I started approaching game development around 2002, using framework like Darkbasic,
Blitz3D, XNA framework.
Since 2006 I am working on project using Unity either to provide 3D contents or implement full game or part of it for desktop or mobile platform.
The fact to have experience in art and programming side of game development allow me to better understand designer / artist and programmer relationship.
- Unity Engine for mobile and desktop game development
- CSharp , .NET…
Guillaume L. has added 27 portfolio pieces. Create an account to review them.
3ds max & collada models“He is one of the best designers I've ever worked with. He knows what he is doing. I would give him more than 5 stars for the quality of his work if I had a chance. He is very disciplined and detail oriented. I will definetely work with him, again. I thank him for the great job.”
3d designer“he is a good provider, and knows what he's doing, and i love this things about him, but he got lots of job and always busy, and he is done lots of thing, all i can say he is the best but busy”
iphone developer“It was a pleasure to work with Guillaume and his team and I hope we will be able to collaborate again sometime very soon!”
Maya Character Modeling“Great to work with, delivered on time, took 1 file and transformed into a great character. I would highly reccomend Guillaume Le Taeron for any 3D work you need. Very good!!!”
character concept design“great to work with!”
Model & Rig simple Bear from visual“As usual, great job!Thanks for being such a great team-player, Guillaume!”
3ds Max 7.0 Test
Dreamweaver 8 Test
Maya 7.0 Test
U.S. English Basic Skills Test