States - Last active: 04/25/2012 - Tests: 5 - Portfolio: 5

    With over 12 years of industry experience, I've worked on more than 3 dozen video games as a designer, writer, and producer. I've written concept documents, pitches, presentations, press releases, newsletters, copy, voiceover dialogue, storylines, while designing and managing small and large projects. Outside of the gaming industry, I write product descriptions, handle data entry, do creative writing, write screenplays, and more. I'm a native English speaker (English was my college major), and if you need anything written, I deliver top-quality work to your specifications. Please visit my website, www.richardrobledo.com, and my blog, www.8mup.com, to see my library of released games, and examples of my writing.

    $50.00 /hr
    12 hours
    5.00