I mastered Cocoa/Objective-C almost 6 years ago through passionate self-teaching and experience with a very large and professional projects, merely because I loved developing on this platform. My long and extensive experience working on this platform makes for a rich understanding of framework conventions, best practices, memory management, and development tools; I'm passionate about quality and maintainability when it comes to code and application architecture. I would like to highlight my iOS game development expertise and experience which includes some real good works with OPEN GL, OPEN AL, COCOS2D, UNITY3D in my previously developed iPhone games. I have implemented all the concepts ... like 2D collision, Different Types of Objects, Object Movement etc which is the basic concept of character based game. To enhance usability of gaming apps I am utilizing Game center functions in recent games and before the launch of Apple game center I have used "Openfeint" for scores, global leaderboard and also used SFS (Smart Fox Server) as multiplayer gaming engine. I currently work both independently on internal projects of B24 e Solutions and contractually to engineer iOS apps for our high-profile clients. I'm as much a app usability designer as I am a developer, crafting every UI pixel for my work. I'm also fluent in standards-based web design.
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|Name||Score (out of 5)||Time to Complete|
|Adobe Flex 3.0 Test||4.10||Top 30%||28 mins|
|Action Script 3.0 Test||3.60||Top 30%||33 mins|