||| CG Generalist and Professional Comic Book Artist |||
Autodesk 3D Studio Max
There has been an endless effort of numerous dedicated people to blend traditional art with digital tools. When there were numbers of tools widely available, I chose a few of them that fit my criteria best. I use 3DS Max, Maya, ZBrush, Mudbox, Photoshop, Manga studio and After effects for my jobs.
Even though I enjoy doing architectural and product visualization jobs, I am mostly fond of working as a character animator and make short films, ad films and video game animations including stunning 3d characters and dynamic simulations su