3D Generalist, Hard-surface Modeler Using 3DS Max, VRay, and Photoshop
NVIDIA Mental Ray
I am a 3D generalist. I use 3DS Max for my models and V-Ray for a much photo-realistic rendering. I'm a hard surface modeler for the most part. I also do model, texture, lighting, shade, rendering, and mapping on existing projects.
I keep a constant communication to ensure a satisfying service.