■ Credited/involved in the production of 6 AAA game titles and 1 feature film.
■ Able to adapt to established pipelines while maintaining artistic style and quality.
■ Procedural and unique physically-based (PBR) and standard diffuse/spec/normal texture creation.
■ High and low poly modeling of hard surface and organic objects/textures.
■ Worldbuilding, level layout/design, and lighting in game environments with and without concept art.
■ Giving and receiving feedback/collaborating with other departments to meet gameplay needs of en