PxPixel

You will get a fully functional, flexible prototype of your game idea

Kevin H.
Kevin H.
Select service tier
$300
$500
$1000
  • Delivery Time 5 days
  • Number of Revisions 1
  • Number of Levels 1
    • Design
    • Source Code
      -
    • Animation
      -
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Project details

You will get a good-looking, fully functional prototype that brings your game idea to life. Based on your idea, I will create a prototype that is working so you can test it with people, and also flexible so you can swap out visual assets, tweaking the levels, or assemble your own levels after the final delivery.  
Game Engine Unity
Platform Type PC, Mobile, VR
Genre Action, Adventure, Arcade, Shooter, Fighting, Racing, Puzzle, Role Playing, Educational, Simulation, Platformers, Strategy, Music, Card
Plugins Animation, Analytics, Utilities, Localization, AR

Project steps

  • 1
    Initial Discussion

    Discuss the general aspects of the game. We can start with the most abstract idea and polish it down to an initial draft.

  • 2
    Game Design Document

    Based on the previous discussion, I will mark down the players' journey as well as some requirements into a document. This will be referenced throughout the process and can be modified as needed.

  • 3
    First Draft

    Within a few days, I would create the first draft of the game and we can go over some details of it.

  • 4
    Edits

    Depending on the project tier, I would incorporate the edits requested and fix any unintended bugs in the game.

  • 5
    Done!

    Final delivery of the product based on the project tier. Higher tiers will include the entire Unity project file with all source codes and assets.

Requirements

  • 1
    What is your game about? It doesn't have to be solid. You can polish it as we go but I would like to have something to begin with.

About Kevin

Kevin H.
Interaction Designer & Developer specializing in XR and games
Interaction Designer & Developer specializing in XR and games
New Taipei City, Taiwan - 4:44 am local time
My name is Kevin Hsu, and I am currently an M.S. student at Stanford University, specializing in Learning, Design, and Technology. I have been working in Unity for 8 years now and am also familiar with tools such as Photoshop, Blender, and Figma to create content for the projects I made.

After a few years of exploring the capabilities of computer programming, I became captivated by interactive content development. I am particularly fascinated by designing and programming digital content, such as games and AR/VR apps, that provide a distinct and engaging experience.