I am a 3D artist specializing in character design, with a desire to build a long and successful career within the video game industry. I am a highly self-motivated, hardworking individual, and consider myself to be a genuine friendly outgoing person with a good sense of humour. I excel in both 3D and 2D applications and I can quickly adapt to new programmes, reaching an advanced level in a short timescale. I aim to complete work of a very high standard in both visual and technical design. I bring passion and dedication to every project that I am involved in ... and I am a humble team player. I constantly develop my 3D and 2D skills to ensure that I remain well rounded, continually improving my efficiency and ability to adapt new art styles. Specialties: - Creating real-time characters, vehicles, weapons and environments - Modelling both high and low spec game assets - Organic and hard surface modelling and sculpting - Converting high res sculpts into low res game assets - Efficient UV unwrapping and texture creation - Solid understanding of human and animal anatomy - Intermediate understanding of character rigging in 3ds Max Software: - ZBrush 4 R5 - 3ds Max 2103 - Photoshop CS6 - Unreal Development Kit 2013 - XNormal - nDo2 - Maya 2012 - Mudbox 2012
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