You will get 3D Artist for architectural visualization & for game assets

You will get 3D Artist for architectural visualization & for game assets

Project details
Dear client, for the game asset you will get both the low poly and realistic texturing for any type of prop or object, i can deliver the light baking model for mobile game as well, with over 6+ years of experience in educational, institutional field, i am a skilled artist in the gaming pipeline for props.
Game Dimension
3DStyle
RealisticFile Format
FBX, OBJ, 3DS, MA/MB, MAX, DAE, JPG, PNG, PDF, AI, PSDWhat's included $50
These options are included with the project scope.
$50
- Delivery Time 4 days
- Number of Initial Concepts 1
- Number of Props 2
- Number of Revisions 1
- Enhanced Detailing
- Prop Sound Effects
Frequently asked questions
About Gopal
3d Artist
Mohali, India - 11:28 pm local time
My self Gopal Singh, a 3D Artist with over more than 6+ year of experience in university, college, animation institutions etc. I have the knowledge of making realistic 3D architectural visualization and modeling, creating game assets for mobile, PC, PlayStation & other gaming consoles.
Key Skills:
- Architectural modeling
- Product modeling
- Photorealistic texturing
- Interior rendering
- Exterior rendering
- Product shots
- Post-Production
- Game Asset Modeling and Texturing
- Retopology
- Digital Sculpting for game assets
Software List:
- For 3D architectural visualization, I use Autodesk 3DsMax, Autodesk Maya, Chaos Group software(Vray,), Adobe Photoshop, Corona Renderer, Lumion.
-For Game Asset, I use Autodesk 3DsMax, Autodesk Maya, Zbrush, Substance Painter, Marmoset Toolbag.
Kindly take a look at my portfolio in the Portfolio section of my page.
I hope that you liked my work. I look forward to working with you.
Thankyou for viewing my profile.
Gopal Singh
Steps for completing your project
After purchasing the project, send requirements so Gopal can start the project.
Delivery time starts when Gopal receives requirements from you.
Gopal works on your project following the steps below.
Revisions may occur after the delivery date.
For creating gaming assets
I will follow this steps: 1. Gather references 2. Create blocking 3. Create the mid poly with loop 4. Sculpting if necessary 5. Create low poly and than unwrap 6. Baking and texturing in substance painter 7. Use marmoset for real time rendering.