I'm an experienced game and software developer. I began from making 2d mobile games of different genres from kids books to classic platformers and side-scroll shooters. Then I worked at Unigine (unigine.com) on astonishing universal real-time 3D engine for games and simulations. I've worked on naval strategy game Oil Rush (oilrush-game.com) that came out for PC, Mac, Linux, iOS and Android. I've also worked on Valley Benchmark which apple uses to benchmark it's devices (unigine.com/products/valley) and other products of Unigine. Now I'm working on an iOS client for an amazing marketplace. I'm found of writing perfect code, solving challenging tasks and ... creating high-quality products. :) Key skills: - c++; - objective-c; - c#; - java; - uikit - opengl; - unity - cocos2d; - cocos2d-x; - box2d; - unigine; - unigine script; - flash, actionscript; - svn, hg, git; - scons; - python; - vim, xcode, appcode, visual studio;
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|Name||Score (out of 5)||Time to Complete|
|Programming with C++ Test||4.60||Top 10%||36 mins|
|Game Programming Concepts Test||3.90||Top 20%||27 mins|
|Programming with C Test||4.10||Top 10%||25 mins|
|Objective C Test||4.10||Top 30%||16 mins|