I’ve been always been a passionate gamer! My love for games motivated me to become a software engineer so I could create games by myself. Since I entered in the iOS world around the year 2010, I saw a platform where small development teams could create great games, that all kinds of people could enjoy. It didn´t take too much time before I started creating games for clients with awesome ideas, and I loved it. Since then, I have worked on many games, from simple games for small children to a big, challenging puzzle and 2D platform games. As an ... iOS developer, I have a lot of experience of general application development. To summarize some items: - Xcode (since version 3) - Creation of UI through interface builder and storyboards or programmatically - Management of Certificates and Provisioning Profiles - Distribution of beta apps through TestFlight, Crashlytics. - Many iOS SDK frameworks like UIKit, CoreLocation, CoreGraphics, QuickLook, Store Kit, etc. - Integration of a wide range of third party libraries like Flurry, Localytics or Tapjoy. - Great knowledge of iOS open source tools like AFNetworking / Alamofire, RestKit, Masonry or MagicalRecord. - App profiling using Instruments - New Technologies like Apple Watch development And in addition to that, as an iOS Game developer I have some extra knowledge: - iOS SDKs for games: SpriteKit, SceneKit - OpengGL ES - Third Party SDKs: Cocos2D, Box2D I can not only provide the development of an awesome game, but also a great app around it that leverages all the latest technologies of the iOS world. Now, I’m looking forward to working on new games, helping my clients´ ideas come to life!
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|Name||Score (out of 5)||Time to Complete|
|Programming with C++ Test||4.00||Top 10%||27 mins|
|Java Test||3.10||Top 30%||32 mins|
|U.S. English Basic Skills Test||4.25||Top 20%||5 mins|